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Thread Statistics | Show CCP posts - 1 post(s) |
Fox Gaden
Immortal Guides Learning Alliance
6539
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Posted - 2015.05.14 12:44:00 -
[1] - Quote
Kain Spero wrote:1. Make location more significant I have been a big proponent of this for a long time. I think DUST would be more interesting overall if there was a larger scale tactical metta.
It is more interesting to hold territory on a map, than to hold rows on a spreadsheet. If location and distance are important people will hold and control territory, if not it is just about the number of districts you own.
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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Fox Gaden
Immortal Guides Learning Alliance
6539
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Posted - 2015.05.14 12:58:00 -
[2] - Quote
Actually after looking this over I would rather see the bonus for the Research facility reduced by 2 jumps.
I want to see some of those remote systems be hard to attack.
Being able to jump 6 systems over and still have 80% of your clones means you can access any district in Molden Heath by having Research Labs on just 2 planets.
Edit: The point I am making is that I think you should have to hold a district on Bosena or Oddelulf if you want to attack a district in Altbrard, Hedaleolfarb, or Sakulda. This would make control of those two gateway systems (Bosena and Oddelulf) strategically important.
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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Fox Gaden
Immortal Guides Learning Alliance
6540
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Posted - 2015.05.14 13:10:00 -
[3] - Quote
Kain Spero wrote:Fox Gaden wrote:Actually after looking this over I would rather see the bonus for the Research facility reduced by 2 jumps.
I want to see some of those remote systems be hard to attack.
Being able to jump 6 systems over and still have 80% of your clones means you can access any district in Molden Heath by having Research Labs on just 2 planets. Fox, which attrition rate are you looking at (medium, aggressive, between the two)? Also, something I think would make PC logistics a lot more approachable would be to eliminate clone loss entirely and just have max jump ranges. EDIT: I did not see the tabs, so I was looking at medium.
I was looking at New Rate With Research Lab, which you list as having 100% clone survival out to 4 jumps, and still has 80% survival at 6 jumps. I think it would be enough to give the Research Lab 100% only out to 2 jumps, with 80% at 4 jumps.
The point I am making is that I think you should have to hold a district on Bosena or Oddelulf if you want to attack a district in Altbrard, Hedaleolfarb, or Sakulda. Making control of those two gateway systems (Bosena and Oddelulf) strategically important.
I would not be apposed to a simple jump range instead of clone mortality. I would even be ok with being able to spend Command Points to extend that range another jump or two.
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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Fox Gaden
Immortal Guides Learning Alliance
6540
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Posted - 2015.05.14 13:13:00 -
[4] - Quote
Ok, now that I see the tabs, I would be ok with the Aggressive tab.
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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