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TIMMY DAVIS
Krusual Covert Operators Minmatar Republic
80
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Posted - 2015.03.14 02:35:00 -
[1] - Quote
Good Day,
Are you kidding. . . .
Bring it back closer to reality please. It's one thing to be able to boost the ability of Heavies to be able to jump over some of the kinda small steps, they couldn't before, that was really annoying.
It's entirely another for folks to be able to jump 20-30 meters straight up.
I'm guessing I'm in the minority here, but this needs to be tamped down. Having a Scout or Light Frame jumping up one story of stairs or onto a container is one thing. Having a 600 EHP Assault being able to do the same thing. . .
Having two or three complex (and lower levels) Myofibril Modules, should have a higher stacking penalty, and I suggest, switch this from High to Low.
Thanks for reading this |
TIMMY DAVIS
Krusual Covert Operators Minmatar Republic
81
|
Posted - 2015.03.14 21:47:00 -
[2] - Quote
Right.
So, several respondents said it was easy to kill these guys. From a distance yeah, not so hard with the right weapon. From 10-15 meters when they have a flaylock or MD, not so much.
It was funny the first time I saw one of these guys jump so far he jumped out of range from his Rep Tool partner. I haven't seen anyone jump and kill themselves yet - do they suffer damage from these "falls?"
The auto aim works both ways.
Now again, I'm not saying get rid of this idea or tactic or whatever it is. I'm just saying tamp it down some.
There are these container obstacles all over the place. I've suggested at least one other time, put ladders on these things. Now we have this jumping option to achieve the same result. There will now be other, previously, extremely hard to reach places open up on maps.
These are good things.
I'm just saying, increase the stacking penalty so jumping 20-30 meters is no longer possible, but 10-15 meters is. I also suggest moving the module from high to low. Make folks give up some armor (weight) to get this ability.
Thanks for reading this. |
TIMMY DAVIS
Krusual Covert Operators Minmatar Republic
81
|
Posted - 2015.03.14 22:11:00 -
[3] - Quote
Nevyn Tazinas wrote:...Currently the game feels like a crazy arcade game, and not like a gritty game that belongs in the EVE universe. ...
It does kinda feel like a Mario Bros game now doesn't it.
Nevyn - as for your other ideas, not bad. I could go for more fatigue getting used for these jumps. Maybe have a delay in fatigue recharge after jumping like this.
You can jump 20-30 meters, but it will take 4-5 seconds before the fatigue bar starts filling up afterward - analogous to shield recharge.
Thanks for reading this. |
TIMMY DAVIS
Krusual Covert Operators Minmatar Republic
83
|
Posted - 2015.03.15 06:53:00 -
[4] - Quote
ROMULUS H3X wrote:AND I will also like to be the first to say F YOU, THEY SURE AS HELL SHOULD NOT BE PUT ON THE LOW SLOTS!
Don't swear at me. If someone reports you, you get booted from the forum. Look at the forum rules.
Now, it may not be a 30 meters. It is more than 15 meters. I saw a player tethered to another with a rep tool. They jumped and the connection broke when the player was in the air. 15 Meters is the base for rep tools, so the distance jumped was greater than 15 meters.
Now it's possible that the connection was broken at the other end, but somehow doubt it. It's also possible they player was several meters away from the rep tool player. I have no idea how far away they were either. I saw it and laughed.
I've also had a player jump above me, shot three flaylocks down at me and hit and miss me, he did this twice and reloaded between jumps and killed me from ground level with the flaylock. So now I want flaylocks nerfed as well right????
Last week I saw a Commando suit running a cloak. I'm guessing s/he couldn't fit a weapon on it, because he ran straight at people and meleed them to death. He died both times I saw him try it, but he killed several players in the process. Just because you can do something, doesn't mean it's a good idea.
As for Rattati, I haven't seen anything from him saying this was an error. If so great.
This result is an error.
Thanks for reading this.
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