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DeathwindRising
ROGUE RELICS
931
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Posted - 2015.03.13 21:59:00 -
[1] - Quote
The PG cost of shield modules is way too high. I'm not sure how to fit a Gunnlogi with shield mods if I dont have the fitting for them even at the proto level.
1 proto missile turret
1 complex heavy shield booster
1 complex heavy shield extender
AND I"M OUT of PG
I still have 3 high and 2 low slots to fill plus small turrets. So how exactly do we fit these?
i'm struggling to find a competitive fit against the new maddrugar, which performs exactly as I thought it would, which is almost too good now.
I can't get a fit that uses all slots without a need for fitting mods. Even with fitting mods, I can't get a fit that uses only ONE of each complex shield mod.
The maddrugar in comparison can fit all slots with proto or complex except for one slot, which is either left empty or fitted with enhanced.
When Protofits gets updated i'll get some fits in here to show. |
Sir Dukey
G0DS AM0NG MEN General Tso's Alliance
1920
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Posted - 2015.03.13 22:10:00 -
[2] - Quote
DeathwindRising wrote:The PG cost of shield modules is way too high. I'm not sure how to fit a Gunnlogi with shield mods if I dont have the fitting for them even at the proto level.
1 proto missile turret
1 complex heavy shield booster
1 complex heavy shield extender
AND I"M OUT of PG
I still have 3 high and 2 low slots to fill plus small turrets. So how exactly do we fit these?
i'm struggling to find a competitive fit against the new maddrugar, which performs exactly as I thought it would, which is almost too good now.
I can't get a fit that uses all slots without a need for fitting mods. Even with fitting mods, I can't get a fit that uses only ONE of each complex shield mod.
The maddrugar in comparison can fit all slots with proto or complex except for one slot, which is either left empty or fitted with enhanced.
When Protofits gets updated i'll get some fits in here to show.
Apparently CCP thinks it's a good idea to have a heavy shield booster cost more PG than a Heavy Armor repair and heavy armor plate. They also think it's a good idea that Shield hardeners cost 1/3 the CPU of my tank.
Acquire Currency, Disregard Female Canis lupus familiaris
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Velvet Overkill
SI6MA Learning Alliance
132
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Posted - 2015.03.13 22:24:00 -
[3] - Quote
Shield regs also cost a ton |
DeathwindRising
ROGUE RELICS
932
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Posted - 2015.03.13 23:20:00 -
[4] - Quote
The shield module fitting costs need to be reduced. we have the same problem now that cal assault had where you were forced to run cpu mods to fit shield mods.
I have every skill under vehicle upgrades and turret operation at level 5. with that kind of skill investment i honestly should be able to fit whatever i want almost, and at the very least, i should not needing fitting mods in my low slots.
if CCP is afraid id stick armor mods in my lows, then they need to give better low slot modules and consider a fitting bonus to shield modules or something.
a damage mod rail tank is about all i can get out of it right now. |
Takahiro Kashuken
Red Star.
4186
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Posted - 2015.03.13 23:49:00 -
[5] - Quote
61mil SP into vehicles and turrets and i still do not get 5% PG/CPU per level for electronices and enginnering.
I cannot save PG/CPU on any modules and only on turrets but for 61mil SP invested it feels like i have gained barely anything where as if i put into infantry every 5mil is a weapon and suit.
Back in Chrome and Uprising we could actually fit things, we could fill the slots up without resorting to resource modules but since 1.6 everything has been turned upside down and it has consistantly got worse for no reason.
Disclaimer:
The above post is respectful, contains no ranting, contains no personal attacks, contains no trolling, contains no racism, contains no discrimination, contains no profanity, contains no spamming. This post is an opinion and is related to DUST514
CCP Rattati - "One giant vehicle nerf with more power to AV", you have got to be kidding...''
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Doc DDD
TeamPlayers Negative-Feedback
391
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Posted - 2015.03.14 00:52:00 -
[6] - Quote
These problems were brought up before echo came out so I wouldn't be surprised if this was intended so that armor infantry has the most advantages as well as armor vehicles.
shield regen nerf shield hardener fitting nerf boosters not fixed functionaly or in fitting costs rail nerf missile nerf
armor hardener super buff armor fittings buffed blaster buff
next on the docket will be buffing infantry armor repairers and plates along with vehicle armor repairers and plates.
Oh.. and let's make sure we focus on normalizing av so that shield tanks take more damage from the most common forms of AV, and armor tanks take less damage. |
Tread Loudly 2
Ametat Security Amarr Empire
87
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Posted - 2015.03.14 00:56:00 -
[7] - Quote
Doc DDD wrote: These problems were brought up before echo came out so I wouldn't be surprised if this was intended so that armor infantry has the most advantages as well as armor vehicles.
shield regen nerf shield hardener fitting nerf boosters not fixed functionaly or in fitting costs rail nerf missile nerf
armor hardener super buff armor fittings buffed blaster buff
next on the docket will be buffing infantry armor repairers and plates along with vehicle armor repairers and plates.
I mean it is what it is... Generally speaking those that can complain enough are those that shape most games... It just so happens that Shields have been complained about by a rather large number whilst around the same number of people argued that the maddie needed a large buff... Now we have the exact opposite of per-Echo... So what did we accomplish tank wise? A further understanding of how in-effective shields are compared to armor both vehicle, and infantry wise.
I Like Tanks, Nova Knives and MagSec SMG's.
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Doc DDD
TeamPlayers Negative-Feedback
391
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Posted - 2015.03.14 01:19:00 -
[8] - Quote
Well the Maddy now is better than the pre echo Gunlogi, so it is a fun tank to use, but again there is no balance, and when issues were brought up, all the number crunchers that didn't even log into the game sat on the forums claiming they had it all figure out.
Now we have one race of tanks far superior to the other, and two out of three turrets are borderline useless.
Instead of buffing the underdog tank (shield) to be in line with the effective tank (armor) the forums will be ablaze with number crunching forum dwellers trying to nerf the effective tank. Then no one will ever call in a proto tank.
Operation ' give HAVS purpose ' is in trouble if the fixes start with nerfs instead of balance. |
Pokey Dravon
OSG Planetary Operations Covert Intervention
5391
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Posted - 2015.03.14 01:53:00 -
[9] - Quote
Shield Boosters are stupid expensive to fit. They're by far the least resource efficient vehicle module which basically makes them worthless to fit. The PG should be like....slightly higher than an extender of the same tier, not nearly double like it is now.
"That little s**t Pokey..." --CCP Rattati, Biomassed Episode 032
Dust514 // Podcast
www.biomassed.net
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Tread Loudly 2
Ametat Security Amarr Empire
88
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Posted - 2015.03.14 01:59:00 -
[10] - Quote
I would've much rather kept the pre-echo pg/cpu for the gunlogi... Then in turn bring the maddie up to par not a nerf/buff deal it's the way it should work...
RIP, shield tanks you are missed but not forgotten!
I Like Tanks, Nova Knives and MagSec SMG's.
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Pokey Dravon
OSG Planetary Operations Covert Intervention
5391
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Posted - 2015.03.14 02:01:00 -
[11] - Quote
Doc DDD wrote:Well the Maddy now is better than the pre echo Gunlogi, so it is a fun tank to use, but again there is no balance, and when issues were brought up, all the number crunchers that didn't even log into the game sat on the forums claiming they had it all figure out.
Now we have one race of tanks far superior to the other, and two out of three turrets are borderline useless.
Instead of buffing the underdog tank (shield) to be in line with the effective tank (armor) the forums will be ablaze with number crunching forum dwellers trying to nerf the effective tank. Then no one will ever call in a proto tank.
Operation ' give HAVS purpose ' is in trouble if the fixes start with nerfs instead of balance.
Actually I agree with you for the most part. Shield HAVs currently feel a little underpowered to me. I think making Boosters and regulators easier to fit would be a good start in bringing the Caldari HAVs up to be closer to the Gallente ones currently. They will probably need more than that, but some of those module fitting costs are way out of hand.
Also if resistances between armor and shield hardeners are to be the same, they should have the same duration/cooldown as well.
"That little s**t Pokey..." --CCP Rattati, Biomassed Episode 032
Dust514 // Podcast
www.biomassed.net
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Pokey Dravon
OSG Planetary Operations Covert Intervention
5391
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Posted - 2015.03.14 02:02:00 -
[12] - Quote
Tread Loudly 2 wrote:I would've much rather kept the pre-echo pg/cpu for the gunlogi... Then in turn bring the maddie up to par not a nerf/buff deal it's the way it should work...
RIP, shield tanks you are missed but not forgotten!
Well if it makes you feel better, Rattati hinted at PG/CPU skills in some post before.
"That little s**t Pokey..." --CCP Rattati, Biomassed Episode 032
Dust514 // Podcast
www.biomassed.net
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Tread Loudly 2
Ametat Security Amarr Empire
88
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Posted - 2015.03.14 02:32:00 -
[13] - Quote
Pokey Dravon wrote:Tread Loudly 2 wrote:I would've much rather kept the pre-echo pg/cpu for the gunlogi... Then in turn bring the maddie up to par not a nerf/buff deal it's the way it should work...
RIP, shield tanks you are missed but not forgotten! Well if it makes you feel better, Rattati hinted at PG/CPU skills in some post before.
I've always preferred armor tanks as they fit my play style but I still enjoyed facing Gunlogi's who thought they were Demi-Gods...
But PG/CPU skills should be incorporated into the base HAV skill tree... As it's an 8x multiplier with no bonuses besides unlocking the higher tiered HAV's? Where is the continuity between suits and vehicles?
I Like Tanks, Nova Knives and MagSec SMG's.
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DeathwindRising
ROGUE RELICS
932
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Posted - 2015.03.14 04:11:00 -
[14] - Quote
Tread Loudly 2 wrote:I would've much rather kept the pre-echo pg/cpu for the gunlogi... Then in turn bring the maddie up to par not a nerf/buff deal it's the way it should work...
RIP, shield tanks you are missed but not forgotten!
all the maddy needed, was increased fitting. it wouldve been fine after that |
Pokey Dravon
OSG Planetary Operations Covert Intervention
5393
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Posted - 2015.03.14 04:34:00 -
[15] - Quote
Tread Loudly 2 wrote:Pokey Dravon wrote:Tread Loudly 2 wrote:I would've much rather kept the pre-echo pg/cpu for the gunlogi... Then in turn bring the maddie up to par not a nerf/buff deal it's the way it should work...
RIP, shield tanks you are missed but not forgotten! Well if it makes you feel better, Rattati hinted at PG/CPU skills in some post before. I've always preferred armor tanks as they fit my play style but I still enjoyed facing Gunlogi's who thought they were Demi-Gods... But PG/CPU skills should be incorporated into the base HAV skill tree... As it's an 8x multiplier with no bonuses besides unlocking the higher tiered HAV's? Where is the continuity between suits and vehicles?
Yeah the whole multiplier things has me a little confused too, I made a thread talking about it and Rattati replied, seems he's set on the idea of it being x8 instead of x4 like a dropsuit.
"That little s**t Pokey..." --CCP Rattati, Biomassed Episode 032
Dust514 // Podcast
www.biomassed.net
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Derpty Derp
Dead Man's Game
904
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Posted - 2015.03.14 07:56:00 -
[16] - Quote
I don't tend to fit any tank without a complex PG enhancer... With the massive PG of all the tanks, it really does the trick...
If you're trying to put complex **** on a standard tank, then there's your issue... On the other hand, I see no issues fitting the Protato tanks.
3 extenders + 2 hardeners = holy crap how much av did I just tank? lol. |
Foundation Seldon
Sinq Laison Gendarmes Gallente Federation
901
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Posted - 2015.03.14 12:38:00 -
[17] - Quote
What you guys need to be lobbying for is a push so that Shield Boosters actually -work-. THEN we could gauge their effect on the battlefield and determine whether or not their fitting costs are justified. Right now, so long as their regen is tied to shield regen mechanics and can be "broken", it's just a no brainer. Don't put Large Shield Boosters on your HAV.
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Takahiro Kashuken
Red Star.
4196
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Posted - 2015.03.14 13:07:00 -
[18] - Quote
Doc DDD wrote:Well the Maddy now is better than the pre echo Gunlogi, so it is a fun tank to use, but again there is no balance, and when issues were brought up, all the number crunchers that didn't even log into the game sat on the forums claiming they had it all figure out.
Now we have one race of tanks far superior to the other, and two out of three turrets are borderline useless.
Instead of buffing the underdog tank (shield) to be in line with the effective tank (armor) the forums will be ablaze with number crunching forum dwellers trying to nerf the effective tank. Then no one will ever call in a proto tank.
Operation ' give HAVS purpose ' is in trouble if the fixes start with nerfs instead of balance.
What do you really expect from number crunchers though? They don't play the game and are effectively keyboard warriors and then after the changes you don't see them or hear from them again while the actual players who play the game and use the items being changed have to deal with the fallout while the number crunchers are as silent as a cloud.
As for the shield HAV it has to be buffed like pilots said about the armor HAV but chances are it will swing the other way so shield HAV gets better and a nerf bat is taken to the armor HAV and the pendulum continues going back and forth.
From what i remember 1.7 was operation 'give HAV a purpose' since all the nerfs were for going back to square 1, we havn't left square 1 either.
Disclaimer:
The above post is respectful, contains no ranting, contains no personal attacks, contains no trolling, contains no racism, contains no discrimination, contains no profanity, contains no spamming. This post is an opinion and is related to DUST514
CCP Rattati - "One giant vehicle nerf with more power to AV", you have got to be kidding...''
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Francois Sanchez
Prima Gallicus
333
|
Posted - 2015.03.14 13:33:00 -
[19] - Quote
Agreed with OP, shield modules cost too many PG. Moreover the optimization skill only reduces the CPU cost. And it's even worse for pythons than for gunnlogis as they have only one low slot, so they actually can't use the new shield regulator without screwing the entire fit (PG upgrade mandatory to get a decent python). |
Spkr4theDead
Red Star.
3065
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Posted - 2015.03.14 14:46:00 -
[20] - Quote
DeathwindRising wrote:Tread Loudly 2 wrote:I would've much rather kept the pre-echo pg/cpu for the gunlogi... Then in turn bring the maddie up to par not a nerf/buff deal it's the way it should work...
RIP, shield tanks you are missed but not forgotten! all the maddy needed, was increased fitting. it wouldve been fine after that. the armor hardeners need to to go back to the way they were, or armor reps need to be nerfed. right now they make armor tanks god mode. if 2 armor hardeners are used, then armor eHP is increased by ~75% and armor reppers effectiveness increase by ~75% as well. this is whats making the maddy so strong right now. nobody remembered that resist affect reps too Well, didn't take long for someone to cry out nerf and essentially tell Rattati his months of work were useless and to revert to how it used to be.
Nope. Confirming that pilot input is not, and never was, valued. - Breakin Stuff
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