Vrain Matari
Mikramurka Shock Troop Minmatar Republic
2560
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Posted - 2015.03.16 21:39:00 -
[1] - Quote
thee monk wrote:I have only just found and downloaded this awesome game, but I am getting disheartened at as soon as I leave the battle camp I don'tstand a chance aagainst 9/10 other players on here. it'd sad I know but after 3 new characters I still can't configure a good amour and weapon setup that givers me a chance. any help is appreciated. Don't sweat it and don't beat yourself up when you get stomped.
The game is designed to be 'not fair', it gives you a hill to climb when you first start out. CCP hasn't given the new player experience what it needs yet for reasons i won't get into - but if you like the game don't let that discourage you.
In this game a vet who rolls a new toon with a militia weapon/suit can fairly easily kill noobs in full proto(this was actually demonstrated in a tournament), not always of course but it's definitely doable, you just have to wait for good opportunities and protect yourself as much as you can - just remember you're squishy as hell and learn how to be a sneaky opportunistic kitteningbastard.
The primary advantage the vet has over the noob is knowledge of the game systems, and in Dust there are a lot of them: TACNET, ewar, equipment, classes, fitting, damage types, weapon systems, racial traits, installations, vehicles, maps, game mechanics and more......the biggest difference between the vet and the noob is knowledge of those system and how to use them to maximum advantage.
Your job as a new player is to learn those systems. Hold off on spending too many of your sp for a few weeks until you start to get a handle on things. Best way to do that is run with other peeps and get on voice - the Squad Finder tool in your Neocom is a good way to do that. It's gonna be rough out there, but if you stick with it in a couple of months your merc will be a lot more viable than it is right now. When you do decide which way/class/build you want to go for DO NOT spread out your skill points - stay 'laser focused' on one specific role, get it up to speed before branching out.
But it's definitely not too late to join, the game is designed so that power differences between vets and noobs equalize fairly quickly, over a period of 6 months to a year approximately. It goes fast at the beginning and slower at the end, after that you'll be training up your passive skills(very, very important) and branching out into other roles.
The reward for sticking with it is you'll end up with some hella good fights guaranteed.
One last word of warning: Dust is essentially still a beta test(it's a long, weird and awful story) so be careful what you $pend here. Not saying you shouldn't, just make sure you're informed before you dump a boatload of cash into the game.
That's it. Die well, merc. o7
PSN: RationalSpark
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