Takahiro Kashuken
Red Star.
4171
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Posted - 2015.03.13 19:32:00 -
[1] - Quote
No
The bastion module is not a hardener, it is much much more, it also enhanced your offensive weapons and stops the majority of remote weapons too but at 1 big risk, you cannot move at all. For this to be applied to DUST then this hardener would have to offer 60% if not more to both shield and armor but if you are a gunlogi which cannot move and it gets down to armor you are screwed anyways because you have little armor and also your shield does not regen when you are getting hit so you are an easy target.
The hardener is the only thing which allows vehicles out of the redline, 1 will last 30seconds if you get hit by anything before you reach your target you either turn around or use your hardener and carry on but risk it being wasted by the time you get to where you need to go. Shield vehicles require 2 minimum due to poor regen which is not constant, armor vehicles can deal with 1 due to constant reps but the majority of AV is armor based.
Diversity? Well no because it is either HP or reps, if you do not have enough HP you will be taken out and if your reps are not good enough you will not survive. Again shield vehicles have terrible options in the low slots, armor doesn't suffer as much but due to both being gutted to the bone with HP values it is not wise to not fit on reps or HP. Variety in general is terrible due to not enough useful modules.
You should buff the shield hardener because it actually needs it, this entire patch has give a buff to armor and nerfed shield.
I think that the SL fixes like it not going around corners or firing while jumping about are acceptable limits on sandbox gameplay but CCP do not it seems yet pilots again have to deal with more nerfs which this idea is. Vehicles have been cut to the bone on modules/skills/turrets/hulls/skill bonuses etc This just compounds another problem on an already fragile playstyle which frankly has already been replaced by infantry and if removed tommorow i don't think anyone would notice it.
Disclaimer:
The above post is respectful, contains no ranting, contains no personal attacks, contains no trolling, contains no racism, contains no discrimination, contains no profanity, contains no spamming. This post is an opinion and is related to DUST514
CCP Rattati - "One giant vehicle nerf with more power to AV", you have got to be kidding...''
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Takahiro Kashuken
Red Star.
4185
|
Posted - 2015.03.13 23:26:00 -
[2] - Quote
Harpyja wrote:How about just add capacitors to vehicles? It will seriously fix so many problems and balance issues.
If you want to run three hardeners at once, great! But don't expect them to all last as long as they will consume three time as much capacitor. The current cooldown model is flawed because the duration of three hardeners is the same as the duration as a single hardener.
Seriously, I think it's time to transfer vehicles to the capacitor model. You can stack powerful modules in exchange for shorter active run times, or use "lesser" modules for smaller benefits over longer periods of time.
Until then have a look at this because capacitors will not be on PS3.
https://forums.dust514.com/default.aspx?g=posts&m=2675529#post2675529
Disclaimer:
The above post is respectful, contains no ranting, contains no personal attacks, contains no trolling, contains no racism, contains no discrimination, contains no profanity, contains no spamming. This post is an opinion and is related to DUST514
CCP Rattati - "One giant vehicle nerf with more power to AV", you have got to be kidding...''
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