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Buster Friently
Rosen Association
2427
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Posted - 2015.03.17 23:25:00 -
[1] - Quote
Cypher Nil wrote:Soraya Xel wrote:CCP Rouge is "the guy". Though he's not much of a forum poster. Clearly.
We are continuing to regularly convey requests for more communication. Some of us on the CPM will be meeting with some folks in person this week in Iceland. Good to hear, the previous legion PR event was taken very poorly and CCP seem to have tried to solve it by removing all PR to do with legion but I honestly dont see how that's solving anything. transparency between games dev's and their player base has been a proven trait of every successful game in the base few years. CCP desperately needs to develop that aspect of their buisness.
CCP is likely very focused on Valkyrie at the moment. They desperately need a success, given that Eve really isn't growing, and will likely be losing accounts here in a more permanent fashion going forward.
Legion, I assume, is taking a back seat to Valkyrie, and may quite possibly depend on the success of Valkyrie. This is why you aren't hearing anything - Legion is in coast mode if anything right now.
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Buster Friently
Rosen Association
2427
|
Posted - 2015.03.18 21:06:00 -
[2] - Quote
SuperMido wrote:Cypher Nil wrote: They could do a whole lot more and just rebuild eve from the ground up while doing valkyrie, CCP's approach to catering for the pro hardcore gamer and completely disregarding the casual player is why their game is losing players, If eve was turned into a free to play MMO with fair microtransactions and they started caring about growing the playerbase from the start then CCP would have all the money they would need to produce valkyrie and legion at the same time.
They've allways been running their game as a low investment low return business model. which i've allways found ridiculous as they've practically a monopoly on the space age MMO genre The problem with that is if they rebuild EVE, and they fail at delivering something that attracts lots of new players. And at the same time leaving their hardcore fans behind, it'll be their end.
Yeah, I'm pretty sure this is the problem.
Let's keep in mind two things: 1) CCP is notoriously slow at development, and even then, often has to scrap and start over on projects. 2) They tried to expand Eve with WiS, but due to #1 and the hardcore Spaceships uber alles crowd, this didn't go well, and they basically scrapped WiS. |
Buster Friently
Rosen Association
2427
|
Posted - 2015.03.19 03:31:00 -
[3] - Quote
Cypher Nil wrote:Buster Friently wrote:SuperMido wrote:Cypher Nil wrote: They could do a whole lot more and just rebuild eve from the ground up while doing valkyrie, CCP's approach to catering for the pro hardcore gamer and completely disregarding the casual player is why their game is losing players, If eve was turned into a free to play MMO with fair microtransactions and they started caring about growing the playerbase from the start then CCP would have all the money they would need to produce valkyrie and legion at the same time.
They've allways been running their game as a low investment low return business model. which i've allways found ridiculous as they've practically a monopoly on the space age MMO genre The problem with that is if they rebuild EVE, and they fail at delivering something that attracts lots of new players. And at the same time leaving their hardcore fans behind, it'll be their end. Yeah, I'm pretty sure this is the problem. Let's keep in mind two things: 1) CCP is notoriously slow at development, and even then, often has to scrap and start over on projects. 2) They tried to expand Eve with WiS, but due to #1 and the hardcore Spaceships uber alles crowd, this didn't go well, and they basically scrapped WiS. their slow because their small, their small because they don't want to splash out more money. for gods sake their running an MMO company, if you want to expand an MMO and get millions of players you employ more then 25 people to a team at a time
CCP has a staff of around 300 employees. That's not all that small. |
Buster Friently
Rosen Association
2427
|
Posted - 2015.03.19 03:50:00 -
[4] - Quote
Cypher Nil wrote:Buster Friently wrote:
CCP has a staff of around 300 employees. That's not all that small.
that's REALLY small dude. other games in the MMO buisness employ well over 5,000 people. how many of those 300 people work on eve? on dust? what about customer relations, finance, accountants?? valkyrie's team is 25 people and that's CCP's next big thing. they have too many customers to satisfy and not enough employs. and the players are the ones making the story in eve. they don't even need to employ writers for events.
5000 people? lol, not even Wow has that many. (All of Blizzard Activision is only 7000 employees, that's for everything they make) (All of Electronic Arts, the whole thing, is about 9700 employees) The entirety of CCP is about 600 employees.
Frontier Developments managed to put together Elite:Dangerous with 240 employees.
Just for reference, Star Citizen has about 300 employees working on it. They manage to develop maybe 10 or 20 times faster than CCP.
300 employees isn't small for MMOs. |
Buster Friently
Rosen Association
2427
|
Posted - 2015.03.19 04:05:00 -
[5] - Quote
Cypher Nil wrote:Buster Friently wrote:Cypher Nil wrote:Buster Friently wrote:
CCP has a staff of around 300 employees. That's not all that small.
that's REALLY small dude. other games in the MMO buisness employ well over 5,000 people. how many of those 300 people work on eve? on dust? what about customer relations, finance, accountants?? valkyrie's team is 25 people and that's CCP's next big thing. they have too many customers to satisfy and not enough employs. and the players are the ones making the story in eve. they don't even need to employ writers for events. 5000 people? lol, not even Wow has that many. (All of Blizzard Activision is only 7000 employees, that's for everything they make) Just for reference, Star Citizen has about 300 employees working on it. They manage to develop maybe 10 or 20 times faster than CCP. 300 employees isn't small for MMOs. we can only conclude from your statement then that CCP employs a lot of inept people? other company's have more control over their game environment, spend more time micromanaging gameplay and have to create large quantity of in game events/content to keep their players happy. how then can CCP do less of these things due to the nature of their game but not have the time to outproduce their competitors? what are they all doing?
I don't know what they're doing but what I said is true:
They are slow to produce content, and have to make many revisions even still. They're hard core fanbase prevents, to some degree, meaningful advancement of the game (EvE).
They aren't small by employee count in the MMO sphere. |
Buster Friently
Rosen Association
2427
|
Posted - 2015.03.19 14:51:00 -
[6] - Quote
Cypher Nil wrote:Buster Friently wrote:
I don't know what they're doing but what I said is true:
They are slow to produce content, and have to make many revisions even still. They're hard core fanbase prevents, to some degree, meaningful advancement of the game (EvE).
They aren't small by employee count in the MMO sphere.
Seems CCP actually have around 600 employees in total. Perhaps their games progression design has leaked over into their working habits or the fact that they don't have a main competitor when it comes to eve. (only other space based MMO I can think of is star trek online) maybe their just lazy See the way I look at it is that its not their game that's driving new players away its their complete neglect of catering to new players that's their problem. they have a large scale space MMO and nowhere for the new players to fit they just get dropped in the deep end with all the other big fish. where's the tutorial and beginning areas of the game? areas new players can flourish but older players don't bother with because they don't have anything of value.
Well, this is indeed a factor. I'd like to point out though, that CCP has tried to revamp the new player experience in Eve many times over the last few years, and each time they seem to come up short IMHO. This is what I mean by CCP developing slowly and yet, still having to do repeat revisions to get things right, or better.
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