[Veteran_Senkiri Mitsuho]
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Posted - 2012.06.02 17:14:00 -
[1] - Quote
Okay, so I had a couple of thoughts about hacking in particular last night that I jotted down in between bouts of my PS3 restarting because DUST 514 had locked and frozen hard (brand new PS3 slim bought and used pretty much exclusively for DUST 514).
The problem with hacking (at current) is that it is inconsistent and the correct rewards for proper behavior are not in place.
I know that it has been covered elsewhere in the forums that it is actually more beneficial (at least in Skirmish matches once the defenders have fallen back to the main facility) to wait for the other team to complete a hack before attempting to stop it because otherwise you get no points. This is just one of a small list of things I thought about changing to make things... better(tm).
So, as a defender, it is my job to stop the enemy from hacking my installations, objectives, etc... So, what if, if you kill someone while they are performing a hack, you get an extra +5 WP? I know it doesn't sound like much, but it still makes it worth it to shoot that guy in the face, plus you get the kill/assist bonus on taking him out... so yeah... obviously the numbers could be changed, but I think there should be some sort of bonus to preventing a hacking by interrupting (read killing) the guy trying to do it.
Obviously, there should be a bonus for aborting either the virus upload process or the null cannon restart process. I think both of these objectives, if completed, give the hacker a +150 bonus that only goes into effect if the hack is successful. Why not give the defenders (whomever they may be as the case may be) a +75 bonus for aborting the objective hacking attempt? Could also be +50 if the objective is only worth say +100 for the hacker.
A couple of caveats I've noticed while hacking:
Hacking assists sometimes do not give any points. Simple, obvious. Now I'm not saying I want to run up and push "hack" right before someone gets finished hacking something to get +25 bonus points or anything that extreme. But if I'm sitting there, helping to speed the hack along for half or more of the process, I should get that bonus. It seems that the system currently does not uniformly award "Hack Assist" bonus points the way it should.
Hacking is sometimes "interrupted" for no apparent reason. Quite a few times I've been standing completely still, not being shot at, not moving my controls, just holding down circle to hack an installation and I'll get to some degree of progress with it and the progress icon will simply disappear, the hack never completes and the only way to hack the installation is to release circle and start the entire process over again. If this is a game mechanic (i.e. your hack attempt has failed) then please, give us a message to tell us that rather than making it look like some sort of horrible bug.
Also, why is hacking vehicles so ungodly slow when compared to hacking a secure null cannon terminal, or a large surface-to-air rail gun installation? I have not yet had the pleasure of attempting to hack a tank or a drop ship... but trying to hack something stupidly small like an LAV (read: hotwire it) should not take nearly as long as it does. The only thing that approaches the amount of time spent hacking compared to vehicles is supply depots for some reason... not even CRU's... I think whoever installed these firewalls had their priorities a bit mixed up.
Anyway, those are my thoughts on hacking as it stands currently... |