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Pokey Dravon
OSG Planetary Operations Covert Intervention
5393
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Posted - 2015.03.14 04:42:00 -
[1] - Quote
Back on topic...
While I actually am more of a fan of making hardeners similar if not identical, I also understand that people appreciate them being different which is also fine by me. If they're going to be the same, the ratios you presented need to be the same and the cooldown/duration needs to be the same.
If they're going to be different, I'd probably vote for a difference in resistance (though I'm reluctant to push the shield higher than its current 40%) in exchange for the Armor hardener's longer duration.
But again I honestly feel trying to make them different is more of a hassle than its worth. Making them equal is probably the simplest route in my opinion.
"That little s**t Pokey..." --CCP Rattati, Biomassed Episode 032
Dust514 // Podcast
www.biomassed.net
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Pokey Dravon
OSG Planetary Operations Covert Intervention
5394
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Posted - 2015.03.14 07:17:00 -
[2] - Quote
True Adamance wrote:I have a few ideas and am putting together a big feedback piece for Hotfix Echo about tanking (respeced out of everything infantry and into all things tanks just to write it which is costing me major ISKies) in any case it mainly is designed to contain my perspective on the new tanking paradigm and a few considerations for Rattati presented as suggestions.
I'd really like if both you Pokey and Dukey would look over them and give me feed back.....while its unlikely to change the content since its really a perspective piece it might help certain things fall into place.
Sanity checks are always good.
"That little s**t Pokey..." --CCP Rattati, Biomassed Episode 032
Dust514 // Podcast
www.biomassed.net
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Pokey Dravon
OSG Planetary Operations Covert Intervention
5456
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Posted - 2015.03.16 20:26:00 -
[3] - Quote
DUST Fiend wrote:Pokey Dravon wrote:Back on topic...
While I actually am more of a fan of making hardeners similar if not identical, I also understand that people appreciate them being different which is also fine by me. If they're going to be the same, the ratios you presented need to be the same and the cooldown/duration needs to be the same.
If they're going to be different, I'd probably vote for a difference in resistance (though I'm reluctant to push the shield higher than its current 40%) in exchange for the Armor hardener's longer duration.
But again I honestly feel trying to make them different is more of a hassle than its worth. Making them equal is probably the simplest route in my opinion.
The problem with making them equal is that shields and armor aren't equal, therefor you will have differing performance despite having identical modules.
Well at that point it comes down to secondary attributes the define the differences between the two which gives shields advantages over armor's higher eHP. This is admittedly more difficult to balance, so it may be simply more viable to make the resistances different. I was honestly shocked at the choice to move armor from 25% to 40%. I expected something more along the lines of 30-35%
"That little s**t Pokey..." --CCP Rattati, Biomassed Episode 032
Dust514 // Podcast
www.biomassed.net
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Pokey Dravon
OSG Planetary Operations Covert Intervention
5470
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Posted - 2015.03.17 03:33:00 -
[4] - Quote
The large difference between armor hardeners and shield hardeners (15% difference) was a huge contributing factor in the power difference between the two taking styles. Moving Shield hardeners to 60% would bring back the same problem but even worse with a larger (20%) difference. That really seems really counter intuitive to me.
Let's reduce the fitting on the shield boosters, get the regulators in the low slots, and at least for the time being match the duration of the shield hardeners to that of the armor hardeners, and see where things play out over the next couple of weeks. I think you've said yourself that some things can't be figured out on paper, so lets just make some minor corrections/fixes on the most glaring issues for now and see what needs to happen after that.
"That little s**t Pokey..." --CCP Rattati, Biomassed Episode 032
Dust514 // Podcast
www.biomassed.net
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Pokey Dravon
OSG Planetary Operations Covert Intervention
5483
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Posted - 2015.03.17 20:19:00 -
[5] - Quote
Sir Dukey wrote:Pokey Dravon wrote:The large difference between armor hardeners and shield hardeners (15% difference) was a huge contributing factor in the power difference between the two taking styles. Moving Shield hardeners to 60% would bring back the same problem but even worse with a larger (20%) difference. That really seems really counter intuitive to me.
Let's reduce the fitting on the shield boosters, get the regulators in the low slots, and at least for the time being match the duration of the shield hardeners to that of the armor hardeners, and see where things play out over the next couple of weeks. I think you've said yourself that some things can't be figured out on paper, so lets just make some minor corrections/fixes on the most glaring issues for now and see what needs to happen after that. Ah ah ah... don't forget to reduce the CPU cost of Shield extenders so they take up 13% of the total CPU on a Shield tank and increase PG by 4% so they take up 13% total PG on shield tank.
Yep that too. Like I get if Rattati was trying to avoid a certain fit by tweaking fitting to prevent it, I totally get that. But never should one hardener be innately equal or better than the other in every way, which is what we have now.
"That little s**t Pokey..." --CCP Rattati, Biomassed Episode 032
Dust514 // Podcast
www.biomassed.net
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