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gustavo acosta
Capital Acquisitions LLC Bad Intention
1069
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Posted - 2015.03.19 20:37:00 -
[1] - Quote
Jathniel wrote: That said, lower TTK gameplay requires more skill.
People asking for higher TTK, are going to get tore up, just as badly as they are now, for the fundamental reason that the people killing them, can and will acquire lethal firing solutions first.
Why fool yourself into thinking otherwise?
Lower TTK=COD
COD=No skill pretty simple equation.
No, HP will actually mean something, people who don't stack hp will have a better chance of survival. Low TTK makes the game's fitting meta completely pointless. "What's the point of running an armor stacked x when it dies as fast as a scout"
Beyond that you're a scrub, and I can kick your teeth in with basic gear bruuh.
GimmeDatSuhWeet isk
We found a new pope to teach shield users how to shield tank, all hail pope redblood the 6th
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gustavo acosta
Capital Acquisitions LLC Bad Intention
1070
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Posted - 2015.03.19 20:45:00 -
[2] - Quote
PLAYSTTION wrote:Would like to try. CCP could try this for a week then have us tell them what we thought, who knows.
Getting rid of aim assist would almost double TTK and reward real skill. If we get rid of hit detection Kb/m needs to be removed as well.
GimmeDatSuhWeet isk
We found a new pope to teach shield users how to shield tank, all hail pope redblood the 6th
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gustavo acosta
Capital Acquisitions LLC Bad Intention
1072
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Posted - 2015.03.19 20:53:00 -
[3] - Quote
Arkena Wyrnspire wrote:Irritated.
People complaining this is a twitch shooter with instant TTK have no idea what they're talking about. TTK is actually pretty long here, generally.
The people who would benefit most from a TTK increase would be protosuit users. Most of the whining for increased TTK I see is from really bad players who are upset it didn't take ten minutes to kill their shiny. You're an idiot if you honestly believe the only people who would benefit from an increase in TTK are just proto-users. There's a reason why tank and rep modules are the most used high and low slots out there.
GimmeDatSuhWeet isk
We found a new pope to teach shield users how to shield tank, all hail pope redblood the 6th
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gustavo acosta
Capital Acquisitions LLC Bad Intention
1072
|
Posted - 2015.03.19 22:54:00 -
[4] - Quote
Aramis Madrigal wrote: TTK seems just about right. It is possible to turn the tables on someone who gets the drop on you, but it requires good reaction time and positioning (i.e. you are aware of your environment and know where to go for cover when fire comes from an unexpected direction and you can get on target fast). Grossly inflated TTK would reduce the need to seek positional advantages, with superior aim and strafing sufficient to win most engagements. Moreover, it would do little to mitigate the advantage that vets have over newer players. A sound tactical approach is something that anyone can apply, regardless of gun game. If surprise and position don't matter much, raw numbers and aim will win the day. In addition, chance/luck matters less as engagements lengthen (simple model detailed below).
-Aramis
Imagine combat modeled as a short series of Bernoulli distributed trials, with the ultimate victor being the individual who wins more of these handful of virtual coin flips. Now lets say the our bitter vet has a 70% chance of winning any one of these individual trials and our noob a 30% chance. In a short/moderate TTK scenario, there are perhaps 3-5 such trials (get the drop on a guy, get on target, stay on target, strafe, kill target). With a longer TTK, there are more such trials in each combat, making the outcome more likely to go in favor of the vet. I realize that this is a rather coarse model, but it's probably fairly accurate.
The lacking in TTK as it stands is enough to make tanking and damage stacking the more viable playstyle. Which is awful, when there is much more diversity to be had. E-war is not as viable as tank, biotics are not as viable as tank, no combination of styles is as viable as a playstyle combined with tank. The current TTK does not allow room for any other playstyle to thrive, it's not a matter of basic combat. Tactics are made moot if there is no time before death to execute those tactics, new players cannot compete against vets because the amount of damage output and tank that they carry will not allow it. If TTK was lengthened they'd have more room to retaliate.
It's not accurate the community that play the game are not divided by two factions, one being more experienced. It is a spectrum of players with varying playstyles and hours put into the game.
GimmeDatSuhWeet isk
We found a new pope to teach shield users how to shield tank, all hail pope redblood the 6th
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