Alena Ventrallis
Ahrendee Inc. Negative-Feedback
2716
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Posted - 2015.03.16 00:39:00 -
[1] - Quote
Sicerly Yaw wrote:tanks were buffed now av needs a buff, I can see why tanks got a buff but now av is almost practically useless at std and adv
I placed proximity explosives threw av nades and even sent out 2 volleys of std swarms, but the tank repped through it and regained everything back in seconds the proximity explosives did put a dent in its shields but nothing more happened after that
the tanker simply drove off and re positioned
as the match went on more and more tanks joined their side about 4 total I believe
my team was massacred and no one seemed to be able to do anything about it not even I in my makeshift tank slayer suit
the problem was mostly teamwork as in they had it and we did not
they had squads obviously that were tanking were the tankers had two guys watching their flanks at all times, making it hard for av to get anywhere near effective range and they also took out all of the cru's and supply depots then proceeded to camp the default spawn points
effective tactic yes but if thats all matches are gonna be now then there needs to be a buff to av or a nerf to tanks
lav's and drop ships don't seem to be a problem and im sure people will find ways to deal with this but as far as av and tanks go its not balanced at all as far as I can tell at least
judging from my prior experiences where I could take out proto tanks by myself not easy but doable its much harder now to take out even standard ones maybe not so much mlt ones but that might be because the real tankers don't bother using them
now I haven't looked at it completely from both sides since I dont have any tank buddies I can tag with so I cant really say if its balanced from the tankers perspective but from my perspective which I have had my fair share of tank usage and I handle AV on a regular basis whether it be the plc, fg, or swarms none of these seem to be doing much to tanks now
its pretty ridiculous that even with the recent changes to the starter AV loadouts that a team of 16 players cant even take out 1 out of 4 tanks
maybe it was just my team being incompetent but if that is so then the issue of balance in matchmaking arrives, perhaps the fix for this would be the fitting lockout through meta lvl but as things are now av needs a buff just as tanks did
if you can kill a merc with one clip why cant you do the same for a tank if you have weapons that are specifically made to take them out?
if I place 4 proxies a tank rolling over them should at least be about dead if not dead and if they can rep through the damage then the av weapons need to have more sustained damage
the buff to AV nades is great but 3 is not enough anymore maybe before the changes to tanks was implemented but now it takes at least 4 packed nades to take a single tank out and that's if they don't rep back up using modules
I do like what was done with tanks but what I don't like is getting camped at base
now Im just stating my opinion here and I would like to hear from more experienced tankers and experienced AV users that have skilled into it respectively, what do you guys think are tanks and AV balanced, does AV need a buff? do tanks need a nerf? is everything working as it should? are tanks back in their glory days? will they get spammed and nerfed eventually? is there a better way of fixing this issue? should Jihad LAV's and Jihad Drop ships be the only way to take out tanks other then using a tank of your own?
that brings me to my final point if the only way to counter tanks is with tanks then there needs to be a better way to deploy them, because when you try to call one out and the other team sees this they immediately take it out forcing you to have to use AV to try and take them out
anyway this seems to be the biggest issue now, myofibs are not a problem and seem to be working as intended
Found your problem.
Listen to my muscle memory
Contemplate what I've been clinging to
Forty-six and two ahead of me
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