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Ydubbs81 RND
Ahrendee Inc. Negative-Feedback
3817
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Posted - 2015.03.15 18:26:00 -
[1] - Quote
Assert Dominance wrote:sacrificing damage and shields for mobility is rewarding and punishing at once (balance). jumping in the air mid gunfight leaves you extremely vulnerable to anyone with 10 fingers and a gun (especially snipers). So instead of coming to the forums complaining about it, how about you shoot us, k?
Assault ck.0 Complex Myro x5 Core locus grenade KLA-90 PC T-12 Ion Pistol Complex Ferroscale Enhanced Armor Rep Complex Cardiac Reg
Come see me!
Suggesting tank and strafe has advantage over jump and explosives?
Shield tanking is hard mode /period.
> Check RND out here
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Ydubbs81 RND
Ahrendee Inc. Negative-Feedback
3817
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Posted - 2015.03.15 18:42:00 -
[2] - Quote
MINA Longstrike wrote:http://en.wikipedia.org/wiki/False_equivalence
The 'sacrifice' of damage and shields is not of equal value to the gains of mobility and highly unpredictable movement myo's provide, furthermore you're also presenting the situation as though it were in an open room not a complex battlefield littered with cover and positional advantages that myo's negate.
Myo's mobility is pretty predictable, tbh
Shield tanking is hard mode /period.
> Check RND out here
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Ydubbs81 RND
Ahrendee Inc. Negative-Feedback
3818
 |
Posted - 2015.03.15 19:20:00 -
[3] - Quote
MINA Longstrike wrote:Ydubbs81 RND wrote:MINA Longstrike wrote:http://en.wikipedia.org/wiki/False_equivalence
The 'sacrifice' of damage and shields is not of equal value to the gains of mobility and highly unpredictable movement myo's provide, furthermore you're also presenting the situation as though it were in an open room not a complex battlefield littered with cover and positional advantages that myo's negate. Myo's mobility is pretty predictable, tbh Yeah, right until they leap over a wall, jump over me, shoot a plc at my back and jump again right when I finally notice them.
That happens but it's still pretty predictable.
I don't really like the jump mechanic with explosvies (like the PLC and MD) but I've developed a comfortable counter. Helps nearly all of the time.
Shield tanking is hard mode /period.
> Check RND out here
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