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Pokey Dravon
OSG Planetary Operations Covert Intervention
5391
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Posted - 2015.03.14 01:53:00 -
[1] - Quote
Shield Boosters are stupid expensive to fit. They're by far the least resource efficient vehicle module which basically makes them worthless to fit. The PG should be like....slightly higher than an extender of the same tier, not nearly double like it is now.
"That little s**t Pokey..." --CCP Rattati, Biomassed Episode 032
Dust514 // Podcast
www.biomassed.net
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Pokey Dravon
OSG Planetary Operations Covert Intervention
5391
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Posted - 2015.03.14 02:01:00 -
[2] - Quote
Doc DDD wrote:Well the Maddy now is better than the pre echo Gunlogi, so it is a fun tank to use, but again there is no balance, and when issues were brought up, all the number crunchers that didn't even log into the game sat on the forums claiming they had it all figure out.
Now we have one race of tanks far superior to the other, and two out of three turrets are borderline useless.
Instead of buffing the underdog tank (shield) to be in line with the effective tank (armor) the forums will be ablaze with number crunching forum dwellers trying to nerf the effective tank. Then no one will ever call in a proto tank.
Operation ' give HAVS purpose ' is in trouble if the fixes start with nerfs instead of balance.
Actually I agree with you for the most part. Shield HAVs currently feel a little underpowered to me. I think making Boosters and regulators easier to fit would be a good start in bringing the Caldari HAVs up to be closer to the Gallente ones currently. They will probably need more than that, but some of those module fitting costs are way out of hand.
Also if resistances between armor and shield hardeners are to be the same, they should have the same duration/cooldown as well.
"That little s**t Pokey..." --CCP Rattati, Biomassed Episode 032
Dust514 // Podcast
www.biomassed.net
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Pokey Dravon
OSG Planetary Operations Covert Intervention
5391
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Posted - 2015.03.14 02:02:00 -
[3] - Quote
Tread Loudly 2 wrote:I would've much rather kept the pre-echo pg/cpu for the gunlogi... Then in turn bring the maddie up to par not a nerf/buff deal it's the way it should work...
RIP, shield tanks you are missed but not forgotten!
Well if it makes you feel better, Rattati hinted at PG/CPU skills in some post before.
"That little s**t Pokey..." --CCP Rattati, Biomassed Episode 032
Dust514 // Podcast
www.biomassed.net
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Pokey Dravon
OSG Planetary Operations Covert Intervention
5393
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Posted - 2015.03.14 04:34:00 -
[4] - Quote
Tread Loudly 2 wrote:Pokey Dravon wrote:Tread Loudly 2 wrote:I would've much rather kept the pre-echo pg/cpu for the gunlogi... Then in turn bring the maddie up to par not a nerf/buff deal it's the way it should work...
RIP, shield tanks you are missed but not forgotten! Well if it makes you feel better, Rattati hinted at PG/CPU skills in some post before. I've always preferred armor tanks as they fit my play style but I still enjoyed facing Gunlogi's who thought they were Demi-Gods... But PG/CPU skills should be incorporated into the base HAV skill tree... As it's an 8x multiplier with no bonuses besides unlocking the higher tiered HAV's? Where is the continuity between suits and vehicles?
Yeah the whole multiplier things has me a little confused too, I made a thread talking about it and Rattati replied, seems he's set on the idea of it being x8 instead of x4 like a dropsuit.
"That little s**t Pokey..." --CCP Rattati, Biomassed Episode 032
Dust514 // Podcast
www.biomassed.net
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