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Sgt Kirk
Fatal Absolution Negative-Feedback
9961
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Posted - 2015.03.17 17:52:00 -
[1] - Quote
I agree with Damage threshold and Hardeners but as far as meta goes these are the weapons that are good against armor: Projectile - combat rifles, smgs, HMGs
Explosive - Grenades (which if you're into your armor and a grenade hits you you're dead 97% of the time) mass drivers, REs, Flaylock pistols and large missiles.
Hybrid Rail aka Kinetic - sniper rifles, rail rifles, bolt pistols, magsecs
Weapons against armor infantry: Hybrid plasma aka Thermal - Plasma Rifle, shotgun, plasma cannon ion pistol Lasers aka EM - scrambler rifles, scrambler pistols, lasers and a flux which is actually an electromagnetic grenade.
Take that as you will.
I believe shields just need a threshold of damage and we need hardeners in general, people need to learn that you can't play and fit a shield fit and an armor fit the same way.
If they wanted that Call of Duty is over there.
As long as 5/6 (83%) of infantry AV weapons are Anti Armor based you're never going to achieve vehicle balance CCP
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Sgt Kirk
Fatal Absolution Negative-Feedback
9962
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Posted - 2015.03.17 18:39:00 -
[2] - Quote
PegasIs Prime is one of those rare breads of people that know how to shield tank.
We have a Gallente Guide which includes tactics and fitting for everything aspect of Gallente Mannerism.
The Caldari need a guide as well and you, Mexx and four others are the ONLY people I have seen in game that actually know how to fit and play as shields.
Everybody else just armor stacks and make no use out of regulators.
Argh, its so frustrating.
As long as 5/6 (83%) of infantry AV weapons are Anti Armor based you're never going to achieve vehicle balance CCP
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Sgt Kirk
Fatal Absolution Negative-Feedback
9967
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Posted - 2015.03.18 01:01:00 -
[3] - Quote
Izlare Lenix wrote:Vesta Opalus wrote:Izlare Lenix wrote:CCP is incapable of balance and their love of armor is undeniable.
Therefore the following will always remain true in Dust: Armor > Shields. This sounds pretty spectacularly dumb considering we just went through patch Charlie where the Gunnlogi was functionally invincible. I keep seeing **** like this ascribing all kinds of blanket opinions and favoritism to CCP, but the fact is CCP couldnt find its own butt if it wasnt attached to their backsides, so this kind of conspiracy theory talk as if they have some kind of unified vision, or any vision at all, is ludicrous and doesn't help anything. A small window of time when gunlogi was good does not change the fact that the vast majority of Dust's history armor had been the preferred meta especially for infantry. I'd also like to point out the ONLY reason why gunlogi had it's 15mins of fame is because swarms were way too strong against armor vehicles. A small window of time? You haven't been here long I take it, this is the third cycle of shield vehicles being over powered and little known fact for the first year of this game armor tanking on infantry was the worst thing you could do. The only thing CCP favors is Caldari art.
As long as 5/6 (83%) of infantry AV weapons are Anti Armor based you're never going to achieve vehicle balance CCP
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Sgt Kirk
Fatal Absolution Negative-Feedback
9968
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Posted - 2015.03.18 04:18:00 -
[4] - Quote
WeapondigitX V7 wrote:[quote=Vulpes Dolosus]Shield tanking will always be worse than armor, mainly because flux grenades wipe out any shield tank, and to a lesser extent Scrambler weapons (highest burst DPS light weapons, highest damage profile, against the weaker tank (in terms of straight numbers)).
Other factors include: minimal speed difference per hp lost (due to ferroscales being about as good as extenders and fitting difficulties between kin cats and shield extenders), repair tools/hives for armor competing shield's higher native reps, and the lack of a damage threshold for breaking shield regen (people stopping you shield regen by plinking you from 80m doing <5 damage or falling down a small drop).[/quote/]
Flux nades usually do 500 shield damage to all suits cause they only have roughly 500 shields except caldari sentinels.
M1 grenades do roughly 500 armor damage anyway and can kill you. The grenades are pretty balanced except that std locus and sleek grenades do very little damage compared to other rifle weapons 'damage over 1 second' values. That creates a disincentive to use std locus grenades.
The real annoyance is that shields have a playstyle that is less obvious to see when use for CQC. You need dampeners and damage mods and maybe 1 shield mod for CQC shield styles.
The armor CQC style is stack armor and damage, you will be fighting head on and dying anyway, that is a obvious thing for new players, it is the easiest playstyle to understand and there are less things to worry about that could go wrong. The lack of tutorials in DUST 514 is contributing to the new players understanding the obvious armor style first (there are other armor play styles as though) before understanding how to use shield suits in different ways.
Additionally the map design favours the easy to understand 'in your face' player style of armor that I highlighted.
You hit the nail on the head brother.
This game has a **** poor tutorial on the game's own mechanics.
CCP Ratati wants to make NPE better, he should have stayed on the track on better explanations on the game and its features.
As long as 5/6 (83%) of infantry AV weapons are Anti Armor based you're never going to achieve vehicle balance CCP
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Sgt Kirk
Fatal Absolution Negative-Feedback
9968
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Posted - 2015.03.18 04:38:00 -
[5] - Quote
GLOBAL RAGE wrote:pegasis prime wrote:Iv been shield tanking since i started playing Dust specificly caldari suits and teck.
There is a few things about shield tanking iv learned
1. If your engaging your enimy head on your doing it wrong. (Allways attack frohpthe flank unless your wepon outranges thiers)
2. It's not about stacking extenders , regulators are key here on my Cko suits i stack complex regulators and get my delay down to1.6 seconds on my assaults and 1.2 on my logies (all caldari) also enegisers do wonders 90+ hp per second
3. cover is your friend (especially when you get that recharge dely down to less than 2 seconds and that regen up to 90+ on a 400+ shielded assault suit.
Most folks who claim shield tanking is garbage are doing it wrong, any one who puts armour on a Caldari suit is doing it wrong. Let's talk about your #1. Gal and Ammar can do both and Minass speed equates to anything they want. If your enemy assaults you head on what do you do? run away and flank..lol Enemy assaults you head on from what?
Be more specific.
Does he charge you head on from 70 meters? Blap his ass before he can get in close.
Is he already close?
Try to control the range.
Whoever controls the range controls the tide of battle.
As long as 5/6 (83%) of infantry AV weapons are Anti Armor based you're never going to achieve vehicle balance CCP
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