Thaddeus Reynolds
Facepunch Security
219
|
Posted - 2015.03.13 16:00:00 -
[1] - Quote
well...the SHAVs are bugged right now, known issue and they're working on it.
As far as the rest goes, shields cannot maintain a large enough buffer and not enough utility (partially because it seems that shield HAVs have a lower fitting cap, and practically require fitting mods to work...which would have been problematic in the least if the fitting mod changes had gone through)...additionally, shields have the issue that their only other way of recovering shields (besides passive regeneration which cannot have its rate modified) the shield booster requires so much PGU (Which cannot be reduced) that fitting would be impractical if they weren't as temperamental a module as they are.
overall the change I think was a positive one, as we now have the new player friendly base armor regen (which might need to be smaller imo) more slots to work with to enable us to make a larger verity of fits when we get new modules, and at least we saw the beginning of the reintroduction of combat utility modules.
Things that may need to happen in the near future:
Shield Hardeners probably didn't need the nerf to be as hard as it was to them, reduce fitting cost slightly
Shield Boosters need a major reduction in PG and/or a skill to reduce shield module PG usage before I could justify putting them on most HAV fittings
Damage Modifier Modules will need their boost potential looked at, given how many can be fit at a time
Gunnlogi/Gladius need a healthy fitting increase (So that the lows might one day be used for something)
Maddy/Marduk may need a very slight fitting increase (nothing nearly as major as the Gunnlogi/Gladius could use)
Railguns are in a touchy place, they can be very potenet, but require the use of a high-slot to make them so...they're not in a Caldari Railgun place right now, but they are closer to the "Main Gun" role that they have been trying to fill for HAVs...they'll need their old proposed damage numbers to do it now though imo
Utilities in the lows would also be nice, things like passive heat sinks/damage mods, the return of overdrives etc etc (which would help balance out the Gunnlogi/Gladius ability to use fitting mods, by giving them an opportunity cost...regulators are nice but they don't help you in the brawl, which is traditionally a Caldari thing to do)
Farther future is where I think we'll see the debate on weather to change shield/armor mechanics at all, and I know I'll be campaigning to change things to work more like they do on my starships myself....but it isn't something I expect to be pursued until after phase 3 of the whole vehicle initiative.
Khanid Logi and Tanker, sometimes AV Heavy or Sniper.
Vehicle Re-vamp Proposal
|