Takahiro Kashuken
Red Star.
4142
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Posted - 2015.03.13 13:57:00 -
[1] - Quote
Foundation Seldon wrote:
Fixes?
The obvious one is to nerf Armor Hardeners back down to 25%. Shields are inherently more fragile so it makes sense that they'd harden at a higher percentage because (weirdly enough) the Shield Tanks are more based around raw hit points and the Armor Tanks are more based in making use of their regen. This'll have a side effect of encouraging armor tankers to pick plates which, in turn, makes it so that their ability to close the gap between a person who has Rails less potent.
Another option is to take the much more challenging route of reconsidering the mechanics of Armor and Shield regen as a whole. This would include doing something to address the huge always on rep rates and fixing shield boosters. I hate to beat a dead horse here but looking back at the Chromosome/Pre-Uprising 1.7 paradigm (active armor and shield repair modules that weren't interruptable, very small always on shield regen, no base armor regen. Shields were regen. Armor was eHP) just for this particular issue may give some insights as to how to move forward.
Everything before the fixes part and after is spot on generally hence why i deleted it.
The problem is your fixes, you nerf armor hardeners back down to 25% and we end with what we had before the patch, a useless shield and armor tank with armor AV putting holes in it.
The way has always been buff the weaker side to be level with the other side that way you have 2 useful things instead of 2 useless things.
Also armor is now a passive rep which belongs to shield really and armor does it alot better where as chrome had it the otherway around and it still worked.
The way the mechanics are i do not see it changing, it seems the they are trying to repliate the infantry side of the game onto vehicles and currently armor is king it seems so why is it a suprise that armor is king again.
Disclaimer:
The above post is respectful, contains no ranting, contains no personal attacks, contains no trolling, contains no racism, contains no discrimination, contains no profanity, contains no spamming. This post is an opinion and is related to DUST514
CCP Rattati - "One giant vehicle nerf with more power to AV", you have got to be kidding...''
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Takahiro Kashuken
Red Star.
4143
|
Posted - 2015.03.13 14:15:00 -
[2] - Quote
Foundation Seldon wrote:Takahiro Kashuken wrote:
Everything before the fixes part and after is spot on generally hence why i deleted it.
The problem is your fixes, you nerf armor hardeners back down to 25% and we end with what we had before the patch, a useless shield and armor tank with armor AV putting holes in it.
The way has always been buff the weaker side to be level with the other side that way you have 2 useful things instead of 2 useless things.
Also armor is now a passive rep which belongs to shield really and armor does it alot better where as chrome had it the otherway around and it still worked.
The way the mechanics are i do not see it changing, it seems the they are trying to repliate the infantry side of the game onto vehicles and currently armor is king it seems so why is it a suprise that armor is king again.
Yeah the AV side of the equation definitely complicates things and it's even more tricky because I actually think Anti Armor AV is able to take on even the newly buffed Maddies without much issue. I know Rattati mentioned that he wanted to make AV omni damage (does same amount of damage to both armor and shields) as a way of uncomplicating AV. As a side effect Swarms and Forges (the main AV) would do inherently less damage to armor. So if Swarms lost 15% extra damage to armor at the same time as Tanks losing 15% from their hardeners then that'd be one solution to the AV equation. But then Swarms doing more damage to Shield Vehicles puts the Python in a weird position ...
AV hasn't changed with the new vehicles, it is still the same as it was.
If it goes omni damage then we are not in New Eden and it is a lazy way of balancing because armor would recieve quite a buff while shield gets another set of nerfs due to how much AV does armor damage.
DS wise armor gains and shield loses.
Again vehicles would need to have stats changed but this time shield would need more HP, infact both hulls could have the same amount of HP for shield and armor because omni damage just will do x amount of damage againt y hp number.
It would lead to why have 4 racial tanks? You don't gain an advantage against AV if you picked shield or armor since it is omin damage.
Disclaimer:
The above post is respectful, contains no ranting, contains no personal attacks, contains no trolling, contains no racism, contains no discrimination, contains no profanity, contains no spamming. This post is an opinion and is related to DUST514
CCP Rattati - "One giant vehicle nerf with more power to AV", you have got to be kidding...''
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