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Mejt0
Dead Man's Game RUST415
1053
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Posted - 2015.03.15 14:57:00 -
[1] - Quote
It's funny how madrugar can out rep railgun dps
Caldari Hero
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Mejt0
Dead Man's Game RUST415
1054
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Posted - 2015.03.15 15:02:00 -
[2] - Quote
Ghosts Chance wrote:Shinobi MumyoSakanagare ZaShigurui wrote:Ghosts Chance wrote:
Flank and spank works on anyone who doesnt have a dedicated navigator :P theres really nothing that can be done if i gain position on someone :P
This could be said about anyone in-game , if your infantry or in a vehicle . Basics ... what i meant is that i usually have a gunner in my tank sitting in the map marking targets and watching for threats/killing AV any tanker who does not have such a helper is going to get instaganked. im just rolling around teaching the next generation of tankers the ways of Chromosome.
2 tanks > tank + gunner.
Caldari Hero
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Mejt0
Dead Man's Game RUST415
1059
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Posted - 2015.03.16 01:26:00 -
[3] - Quote
Shinobi MumyoSakanagare ZaShigurui wrote:Ghosts Chance wrote:
theres this thing called tanking befor/since beta. having situational awerness and spoting threats/assuming where said threat is sitting. tankers don't need gunners to know where targets are. experience beats everything.......
my favorite targets are tripple rep maddys as they get 2 shotted
Have to agree. Experience > everything [eg. gunner using a map]
About maddys. Tripple rep madrugars also have a hardener, dmg mod and nitro. 400+ reps and more.
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Mejt0
Dead Man's Game RUST415
1060
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Posted - 2015.03.16 01:39:00 -
[4] - Quote
Sgt Kirk wrote:A Heatsink will do you much better on a blaster tank than a damage mod. It only increases it by about 20 damage per shot while a sink allows you to make up more than the damage before overheat kicks in.
With blaster tanks your main ally is you being, agile and keeping the pressure on them.
When engaging a tank you will overheat before you can finish him, the sink eliminates that problem.
Wrong. Dmg mod > heat sink on blaster
Without heat sink you can shoot 31 bullets for 5 seconds. Blaster dps with dmg mod : 178 * 1.2 = 213.6 213.6 * 31 = 6621.6 6621.6 / 5 = 1324.32 dps
Now with heat sink. You can shoot 52 bullets for 8.3 seconds.
178 * 52 = 9256 9256 / 8.3 = 1115.18
Not only dmg mod is easier to fit but you'll also have higher dps and more dmg within one clip. Even more. Blaster has only 75 ammo in one clip so using a heat sink is even more pointless.
Caldari Hero
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Mejt0
Dead Man's Game RUST415
1060
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Posted - 2015.03.16 01:54:00 -
[5] - Quote
Alena Ventrallis wrote:Mejt0 wrote:It's funny how madrugar can out rep railgun dps Some math. Proto railgun has a refire rate of 2.1 seconds and 1885 damage. with 109% damage bonus on armor (taken from in-game observations) that damage rises to 2054.65 damage per hit. divided by the refire rate of 2.1, we get 978.4 DPS on armor before damage mods. Please build me a Maddie in protofits with over 978 ehp/s recovery.
I'll do math later cuz i don't remember exact numbers on railgun.
But i'll comment your post.
Using your numbers : 978 * 0.6 [hardener] = 586.8 586.8 - 400 [1 second of reps] = 186.8 dps
But that's not it. Your numbers are wrong. Dmg is incorrect. First shot has charge time of 1.95s, every other after that has 1.6.
Currently you have to stack dmg mods. You also can't miss, cuz missing a shot = enemy will recover too much armor.
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