Union118 wrote:I just want to play a fun game. Everyone keeps using proto. Maybe we need to make proto suits cost more isk.
Union, your thinking is quite sensible, and is ALREADY part of the game's design. It's just not as costly as it used to be.
Back when the game was first released, players were COMPLAINING about how costly the gear was. NO ONE except the truly gutsy ever took their proto-stuff out to the battleground---it was too easy to lose 800,000 ISK in one vehicle destruction+death.
Tal-Murak's comment is one I admire. Dust 514 has got to be the PINNACLE of high-difficulty shooter games. And there IS a really great satisfaction you get from learning how to succeed in a really tough game.
The biggest challenge you are facing is NOT the proto-player----it's the idea that you need to get the gold-gun to be invincible like the proto-player who killed you.
it's your actions against the proto player that need to change.
If you're a Newberry (newberry is not a insult term in this game,
hold your head up and wear the name proudly---many Vets in Dust are glad to have newberrys working with them)GǪ if you're a Newberry, DON'T keep trying to use hand-weapons to deal with proto-players. I know it's our impulse to find a cool weapon and go out to face the next enemy player one-on-one in a fair fight, because that's the way we've been conditioned to play our other fps games---fair-n-equal shootouts (so the players with the better guns and gear nearly always win).
In Dust (an EVE game), the devs hope you are learning how to fight opponents UNFAIRLY---never in a fair fight if you can avoid it. Dust deliberately makes EVERYONE vulnerable to an unfair fight.
On my way to an objective, if I spot an enemy in a suit better than mine, I'll skirt AROUND him, and continue to my destination. He's looking for people to shoot--I'm looking to outwit him and hack my objective.
If we WANT to kill a proto or HMG-fattie, the players I'm with will make sure 3 of us are shooting him at the same time--a GANG shoot that may cost one of us to die, but guarantees the proto's death.
NEVER a fair fight.
(Dust is the only game I know, where UNFAIR fights kill proto-carriers so quickly, that players complained about the cost of their proto suits.
)
Give yourself some time and practice, Union. It takes a while to shake off those old fps habits, and learn that combat in Dust (like EVE) is about not relying on proto guns, and not fearing them.
Those players who just unlocked proto gear in Dust without learning that fact, will eventually be easy for you to beat.