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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
17739
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Posted - 2015.03.18 21:17:00 -
[1] - Quote
Soul Cairn wrote:Agree with the vehicle section.
The only concern I have with it is I'm not yet too sure how a static boost to shield eHP will changing things a great deal.....might offer them 0.5sec greater longevity..... but that really doesn't address some of core issues of why armour is currently a fair bit more viable than shields.
Raphael: I'm warning you. Do not leave me here. I will find you.
Castiel: Maybe one day. Today you're my little bitch
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
17741
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Posted - 2015.03.18 22:26:00 -
[2] - Quote
DarthJT5 wrote:True Adamance wrote:Soul Cairn wrote:Agree with the vehicle section. The only concern I have with it is I'm not yet too sure how a static boost to shield eHP will changing things a great deal.....might offer them 0.5sec greater longevity..... but that really doesn't address some of core issues of why armour is currently a fair bit more viable than shields. I think it's the fact that armor counters in turrets (missile/rail) both got nerfed pretty heavily, while the anti shield turret got buffed pretty signicantly. Along with the fact that the Madrugar can get into CQC instantly due to the easy acces to nitro mods, and then having a damage mod on that blaster plus having a full armor tank to completely destroy any shield tank that so much as raises a finger at it. The only hope for shield vehicles right now is long range combat, which the rail is okay at now, and the missiles are horrible at. And even then, a skilled Maddy will close the distance in seconds
Only flaw I see in Maddies is that they can have eternal 305 repsec..... rather than short term prolific repairs. The former points you made about closing the distance and hitting hard are core concepts of the Gallentean combat doctrine.
Raphael: I'm warning you. Do not leave me here. I will find you.
Castiel: Maybe one day. Today you're my little bitch
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
17743
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Posted - 2015.03.18 22:42:00 -
[3] - Quote
Sgt Kirk wrote:True Adamance wrote:DarthJT5 wrote:True Adamance wrote:Soul Cairn wrote:Agree with the vehicle section. The only concern I have with it is I'm not yet too sure how a static boost to shield eHP will changing things a great deal.....might offer them 0.5sec greater longevity..... but that really doesn't address some of core issues of why armour is currently a fair bit more viable than shields. I think it's the fact that armor counters in turrets (missile/rail) both got nerfed pretty heavily, while the anti shield turret got buffed pretty signicantly. Along with the fact that the Madrugar can get into CQC instantly due to the easy acces to nitro mods, and then having a damage mod on that blaster plus having a full armor tank to completely destroy any shield tank that so much as raises a finger at it. The only hope for shield vehicles right now is long range combat, which the rail is okay at now, and the missiles are horrible at. And even then, a skilled Maddy will close the distance in seconds Only flaw I see in Maddies is that they can have eternal 305 repsec..... rather than short term prolific repairs. The former points you made about closing the distance and hitting hard are core concepts of the Gallentean combat doctrine. Exactly, the fact that Shield tanks get wrecked in CQC is working as intended and Missiles are not for CQC either so you should try and use that against an Armor tank in CQC that's already prepared to take you on. Large Rail - Long Range Large Missiles - Best used at Mid Range Large Blasters - Close Ranged Combat. Do not try to use a Large Blaster at long range against a rail. Do not try to use a Large Rail against a Large Blaster in CQC Always use Ambush and or Support Tactics with Large Missiles.
But even the shameless Gal loyalist you are those constantly Heavy Rep values are rather..... powerful.
Raphael: I'm warning you. Do not leave me here. I will find you.
Castiel: Maybe one day. Today you're my little bitch
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
17744
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Posted - 2015.03.18 23:48:00 -
[4] - Quote
Sgt Kirk wrote:True Adamance wrote: But even the shameless Gal loyalist you are those constantly Heavy Rep values are rather..... powerful. Oh yeah I know, I hate the Idea of Constant Repairs and wish we never got them for vehicles like this. I don't mind the idea of constant repair if it was on a smaller scale like a separate module but what we have now is ridiculous. Ancillary Repairs (just using the name for now) - Should give a small Constant repair rate if they want it to keep it in the game so much. Have it be 10/30/50 for small and 55/75/95 for Large. Have Active Repairs be 305 hp per pulse that go up per tier like we used to have.
Actually if you are around later I could throw you some numbers...... on the whole they are pretty much exactly the same as now
e.g - a Prototype Active Repairer that reps 414 per pulse has a per second rep value of 138 (sounds familiar doesn't it) but pulses every 3 seconds for 15 seconds.
Raphael: I'm warning you. Do not leave me here. I will find you.
Castiel: Maybe one day. Today you're my little bitch
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
17744
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Posted - 2015.03.18 23:54:00 -
[5] - Quote
Doc DDD wrote:The problem is too many people are trying to convince everyone that ' armor should be CQC and shields should be ranged ' .
This philosophy is flawed as whoever is better at CQC is also going to be better at range.
The argument would work if the 'ranged' suit/vehicle had a benefit over its CQC counter, right now all the shields can do is kite armor suits.
Kiting a superior suit and hiding behind cover as a play style doesn't prove suit balance as you can successfully kite using an armor build better than a shield build.
The same thing is being done to tanks. Both should be able to slap on a blaster and go toe to toe, blasters are +10/-10, but at this point armor tanks are 100% more effective instead of 10%.
And now we have people happy with shield tanks being forced to kite from range also asking for shield tanks to get a speed nerf.
There is no logic, just shield nerfs.
But don't you think that is kind of the point to some degree. Armour HAV are better because Blaster fights are battles of endurance where the profile really comes into play. It's not that the Blaster is more efficient on the Maddy its the that weapon is not designed to engage armour tanks and in endurance base battles where both tanks have 40% resistances then modified by their weapons innate attributes these values add up.
Raphael: I'm warning you. Do not leave me here. I will find you.
Castiel: Maybe one day. Today you're my little bitch
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
17748
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Posted - 2015.03.19 00:11:00 -
[6] - Quote
Doc DDD wrote:
I have no idea what point you are trying to make, shield blaster tanks should have a short window where they can beat an armor blaster tank
Exactly why I want active armour reppers and not passives. If armour HAV can repair at 305 every section as soon as they take damage and this does not stop until they are fully repped they effectively have no weakness in that regard.
But if those repair values were short duration with a cool down or broken into two module activations shield HAV would have windows of opportunity.
As for the 44 repairs per second you lost...it's barely noticeably. Better design that you fit a Shield Booster is you want more prolific and reliable repairs.
Raphael: I'm warning you. Do not leave me here. I will find you.
Castiel: Maybe one day. Today you're my little bitch
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
17748
|
Posted - 2015.03.19 00:22:00 -
[7] - Quote
Doc DDD wrote:True Adamance wrote:Doc DDD wrote:
I have no idea what point you are trying to make, shield blaster tanks should have a short window where they can beat an armor blaster tank
Exactly why I want active armour reppers and not passives. If armour HAV can repair at 305 every section as soon as they take damage and this does not stop until they are fully repped they effectively have no weakness in that regard. But if those repair values were short duration with a cool down or broken into two module activations shield HAV would have windows of opportunity. Yeah I'm fine with this alteration but I feel that buffing the gunlogi to be competitive should happen first, nerfing armor repairers is just going to have the effect of armor tanks ducking into the redline at cooldown.
I do feel like module fitting and the Shield Booster does need looking at.
Shield Booster only seems to work for me if I have 1 second between when I am hit and activation. Beyond that and fitting I'm not convinced shield HAV are as underpowered as people suggest but they need looking at.
Raphael: I'm warning you. Do not leave me here. I will find you.
Castiel: Maybe one day. Today you're my little bitch
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
17748
|
Posted - 2015.03.19 00:31:00 -
[8] - Quote
Sgt Kirk wrote:True Adamance wrote:Doc DDD wrote:
I have no idea what point you are trying to make, shield blaster tanks should have a short window where they can beat an armor blaster tank
Exactly why I want active armour reppers and not passives. If armour HAV can repair at 305 every section as soon as they take damage and this does not stop until they are fully repped they effectively have no weakness in that regard. But if those repair values were short duration with a cool down or broken into two module activations shield HAV would have windows of opportunity. This is the way it was and it was far before they broke everything. Constant armor repping has broken everything and they shouldn't have put it in the game in the first place. We told them it would be a bad idea. Also, as far as vehicle balance goes this reminds me when we didn't have other suits in the game besides the original four. People trying to do things in suits that have no business doing them is a product of lacking diversity. We need Amarr and Minmatar HAVs and assets as quickly as we can get them.
Issue I've been having is thinking about how Amarr HAV will work.
I'd assume that Heat Sinks are going to be mandatory...... scanners won't work for them as they should be at range...... maybe Nitrous or a Damage Module.....
But without 180mm Plates every Amarr HAV will be
2x 120mm Plates 1x Hardener 2x Heavy Repairs
assuming it can all fit on.
Honestly I'd like to see a set up like
1x 180mm 1x Hardener 1x Heat Sink 1x Passive Plate 1x Heavy Repper
1x Damage Control 1x Something Amarrian (Active Tracking Computer?)
Raphael: I'm warning you. Do not leave me here. I will find you.
Castiel: Maybe one day. Today you're my little bitch
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
17753
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Posted - 2015.03.19 02:25:00 -
[9] - Quote
Sgt Kirk wrote:ReGnYuM wrote:D3LTA Blitzkrieg II wrote:Also all vehicles removed from ambush :( Turn that frown upside down! Yeah I actually liked that tanks were removed. They had no business being in ambush mode. LAVs however I wish were omitted from the chopping block
OP! OP! OP! OP! OP!
Raphael: I'm warning you. Do not leave me here. I will find you.
Castiel: Maybe one day. Today you're my little bitch
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
17753
|
Posted - 2015.03.19 02:31:00 -
[10] - Quote
Sgt Kirk wrote:True Adamance wrote:Sgt Kirk wrote:ReGnYuM wrote:D3LTA Blitzkrieg II wrote:Also all vehicles removed from ambush :( Turn that frown upside down! Yeah I actually liked that tanks were removed. They had no business being in ambush mode. LAVs however I wish were omitted from the chopping block OP! OP! OP! OP! OP! LAVs are def OP. Just the other day I drove one through the Car Wash and the LAV vehicle physics caused me to spiral upwards towards the ceiling from the ramp and I ended up breaking the washer rotator.
Scrub stop using OP vehicles!
Raphael: I'm warning you. Do not leave me here. I will find you.
Castiel: Maybe one day. Today you're my little bitch
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