Joseph Ridgeson
WarRavens
3375
|
Posted - 2015.03.16 19:02:00 -
[1] - Quote
The game is easier to get into now as a new player than it was just 6 months ago. The reason for this is the new rules on SP Boosters, SP Cap, and the Respec option. Here is my advice:
1. Get an idea of how much money you are willing to spend, if any at all. You can get a pack that has a 30 day Active and a 30 day Passive booster for around 10 dollars worth of Aurum. Boosters increase the amount of SP you get after the match. The basic ones are +50% SP that can be stacked 3 times. This means that you can get as much as 2.5x as much SP as you would normally. There is 750k cap a week, 4 weeks in a month. IF you can cap out all 4 weeks, you will have 7,500,000 SP. That is very, very close to the generally accepted amount of 8 million needed to get Prototype in a single role. With Triple Booster, you can get a role to advanced in a week or two. The SP difference for capping out 4 times in a month with 30 days of Passive with boosters is:
None: 3 million Active / 720k Passive. 1 of each: 4.5 million Active / 1.08 million Passive. 2 of each: 6 million Active / 1.44 million Passive. 3 of each: 7.5 million Active / 1.8 million Passive.
Capping out isn't difficult but it takes a quite a bit of time. If you CAN cap out EVERY week, you can get a Prototype Role a month (9.3 million). Again, not necessary but it is an option that you can take to get to be more competitive in a shorter period of time.
2. PAY CLOSE ATTENTION WHERE YOU ARE PUTTING YOUR SKILLS! Again, with the Respec option, it isn't as bad but it can still severely hurt you in the early days to have 200,000 SP invested somewhere you do not want. I have 46 million SP. If I blow a million into something, no big deal. I still have my Proto Logistics, Scout, Assault, ADS, etc. to get around with. If you have 5 million and have a million tied into something you don't want, that's 20% of your SP.
3. If you want to try something out, USE THE MILITIA GEAR FIRST! There is militia version of everything save for Militia Assault Dropships. If you like the Militia version, go basic. Stay Basic for a little while to see if you like it at all. Like a week or more. If you love it, go Advanced. Don't bother going Prototype anything until you have a hefty sum of SP, like 8 million+.
4. Passive Skills are ALWAYS safe! No matter what role you will do, you will still probably want 25% more CPU/PG, 25% more Armor/Shields, Profile Dampening, etc. If you go Minmatar Logistics to 5 and you are not in a Minmatar Logistics suit, you are not utilizing a about 3 million SP. A word of advice though: Engineering and Electronics are very important but don't just automatically get them to 5. They are 5x skills so it takes quite a bit to get them up. Getting them to about level 2-4 and than only getting them to 5 when you are actually pushing the PG/CPU limit is the wisest idea.
5. Someone with 130 million SP is simply not going to be a better Minmatar Logistics than me because they have 3 times my SP; I am maxed out in that role. The only difference is that they can use more gear. As stated above, 8-10 million is about the SP you need to max out a single role. Once you hit that, you are only expanding what you can do rather than getting better. That is the trick about DUST: you can only utilize so much of your SP at once. You can't be a Cloaked Scout and a HMG Heavy at the same time. This, again, is why Passives are so great.
6. Here are the SP costs to raise skills: Level 1 = 6220 SP
Level 2 = 18,650 SP
Level 3 = 43,530 SP
Level 4 = 87, 060 SP
Level 5 = 155,460 SP
You then multiply that number by the Skill Multiplier. So something like Rail Rifle Operation is a level 2 skill. Getting it to level 1 would cost 12,440. Getting it to level 3 for level 1 would cost an additional 124,360. As you can see, the first level is super easy. A good match should get you to level 1 in the lower level skills. But it scales up, fast. At every level, you are spending more than you did with all previous levels combined. The exception is level 5 which costs exactly the same as levels 1-4. This is why it is generally best not to rush anything to level 5. Sure, you can get your Dropsuit to level 5 (costing 2,487,460 SP) but if you instead get it to level 3 (costing 547,200) you have over 1.9 million SP to go around. An Advanced Minmatar Assault suit with advanced levels gear is going to be stronger, cheaper, and easier to train than a Prototype Minmatar Assault suit with Militia modules.
Best of luck!
"This is B.S! This is B.S! I paid money! Cash money, dollars money, cash money!"
|