Godin Thekiller
Negative-Feedback. Negative-Feedback
3070
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Posted - 2015.04.13 20:27:00 -
[1] - Quote
Doc DDD wrote:One of the reasons the double hardener double rep Maddies are so prevalent is the fact large rails have been nerfed at least 5 times in a row instead of fixing core issues.
Damage Nerf Range Nerf Heat Build up Nerf Giving 90% more resist to armor hardener Nerf Basic and Advanced damage mod Nerf
On top of these nerfs, shield tanks have also been nerfed ( because sitting in the redline hiding is supposed to be a 'pkaystyle' according to armor users). These nerfs include:
Hardener Nerf Shield fitting Nerf Shield staking penalty Nerf Breaking Shield Booster Nerf Shield regen rate Nerf Shield starting armor value Nerf
Missile splash damage nerf Missile clip size nerf Missile reload time nerf
Fix Shields Fix Rails Fix Missiles
Fix the core problems
or do as per usual and pander to the masses that QQ on the forums for nerfs, as it is easier to cry on the forums than realize what the actual problem is in-game.
Rails had a fundamental problem of being vastly superior to blasters, even in their optimal. Many times, Rails try and attack blasters in their optimal now, and expect to reasonably win, which they won't, unless they get some good shots in at first. Using a rail up close is a silly notion to have.
However, it being a high alpha, but crazy heat giver doesn't really help much of anything either. Uprising had a great system of attack for rails, being able to hit targets at longer ranges with multiple shots, but those shots being not as much as now.
Rockets are still just broken Rockets, but they are still usable (gotten some kills with them through tests, they aren't completely useless). Their insta gank style of going about things needs to go, and instead go on a more high salvo count, lower damage, higher splash, and higher reload, so it can be the thing to just keep on slinging shots at targets until they move, or they die. Kinda like a direct arty.
For Squid HAV's, it's obviously with module balance. plates and extenders aside, boosters and repairers needs serious looking at, making repairers not passive and making boosters actually useful would be a good start on that front. Also, making Shield and Armor hardeners fit their styles more (so Shield hardeners having a lower up and downtime, and armor having the opposite, but Shield hardeners having more eHP given, so say the armor hardeners percent given is slightly nerfed, and the cooldown on the shield hardeners are buffed?), as well as a myriad of utility modules given to both low and hi slots, and enough resources to fit everything, I think we'd see more of a balance between the hulls.
Also,people really need to stop trying to use rails in close. It's just stupid. If you get ganked by a blaster in CQ with a rail, it's your damn fault. Don't blame balance for your idiocy.
EDIT: I'd also like to push my agenda all by my lonesome and still say that shotty blaster should be a thing.
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Blup Blub Bloop. Translation: Die -_-
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