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Himiko Kuronaga
Fatal Absolution Negative-Feedback
5316
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Posted - 2015.03.14 11:04:00 -
[1] - Quote
No stacking penalty, no nerfing of jump height, but larger jumps require more stamina. If you don't have enough stamina for the increased jump, you don't reach your maximum height as per normal. For a super high jump, you may require a cardiac regulator -- this effects your low slot modules so it forces you to make difficult choices to reach that kind of jump height.
This solution prevents repeated bunny hopping, and makes super high jumpers (4-5 myro's) a bit more glassy. But it retains freedom for extreme jumping when the map might call for it.
Both parties walk away with a decent compromise.
Is it a "realistic" solution? No, not really. But it is a good balance solution.
Usually banned for being too awesome.
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Himiko Kuronaga
Fatal Absolution Negative-Feedback
5317
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Posted - 2015.03.14 11:18:00 -
[2] - Quote
I personally don't have a problem with them the way they are and I don't want to see my 4-myro min assault be crippled to some nerf. I love the extreme jump range he has.
But I also don't want to see bunny hopping mass driver abuse ruin it for the rest of us.
Usually banned for being too awesome.
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Himiko Kuronaga
Fatal Absolution Negative-Feedback
5322
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Posted - 2015.03.14 13:56:00 -
[3] - Quote
In my mind 3 isn't always good enough. It will get you on top of large crates if you have a sprint going.
But 4 is what gets you onto the second story of buildings and creates an alternative solution to constant ADS spam for uplink removal. 4 is what makes the myo's so damn fun.
If he kills the viability of 4, he kills most of the fun.
After 4, everything is overkill.
Usually banned for being too awesome.
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Himiko Kuronaga
Fatal Absolution Negative-Feedback
5334
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Posted - 2015.03.15 03:02:00 -
[4] - Quote
Jumps enhanced map design.
Jumps did nothing to infantry vs tanks.
To hell with dropships.
Infantry vs Infantry has never been better.
Usually banned for being too awesome.
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Himiko Kuronaga
Fatal Absolution Negative-Feedback
5335
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Posted - 2015.03.15 06:49:00 -
[5] - Quote
Thor Odinson and a ton of mexican AV'rs spent the better part of a pub attempting to bullrush my lone madrugar, and several of them were using plasma cannons in the manner you just described.
Went 22/0, no tank deaths.
Slam the fuel injector, back up, and they are dead. Tanks are strong right now. Any buff that jumping ability might have given infantry against tanks was immediately dwarfed by their own buffs.
The real infantry buff against tanks were increasing AV grenades held, and you don't need jumpers to get that close.
Usually banned for being too awesome.
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Himiko Kuronaga
Fatal Absolution Negative-Feedback
5335
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Posted - 2015.03.15 06:56:00 -
[6] - Quote
Zaria Min Deir wrote:Infantry vs dropships was affected in the sense that once again, the role of dropships (which was slim enough to begin with) was diminished. But, sure, to hell with dropships.
That's right. To hell with dropships!
Tired of that meta. They set up AV nets, shut down AV nets, place force projection, remove force projection, hunt infantry, hunt tanks, and run away like little sissies the moment anyone looks at them with ill intent.
To hell with dropships! Being able to jump up and high five the low flying bastards with a Lai Dai is the best thing to happen to this game. I only wish I could've seen Parth0k's face when half our team jumped up and tackled him out of the air the other day :D
Usually banned for being too awesome.
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