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Cypher Nil
Fireteam Tempest
76
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Posted - 2015.03.16 15:28:00 -
[1] - Quote
I understand perhaps you don't want to make a PR mistake or you don't want players to abandon dust while we wait for legion.
but I don't see why you cant just acknowledge that at this moment legion has not been dumped as a project and some if any work is still being done towards it as an idea.
This, I feel would encourage those of us still playing dust to continue to do so in the hopes of character transfers from dust to legion.
You don't need to announce anything at all. just say at this moment its not canceled.
Its ok, I'm a ninja
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Soraya Xel
Abandoned Privilege Top Men.
5838
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Posted - 2015.03.16 19:57:00 -
[2] - Quote
This isn't really in CCP Rattati's wheelhouse. Rattati is all things DUST, but it's on other folks at CCP to handle communication regarding Project Legion.
CPM1 Elect. Thanks for all your support. [email protected] for ideas, thoughts, and feedback.
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SuperMido
Osmon Surveillance Caldari State
129
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Posted - 2015.03.16 22:08:00 -
[3] - Quote
Soraya Xel wrote:This isn't really in CCP Rattati's wheelhouse. Rattati is all things DUST, but it's on other folks at CCP to handle communication regarding Project Legion.
Oh please...I've completely lost faith, especially after seeing the fanfest schedule.
There's no legion, there's no CCP, it's all dead :-(
Shame on them got me to follow up with what I thought was gonna be a dream come true; Dust 514 since 2011, and nothing was delivered.... |
Cypher Nil
Fireteam Tempest
78
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Posted - 2015.03.16 23:31:00 -
[4] - Quote
Soraya Xel wrote:This isn't really in CCP Rattati's wheelhouse. Rattati is all things DUST, but it's on other folks at CCP to handle communication regarding Project Legion.
I understand but given we don't even know who from CCP is incharge of the legion project what would you suggest I do?
Its ok, I'm a ninja
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Soraya Xel
Abandoned Privilege Top Men.
5842
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Posted - 2015.03.17 07:27:00 -
[5] - Quote
CCP Rouge is "the guy". Though he's not much of a forum poster. Clearly.
We are continuing to regularly convey requests for more communication. Some of us on the CPM will be meeting with some folks in person this week in Iceland.
CPM1 Elect. Thanks for all your support. [email protected] for ideas, thoughts, and feedback.
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Cypher Nil
Fireteam Tempest
78
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Posted - 2015.03.17 19:18:00 -
[6] - Quote
Soraya Xel wrote:CCP Rouge is "the guy". Though he's not much of a forum poster. Clearly.
We are continuing to regularly convey requests for more communication. Some of us on the CPM will be meeting with some folks in person this week in Iceland.
Good to hear, the previous legion PR event was taken very poorly and CCP seem to have tried to solve it by removing all PR to do with legion but I honestly dont see how that's solving anything. transparency between games dev's and their player base has been a proven trait of every successful game in the base few years.
CCP desperatly needs to develop that aspect of their buisness.
Its ok, I'm a ninja
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Buster Friently
Rosen Association
2427
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Posted - 2015.03.17 23:25:00 -
[7] - Quote
Cypher Nil wrote:Soraya Xel wrote:CCP Rouge is "the guy". Though he's not much of a forum poster. Clearly.
We are continuing to regularly convey requests for more communication. Some of us on the CPM will be meeting with some folks in person this week in Iceland. Good to hear, the previous legion PR event was taken very poorly and CCP seem to have tried to solve it by removing all PR to do with legion but I honestly dont see how that's solving anything. transparency between games dev's and their player base has been a proven trait of every successful game in the base few years. CCP desperately needs to develop that aspect of their buisness.
CCP is likely very focused on Valkyrie at the moment. They desperately need a success, given that Eve really isn't growing, and will likely be losing accounts here in a more permanent fashion going forward.
Legion, I assume, is taking a back seat to Valkyrie, and may quite possibly depend on the success of Valkyrie. This is why you aren't hearing anything - Legion is in coast mode if anything right now.
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Cypher Nil
Fireteam Tempest
79
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Posted - 2015.03.18 00:25:00 -
[8] - Quote
Buster Friently wrote:Cypher Nil wrote:Soraya Xel wrote:CCP Rouge is "the guy". Though he's not much of a forum poster. Clearly.
We are continuing to regularly convey requests for more communication. Some of us on the CPM will be meeting with some folks in person this week in Iceland. Good to hear, the previous legion PR event was taken very poorly and CCP seem to have tried to solve it by removing all PR to do with legion but I honestly dont see how that's solving anything. transparency between games dev's and their player base has been a proven trait of every successful game in the base few years. CCP desperately needs to develop that aspect of their buisness. CCP is likely very focused on Valkyrie at the moment. They desperately need a success, given that Eve really isn't growing, and will likely be losing accounts here in a more permanent fashion going forward. Legion, I assume, is taking a back seat to Valkyrie, and may quite possibly depend on the success of Valkyrie. This is why you aren't hearing anything - Legion is in coast mode if anything right now.
They could do a whole lot more and just rebuild eve from the ground up while doing valkyrie, CCP's approach to catering for the pro hardcore gamer and completely disregarding the casual player is why their game is losing players, If eve was turned into a free to play MMO with fair microtransactions and they started caring about growing the playerbase from the start then CCP would have all the money they would need to produce valkyrie and legion at the same time.
They've allways been running their game as a low investment low return business model. which i've allways found ridiculous as they've practically a monopoly on the space age MMO genre
Its ok, I'm a ninja
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SuperMido
Osmon Surveillance Caldari State
130
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Posted - 2015.03.18 17:52:00 -
[9] - Quote
Cypher Nil wrote: They could do a whole lot more and just rebuild eve from the ground up while doing valkyrie, CCP's approach to catering for the pro hardcore gamer and completely disregarding the casual player is why their game is losing players, If eve was turned into a free to play MMO with fair microtransactions and they started caring about growing the playerbase from the start then CCP would have all the money they would need to produce valkyrie and legion at the same time.
They've allways been running their game as a low investment low return business model. which i've allways found ridiculous as they've practically a monopoly on the space age MMO genre
The problem with that is if they rebuild EVE, and they fail at delivering something that attracts lots of new players. And at the same time leaving their hardcore fans behind, it'll be their end. |
Lady MDK
Kameira Lodge Amarr Empire
328
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Posted - 2015.03.18 20:33:00 -
[10] - Quote
Soraya Xel wrote:This isn't really in CCP Rattati's wheelhouse. Rattati is all things DUST, but it's on other folks at CCP to handle communication regarding Project Legion.
Yes CCP nobody is doing a great job of handling this forum.
Anyone getting annoyed by reading of the above post should consider the following.
I don't care so neither should you :)
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Buster Friently
Rosen Association
2427
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Posted - 2015.03.18 21:06:00 -
[11] - Quote
SuperMido wrote:Cypher Nil wrote: They could do a whole lot more and just rebuild eve from the ground up while doing valkyrie, CCP's approach to catering for the pro hardcore gamer and completely disregarding the casual player is why their game is losing players, If eve was turned into a free to play MMO with fair microtransactions and they started caring about growing the playerbase from the start then CCP would have all the money they would need to produce valkyrie and legion at the same time.
They've allways been running their game as a low investment low return business model. which i've allways found ridiculous as they've practically a monopoly on the space age MMO genre The problem with that is if they rebuild EVE, and they fail at delivering something that attracts lots of new players. And at the same time leaving their hardcore fans behind, it'll be their end.
Yeah, I'm pretty sure this is the problem.
Let's keep in mind two things: 1) CCP is notoriously slow at development, and even then, often has to scrap and start over on projects. 2) They tried to expand Eve with WiS, but due to #1 and the hardcore Spaceships uber alles crowd, this didn't go well, and they basically scrapped WiS. |
Cypher Nil
Fireteam Tempest
79
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Posted - 2015.03.19 03:26:00 -
[12] - Quote
SuperMido wrote:Cypher Nil wrote: They could do a whole lot more and just rebuild eve from the ground up while doing valkyrie, CCP's approach to catering for the pro hardcore gamer and completely disregarding the casual player is why their game is losing players, If eve was turned into a free to play MMO with fair microtransactions and they started caring about growing the playerbase from the start then CCP would have all the money they would need to produce valkyrie and legion at the same time.
They've allways been running their game as a low investment low return business model. which i've allways found ridiculous as they've practically a monopoly on the space age MMO genre The problem with that is if they rebuild EVE, and they fail at delivering something that attracts lots of new players. And at the same time leaving their hardcore fans behind, it'll be their end.
And that's why you employ people to do risk management. CCP don't want to expand their team cos it costs money, sitting around doing nothing as a company also leads to its end. expand or die
Its ok, I'm a ninja
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Cypher Nil
Fireteam Tempest
79
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Posted - 2015.03.19 03:28:00 -
[13] - Quote
Buster Friently wrote:SuperMido wrote:Cypher Nil wrote: They could do a whole lot more and just rebuild eve from the ground up while doing valkyrie, CCP's approach to catering for the pro hardcore gamer and completely disregarding the casual player is why their game is losing players, If eve was turned into a free to play MMO with fair microtransactions and they started caring about growing the playerbase from the start then CCP would have all the money they would need to produce valkyrie and legion at the same time.
They've allways been running their game as a low investment low return business model. which i've allways found ridiculous as they've practically a monopoly on the space age MMO genre The problem with that is if they rebuild EVE, and they fail at delivering something that attracts lots of new players. And at the same time leaving their hardcore fans behind, it'll be their end. Yeah, I'm pretty sure this is the problem. Let's keep in mind two things: 1) CCP is notoriously slow at development, and even then, often has to scrap and start over on projects. 2) They tried to expand Eve with WiS, but due to #1 and the hardcore Spaceships uber alles crowd, this didn't go well, and they basically scrapped WiS.
their slow because their small, their small because they don't want to splash out more money. for gods sake their running an MMO company, if you want to expand an MMO and get millions of players you employ more then 25 people to a team at a time
Its ok, I'm a ninja
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Buster Friently
Rosen Association
2427
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Posted - 2015.03.19 03:31:00 -
[14] - Quote
Cypher Nil wrote:Buster Friently wrote:SuperMido wrote:Cypher Nil wrote: They could do a whole lot more and just rebuild eve from the ground up while doing valkyrie, CCP's approach to catering for the pro hardcore gamer and completely disregarding the casual player is why their game is losing players, If eve was turned into a free to play MMO with fair microtransactions and they started caring about growing the playerbase from the start then CCP would have all the money they would need to produce valkyrie and legion at the same time.
They've allways been running their game as a low investment low return business model. which i've allways found ridiculous as they've practically a monopoly on the space age MMO genre The problem with that is if they rebuild EVE, and they fail at delivering something that attracts lots of new players. And at the same time leaving their hardcore fans behind, it'll be their end. Yeah, I'm pretty sure this is the problem. Let's keep in mind two things: 1) CCP is notoriously slow at development, and even then, often has to scrap and start over on projects. 2) They tried to expand Eve with WiS, but due to #1 and the hardcore Spaceships uber alles crowd, this didn't go well, and they basically scrapped WiS. their slow because their small, their small because they don't want to splash out more money. for gods sake their running an MMO company, if you want to expand an MMO and get millions of players you employ more then 25 people to a team at a time
CCP has a staff of around 300 employees. That's not all that small. |
Cypher Nil
Fireteam Tempest
79
|
Posted - 2015.03.19 03:46:00 -
[15] - Quote
Buster Friently wrote:
CCP has a staff of around 300 employees. That's not all that small.
that's REALLY small dude. other games in the MMO buisness employ well over 5,000 people.
how many of those 300 people work on eve?
on dust? what about customer relations, finance, accountants??
valkyrie's team is 25 people and that's CCP's next big thing.
they have too many customers to satisfy and not enough employs. and the players are the ones making the story in eve. they don't even need to employ writers for events.
Its ok, I'm a ninja
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Buster Friently
Rosen Association
2427
|
Posted - 2015.03.19 03:50:00 -
[16] - Quote
Cypher Nil wrote:Buster Friently wrote:
CCP has a staff of around 300 employees. That's not all that small.
that's REALLY small dude. other games in the MMO buisness employ well over 5,000 people. how many of those 300 people work on eve? on dust? what about customer relations, finance, accountants?? valkyrie's team is 25 people and that's CCP's next big thing. they have too many customers to satisfy and not enough employs. and the players are the ones making the story in eve. they don't even need to employ writers for events.
5000 people? lol, not even Wow has that many. (All of Blizzard Activision is only 7000 employees, that's for everything they make) (All of Electronic Arts, the whole thing, is about 9700 employees) The entirety of CCP is about 600 employees.
Frontier Developments managed to put together Elite:Dangerous with 240 employees.
Just for reference, Star Citizen has about 300 employees working on it. They manage to develop maybe 10 or 20 times faster than CCP.
300 employees isn't small for MMOs. |
Cypher Nil
Fireteam Tempest
79
|
Posted - 2015.03.19 04:02:00 -
[17] - Quote
Buster Friently wrote:Cypher Nil wrote:Buster Friently wrote:
CCP has a staff of around 300 employees. That's not all that small.
that's REALLY small dude. other games in the MMO buisness employ well over 5,000 people. how many of those 300 people work on eve? on dust? what about customer relations, finance, accountants?? valkyrie's team is 25 people and that's CCP's next big thing. they have too many customers to satisfy and not enough employs. and the players are the ones making the story in eve. they don't even need to employ writers for events. 5000 people? lol, not even Wow has that many. (All of Blizzard Activision is only 7000 employees, that's for everything they make) Just for reference, Star Citizen has about 300 employees working on it. They manage to develop maybe 10 or 20 times faster than CCP. 300 employees isn't small for MMOs.
we can only conclude from your statement then that CCP employs a lot of inept people?
other company's have more control over their game environment, spend more time micromanaging gameplay and have to create large quantity of in game events/content to keep their players happy.
how then can CCP do less of these things due to the nature of their game but not have the time to outproduce their competitors? what are they all doing?
Its ok, I'm a ninja
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Buster Friently
Rosen Association
2427
|
Posted - 2015.03.19 04:05:00 -
[18] - Quote
Cypher Nil wrote:Buster Friently wrote:Cypher Nil wrote:Buster Friently wrote:
CCP has a staff of around 300 employees. That's not all that small.
that's REALLY small dude. other games in the MMO buisness employ well over 5,000 people. how many of those 300 people work on eve? on dust? what about customer relations, finance, accountants?? valkyrie's team is 25 people and that's CCP's next big thing. they have too many customers to satisfy and not enough employs. and the players are the ones making the story in eve. they don't even need to employ writers for events. 5000 people? lol, not even Wow has that many. (All of Blizzard Activision is only 7000 employees, that's for everything they make) Just for reference, Star Citizen has about 300 employees working on it. They manage to develop maybe 10 or 20 times faster than CCP. 300 employees isn't small for MMOs. we can only conclude from your statement then that CCP employs a lot of inept people? other company's have more control over their game environment, spend more time micromanaging gameplay and have to create large quantity of in game events/content to keep their players happy. how then can CCP do less of these things due to the nature of their game but not have the time to outproduce their competitors? what are they all doing?
I don't know what they're doing but what I said is true:
They are slow to produce content, and have to make many revisions even still. They're hard core fanbase prevents, to some degree, meaningful advancement of the game (EvE).
They aren't small by employee count in the MMO sphere. |
Cypher Nil
Fireteam Tempest
79
|
Posted - 2015.03.19 04:15:00 -
[19] - Quote
Buster Friently wrote:
I don't know what they're doing but what I said is true:
They are slow to produce content, and have to make many revisions even still. They're hard core fanbase prevents, to some degree, meaningful advancement of the game (EvE).
They aren't small by employee count in the MMO sphere.
Seems CCP actually have around 600 employees in total.
Perhaps their games progression design has leaked over into their working habits or the fact that they don't have a main competitor when it comes to eve. (only other space based MMO I can think of is star trek online) maybe their just lazy
See the way I look at it is that its not their game that's driving new players away its their complete neglect of catering to new players that's their problem. they have a large scale space MMO and nowhere for the new players to fit they just get dropped in the deep end with all the other big fish. where's the tutorial and beginning areas of the game? areas new players can flourish but older players don't bother with because they don't have anything of value.
Its ok, I'm a ninja
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Buster Friently
Rosen Association
2427
|
Posted - 2015.03.19 14:51:00 -
[20] - Quote
Cypher Nil wrote:Buster Friently wrote:
I don't know what they're doing but what I said is true:
They are slow to produce content, and have to make many revisions even still. They're hard core fanbase prevents, to some degree, meaningful advancement of the game (EvE).
They aren't small by employee count in the MMO sphere.
Seems CCP actually have around 600 employees in total. Perhaps their games progression design has leaked over into their working habits or the fact that they don't have a main competitor when it comes to eve. (only other space based MMO I can think of is star trek online) maybe their just lazy See the way I look at it is that its not their game that's driving new players away its their complete neglect of catering to new players that's their problem. they have a large scale space MMO and nowhere for the new players to fit they just get dropped in the deep end with all the other big fish. where's the tutorial and beginning areas of the game? areas new players can flourish but older players don't bother with because they don't have anything of value.
Well, this is indeed a factor. I'd like to point out though, that CCP has tried to revamp the new player experience in Eve many times over the last few years, and each time they seem to come up short IMHO. This is what I mean by CCP developing slowly and yet, still having to do repeat revisions to get things right, or better.
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Justicar Karnellia
Ikomari-Onu Enforcement Caldari State
1004
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Posted - 2015.03.19 15:57:00 -
[21] - Quote
although this post is derailing, I think it's nice to keep in mind that whatever size team is developing (or not, for that matter) project Legion, don't expect anything for another 2 years at least... I think it took them a full 4 years to release Dust (with the Shanghai studio commandeered for a year to help with EVE), so lets be optimistic and say 3 years. If they re-use all the assets, hoping they made hi-res versions of everything... then you could shave off some of the asset development but lets say you're looking at a miraculous 2 year development cycle, which is really, really pushing it.
There seems to be some collective amnesia on the forums in general of what exactly happened and its implications. If there is a new game in the making, it doesn't really matter, you won't be able to play it for at least another year (under the most miraculous development conditions)...
Having said that - some news would be nice. It would inspire people to stick around I think. |
Cypher Nil
Fireteam Tempest
79
|
Posted - 2015.03.20 01:13:00 -
[22] - Quote
Buster Friently wrote:
Well, this is indeed a factor. I'd like to point out though, that CCP has tried to revamp the new player experience in Eve many times over the last few years, and each time they seem to come up short IMHO. This is what I mean by CCP developing slowly and yet, still having to do repeat revisions to get things right, or better.
I've seen that, their approach to revamps for new players have allway's been slight changes, from the way EVE is currently designed It fundamentally drives new players away. its not just a question of how complex the game is. they don't advertise what your capable of doing within the game, even the slogan "the possibilities are endless" while great sounding doesn't tell a potential player anything about what they can expect in the game, its too vague.
Elite dangerious on the other hand advertises itself with "play as a pirate, a bounty hunter, a smuggler, an explorer, an assassin, a hero" this at least spells out the experience you'll have while playing.
Then theirs the main reason players don't bother playing, the veterans have everything unlocked and theirs no way I can catch up with them. while this has less of an impact then people think why did CCP make such a damning decision to make the skill tree so expensive to go so deep.
in other MMO's you could grind for a month and get to the top level of play. all CCP had to do was make it take 6 months to get into the deepest area of the tree to play a full role. lets say mining, if it took 6 months of work to become the top minor that would be grand, veterans wouldt' have a large advantage but they would have more resources and be able to play multiple roles with all their time, instead its a system that takes a year to get even slightly deep into some of the skill tree. its totally unreasonably scoped by the average gamers standards.
Not saying this is a bad move but the main concern every MMO should have is building, growing and maintaining a massive player base. everything else is secondary to this.
Its ok, I'm a ninja
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Cypher Nil
Fireteam Tempest
79
|
Posted - 2015.03.20 01:24:00 -
[23] - Quote
Justicar Karnellia wrote:although this post is derailing, I think it's nice to keep in mind that whatever size team is developing (or not, for that matter) project Legion, don't expect anything for another 2 years at least... I think it took them a full 4 years to release Dust (with the Shanghai studio commandeered for a year to help with EVE), so lets be optimistic and say 3 years. If they re-use all the assets, hoping they made hi-res versions of everything... then you could shave off some of the asset development but lets say you're looking at a miraculous 2 year development cycle, which is really, really pushing it.
There seems to be some collective amnesia on the forums in general of what exactly happened and its implications. If there is a new game in the making, it doesn't really matter, you won't be able to play it for at least another year (under the most miraculous development conditions)...
Having said that - some news would be nice. It would inspire people to stick around I think.
Ok first, triple A titles have life cycles that long, it is not only unreasonable to expect players to wait that long for what will be a standard computer title game but completely out of balance with the standards in the games industry.
CCP have allready tested gameplay and design concepts for the game threw dust allready so that should reduce development time considerably.
If they choose a proper engine from the beginning this time this should again cut down on development time considerably.
Assets design should be reused but not the actual files, they need to be redone. assets can be pumped out quickly upon release of the game if they just hired more staff
Its ok, I'm a ninja
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Cypher Nil
Fireteam Tempest
79
|
Posted - 2015.03.20 01:26:00 -
[24] - Quote
Justicar Karnellia wrote:it doesn't really matter, you won't be able to play it for at least another year
Dust is dead now and only getting worse, they should shut down further development on dust and get Legion done as fast as they can.
Its ok, I'm a ninja
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Ender Storm
Goonfeet Special Planetary Emergency Response Group
181
|
Posted - 2015.03.21 01:27:00 -
[25] - Quote
Buster Friently wrote:SuperMido wrote:Cypher Nil wrote: They could do a whole lot more and just rebuild eve from the ground up while doing valkyrie, CCP's approach to catering for the pro hardcore gamer and completely disregarding the casual player is why their game is losing players, If eve was turned into a free to play MMO with fair microtransactions and they started caring about growing the playerbase from the start then CCP would have all the money they would need to produce valkyrie and legion at the same time.
They've allways been running their game as a low investment low return business model. which i've allways found ridiculous as they've practically a monopoly on the space age MMO genre The problem with that is if they rebuild EVE, and they fail at delivering something that attracts lots of new players. And at the same time leaving their hardcore fans behind, it'll be their end. Yeah, I'm pretty sure this is the problem. Let's keep in mind two things: 1) CCP is notoriously slow at development, and even then, often has to scrap and start over on projects. 2) They tried to expand Eve with WiS, but due to #1 and the hardcore Spaceships uber alles crowd, this didn't go well, and they basically scrapped WiS.
IMO, "Dust" should have been the reason for "WiS" even existing. WiS alone makes no sense in the EVE gameplay - it needs people going out stations, not inside them.
But, if WiS was realized as Dust for EVE, which I thought was the case at the very beginning before knowing it was PS3 only, I think it would have had more support from players. Hell, I even designed my EVE character thinking it would one day be putting armour on and doing Pew Pew on the ground, how cool that would be... |
Ender Storm
Goonfeet Special Planetary Emergency Response Group
181
|
Posted - 2015.03.21 01:33:00 -
[26] - Quote
Cypher Nil wrote: Assets design should be reused but not the actual files, they need to be redone. assets can be pumped out quickly upon release of the game if they just hired more staff
The best thing they could do is just deliver us planets and "Lego" parts, and just let players - Legion and EVE alike - build up fortresses and industrial complexes just like we build already factories and towers in EVE.
That would be totally awesome.
No need to make all planets viable for this, as it would be very hard to keep them all running, but 1 planet by key location would be nice. Fewer, and bigger planets, allowing for ground control like planetside does. |
Cypher Nil
Fireteam Tempest
89
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Posted - 2015.03.21 01:45:00 -
[27] - Quote
Ender Storm wrote:Cypher Nil wrote: Assets design should be reused but not the actual files, they need to be redone. assets can be pumped out quickly upon release of the game if they just hired more staff
The best thing they could do is just deliver us planets and "Lego" parts, and just let players - Legion and EVE alike - build up fortresses and industrial complexes just like we build already factories and towers in EVE. That would be totally awesome. No need to make all planets viable for this, as it would be very hard to keep them all running, but 1 planet by key location would be nice. Fewer, and bigger planets, allowing for ground control like planetside does.
I see that's a good idea and the longer you hold a territory maybe the more you get to build but it needs to be able to be attacked and destroyed as well. otherwise some corp takes and holds something for ages and noone can take the territory from them.
They just need to sort out a fair system that plays well and maybe rewards a more active dust corp with more control of their territory
+20 Million SP Merc
Caldari Loyalist
Of course we won, now when do I get paid?
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Kincate
Sinq Laison Gendarmes Gallente Federation
105
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Posted - 2015.03.22 12:37:00 -
[28] - Quote
Cypher Nil wrote:Justicar Karnellia wrote:it doesn't really matter, you won't be able to play it for at least another year Dust is dead now and only getting worse, they should shut down further development on dust and get Legion done as fast as they can.
I disagree, most of the work they are doing on Dust should be able to easily transfer to Legion should they go in that direction. Artwork, balance issues, equipment etc.
1st Legionhare
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Cypher Nil
Fireteam Tempest
98
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Posted - 2015.03.22 17:34:00 -
[29] - Quote
Kincate wrote:Cypher Nil wrote:Justicar Karnellia wrote:it doesn't really matter, you won't be able to play it for at least another year Dust is dead now and only getting worse, they should shut down further development on dust and get Legion done as fast as they can. I disagree, most of the work they are doing on Dust should be able to easily transfer to Legion should they go in that direction. Artwork, balance issues, equipment etc.
That's if CCP are planning to keep a lot of the gameplay aspects of dust (which I hope they do of course)
its pointless to transferred artwork because the PC has access to so much more resources including memory that the assets from dust will be replayed with higher quality/high texture assets. they've allready created their own assets for the demo shown at fanfest based on assets from dust.
I agree with you that balance, equipment and concepts can be applied from one to the other tho and consider DUST a large beta test for legion at this point
+20 Million SP Merc
Caldari Loyalist
Of course we won, now when do I get paid?
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