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Timtron Victory
Horizons' Edge
441
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Posted - 2015.03.17 02:38:00 -
[1] - Quote
I still dont get why Sniper Rifles need 450m + range
Argument against nerfing the range
1 It makes it difficult to kill red line snipers
2
3
Argument for nerfing the range
1 Its too passive, in some really small maps that are barely 300m in length a red line sniper can literally cover the entire map 200m inside the redline
2
3 What are your thoughts
I was in a match and got sniped with a 700 shield Caldari Assault, I couldnt stop laughing why use a sniper rifle if you are going to shield tank?
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DeadlyAztec11
Defenders of the Helghast Dream
7978
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Posted - 2015.03.17 02:47:00 -
[2] - Quote
I don't understand what's wrong with using the Sniper Rifle on the Caldari Assault given that it is their racial specialist weapon.
Shield tanking is superior than armor tanking when sniping because it quickly regenerates and negates the Sniper Rifle's damage to armor which means it's harder for you to get counter sniped.
Also, what's wrong about using Sniper Rifle's at range? They are basically useless at anything outside of extreme range.
Snipers are in a bad place right now anyways because they don't have a role and are pretty useless.
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Timtron Victory
Horizons' Edge
441
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Posted - 2015.03.17 02:51:00 -
[3] - Quote
DeadlyAztec11 wrote:I don't understand what's wrong with using the Sniper Rifle on the Caldari Assault given that it is their racial specialist weapon.
Shield tanking is superior than armor tanking when sniping because it quickly regenerates and negates the Sniper Rifle's damage to armor which means it's harder for you to get counter sniped.
Also, what's wrong about using Sniper Rifle's at range? They are basically useless at anything outside of extreme range.
Snipers are in a bad place right now anyways because they don't have a role and are pretty useless. And those dastardly redline Snipers don't bring anything useful to the fight anyways, you can avoid them by staying away from the enemies redline. They are also easy targets since most don't move.
I never said not to use a sniper rifle on a Caldair suit, after all its a caldari weapon. I just find it odd that a sniper will have zero damage mods.
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DeadlyAztec11
Defenders of the Helghast Dream
7978
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Posted - 2015.03.17 02:56:00 -
[4] - Quote
Timtron Victory wrote:DeadlyAztec11 wrote:I don't understand what's wrong with using the Sniper Rifle on the Caldari Assault given that it is their racial specialist weapon.
Shield tanking is superior than armor tanking when sniping because it quickly regenerates and negates the Sniper Rifle's damage to armor which means it's harder for you to get counter sniped.
Also, what's wrong about using Sniper Rifle's at range? They are basically useless at anything outside of extreme range.
Snipers are in a bad place right now anyways because they don't have a role and are pretty useless. And those dastardly redline Snipers don't bring anything useful to the fight anyways, you can avoid them by staying away from the enemies redline. They are also easy targets since most don't move. I never said not to use a sniper rifle on a Caldair suit, after all its a caldari weapon. I just find it odd that a sniper will have zero damage mods. A damage mod heavy sniper is an easy target for counter snipers since they will have to take a while to regenerate armor and Snipers will deal more damage to them than to shield tankers.
I have also noticed that the majority of players with a heavily damage modded sniper fits tend to be redline snipers.
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logan turnbull
Glitched Connection
7
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Posted - 2015.03.17 03:02:00 -
[5] - Quote
I'm sorry but how much more range nerfing do you think is needed right now the sniper rifle in dust is no better than a civil war musket do the math on ranges. Snipers are suppose to sit back call out targets and kill guys at range if anything the sniper rifle needs a buff.
lets roll
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Vicious Minotaur
2195
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Posted - 2015.03.17 03:06:00 -
[6] - Quote
I just realized I have not been mildly annoyed by snipers recently.... Good times.
Anyway, carry on.
I am a minotaur.
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Iron Wolf Saber
Den of Swords
18916
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Posted - 2015.03.17 03:26:00 -
[7] - Quote
I don't think we're going to see another range nerf at all.
They're about appropriate for our current maps and performance.
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SgtMajSquish MLBJ
Consolidated Dust
389
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Posted - 2015.03.17 05:41:00 -
[8] - Quote
Iron Wolf Saber wrote:I don't think we're going to see another range nerf at all.
They're about appropriate for our current maps and performance.
Zoom on the other hand could get looked at. or the nerf could be removed completely. If i can see I should be able to shoot it. redline snipers never have been an issue. The only reason they got nerfed is due to some 'elite' corps whining AS USUAL
One cannot carry hatred without having once loved. NKing the forums one thread at a time
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logan turnbull
Glitched Connection
9
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Posted - 2015.03.17 13:11:00 -
[9] - Quote
SgtMajSquish MLBJ wrote:Iron Wolf Saber wrote:I don't think we're going to see another range nerf at all.
They're about appropriate for our current maps and performance.
Zoom on the other hand could get looked at. or the nerf could be removed completely. If i can see I should be able to shoot it. redline snipers never have been an issue. The only reason they got nerfed is due to some 'elite' corps whining AS USUAL Bingo
lets roll
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ANAHEIM Darko
Corrosive Synergy
38
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Posted - 2015.03.17 13:19:00 -
[10] - Quote
It's pretty darn hard to use the sniper rifle effectively IMHO - lining the shot up at moving targets at any sort of distance more often results in a miss.
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Sole Fenychs
Sinq Laison Gendarmes Gallente Federation
662
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Posted - 2015.03.17 14:43:00 -
[11] - Quote
ANAHEIM Darko wrote:It's pretty darn hard to use the sniper rifle effectively IMHO - lining the shot up at moving targets at any sort of distance more often results in a miss.
Especially with an analog stick. The headshot multiplier buff makes it even worse.
Also, what happened to sniper shot trails? Weren't they added at some point? Currently, if I get sniped, I never get any feedback as to the position of the sniper. Which is really ******* bad, considering that I will hunt down any Thale's users with a passion. |
BEAST ESD1
Y.A.M.A.H
87
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Posted - 2015.03.17 14:52:00 -
[12] - Quote
SgtMajSquish MLBJ wrote:Iron Wolf Saber wrote:I don't think we're going to see another range nerf at all.
They're about appropriate for our current maps and performance.
Zoom on the other hand could get looked at. or the nerf could be removed completely. If i can see I should be able to shoot it. redline snipers never have been an issue. The only reason they got nerfed is due to some 'elite' corps whining AS USUAL
no .
I use snipers and they are good were it's at
but I do remember the 550m head shot of the old days doe. good time
I once stop a microwave on zero.
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Summa Militum
Hidd3n Dragon
285
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Posted - 2015.03.17 15:27:00 -
[13] - Quote
The only change I would like to see with the sniper rifle is an option for us to use a pronounced crosshair on the scope instead of a little dot or circle. |
Iron Wolf Saber
Den of Swords
18924
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Posted - 2015.03.17 17:21:00 -
[14] - Quote
No; one reason why range was reigned in was because of inconsistent performance between platforms; not everyone's client was nice enough to draw people beyond the ranges nerfed to. For those really long ass shots almost required relying on tac net and we know that those are a slight inconsistent putting the arrow above a person's head and with tac net nerfs this was becomming less and less likely.
Also drawing a circle of how much coverage the old rifles had on the maps just shows how bad for the game they where. The story of the older styled snipers was uninteresting; boring and worst of all rage inducing. Since the range nerf; I have heard three things. Near silence on the redberry redline snipers, complaints on blueberry redline snipers, and praises for the snipers performance midfield minus bitter vets.
Ranges current where meticulously measured based on the map designs and engagement stories; there is no need to increase them or decrease them any further at this time.
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Omni-Soldier, Forum Warrior
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Sgt Kirk
Fatal Absolution Negative-Feedback
9961
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Posted - 2015.03.17 17:58:00 -
[15] - Quote
Redline snipers were tue only thing hurting this game.
They are great for keeping pressure on a point and defense. A great support platform as annoying as it is for me to get hit by one, the only issue I have is with the redline twats.
Also there is not a problem with using a sniper on a Cal Assault. Personally I prefer the Commando but he is a bit on the slow side
As long as 5/6 (83%) of infantry AV weapons are Anti Armor based you're never going to achieve vehicle balance CCP
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Leovarian L Lavitz
We Forgotten Few
1461
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Posted - 2015.03.17 18:28:00 -
[16] - Quote
quick, six man tactical sniper commando team!
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CommanderBolt
KILL-EM-QUICK
3236
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Posted - 2015.03.17 19:48:00 -
[17] - Quote
DeadlyAztec11 wrote:I don't understand what's wrong with using the Sniper Rifle on the Caldari Assault given that it is their racial specialist weapon.
Shield tanking is superior than armor tanking when sniping because it quickly regenerates and negates the Sniper Rifle's damage to armor which means it's harder for you to get counter sniped.
Also, what's wrong about using Sniper Rifle's at range? They are basically useless at anything outside of extreme range.
Snipers are in a bad place right now anyways because they don't have a role and are pretty useless. And those dastardly redline Snipers don't bring anything useful to the fight anyways, you can avoid them by staying away from the enemies redline. They are also easy targets since most don't move.
I can only speak for the tactical snipers but they seem to work great as long as you are outside of about 100m. You can kite with them pretty effectively vs regular mercs on a couple of the big open areas of some maps. Just make sure you use something fast....
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Thumb Green
The Valyrian Mercenary Army
2155
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Posted - 2015.03.17 20:17:00 -
[18] - Quote
logan turnbull wrote:I'm sorry but how much more range nerfing do you think is needed right now the sniper rifle in dust is no better than a civil war musket do the math on ranges. Snipers are suppose to sit back call out targets and kill guys at range if anything the sniper rifle needs a buff. Hell, almost all of our weapons are worse (except for their RoF) than muskets, even our fcking rail tanks can't shoot further than a musket could.
Sole Fenychs wrote:ANAHEIM Darko wrote:It's pretty darn hard to use the sniper rifle effectively IMHO - lining the shot up at moving targets at any sort of distance more often results in a miss.
Especially with an analog stick. The headshot multiplier buff makes it even worse. Also, what happened to sniper shot trails? Weren't they added at some point? Currently, if I get sniped, I never get any feedback as to the position of the sniper. Which is really ******* bad, considering that I will hunt down any Thale's users with a passion. I haven't paid attention to the cone trails but they probably got messed up the same time the MD visual effects did not too long ago. Though depending on where you die it can be easily possible to use the distance shown to determine the most likely spots where the sniper is and it's also possible to catch a glimpse of the hit marker just before you die giving you the exact direction to look in.
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Timtron Victory
Horizons' Edge
442
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Posted - 2015.03.18 01:00:00 -
[19] - Quote
Thumb Green wrote: I haven't paid attention to the cone trails but they probably got messed up the same time the MD visual effects did not too long ago. Though depending on where you die it can be easily possible to use the distance shown to determine the most likely spots where the sniper is and it's also possible to catch a glimpse of the hit marker just before you die giving you the exact direction to look in.
I never played COD but I have seen my friends playing it and I believe you get to see the location of your killer after every death. If you are sniped at the back of your head it is hard to see the trail unless the bullet comes from your field of view or the camera turn around when your ragged corpse moves
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Iron Wolf Saber
Den of Swords
18931
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Posted - 2015.03.18 02:25:00 -
[20] - Quote
Thumb Green wrote:logan turnbull wrote:I'm sorry but how much more range nerfing do you think is needed right now the sniper rifle in dust is no better than a civil war musket do the math on ranges. Snipers are suppose to sit back call out targets and kill guys at range if anything the sniper rifle needs a buff. Hell, almost all of our weapons are worse (except for their RoF) than muskets, even our fcking rail tanks can't shoot further than a musket could. Sole Fenychs wrote:ANAHEIM Darko wrote:It's pretty darn hard to use the sniper rifle effectively IMHO - lining the shot up at moving targets at any sort of distance more often results in a miss.
Especially with an analog stick. The headshot multiplier buff makes it even worse. Also, what happened to sniper shot trails? Weren't they added at some point? Currently, if I get sniped, I never get any feedback as to the position of the sniper. Which is really ******* bad, considering that I will hunt down any Thale's users with a passion. I haven't paid attention to the cone trails but they probably got messed up the same time the MD visual effects did not too long ago. Though depending on where you die it can be easily possible to use the distance shown to determine the most likely spots where the sniper is and it's also possible to catch a glimpse of the hit marker just before you die giving you the exact direction to look in.
Contrails do not render if the shooter isn't rendering. Chock another one for terrible performance.
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Omni-Soldier, Forum Warrior
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