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![Takahiro Kashuken Takahiro Kashuken](https://web.ccpgamescdn.com/dust/img/character_creator/male_caldari_128.jpg)
Takahiro Kashuken
Red Star.
4138
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Posted - 2015.03.13 11:01:00 -
[1] - Quote
Kidding...
I wish i was, i wish i was.
But lets go through all the problems currently and some may get fixed.
Advanaced & Prototype are only in name, i do not get an extra slot per level like i do with dropsuits.
The new SHAV, it still has small turrets on it, bluedots can still jump in and the PG/CPU of the small turrets is still on the HAV so i cannot truly make a tank fit but even with the extra PG/CPU the shield SHAV suffers still and i find myself using resource modules again.
Normal 3people HAVs do work quite well but can still be destroyed by 1 AV player which is not balanced.
LAVs are a coffin. Caldari Sentinal has more HP than a Saga, even fitted up HP is too low for it to be any use.
The base HP of all the HAVs has been nerfed hard, trying to make fits without using extenders or plates is a bad idea basically and should not be done which means 1 of the slots is always taken up with an extender or plate unless you want to quickly die.
Shield vehicles now feel and seem alot weaker than armor vehicles. 3 hardener shield still exists but it kinda useless, 4/3 rep armor vehicles are neutralized with AV/AHMG super buff and such a low base HP starting point. Armor better than shield because of constant reps.
The railgun now overheats in 3 shots, that is another nerf and the heatsink only allows me to shoot till 5 shots, basically useless. Also for the past 3 years the railgun has been broken and will randomly overheat when you are not firing or just will not reload and this now affects small railguns too and after 3 years of it not being fixed frankly is a joke because you fixed the FG bugs within a week. Reload is way too long.
Missiles fire so slow that a target can move quick enough to avoid the incoming missiles, because of that damage is lower and by the time you reload they have repped back the damage, double the clip size or up the damage because for killing vehicles it has got worse.
Blaster still sucks, replacing accuracy with luck was always a bad idea and the small blaster turrets do not have inverted dispersion. Works well against vehicle though, it seems that i can hammer through a shield vehicle even if it has a hardener on which makes me think what? but ammo amount too low.
Half of the shield modules have gone up in resources it seems and so have all hardeners so effectively we have more PG/CPU but you just offset that againt modules by raising the PG/CPU cost so in fact we gain nothing over all but slots and not enough PG/CPU to put stuff in them. Punishes the shield vehicles.
Shield regulator module - High slot? I'm sure you mean low slot but that might ruin my fitting since i need low slots for resource modules.
Heat sink - It works, railgun doesn't gain as much as advantage as i thought it would, overheats on 3 shots HS on and it is 5. Better for blaster.
Dispersion module - Low slot and it sucks, basically doesn't work and didn't notice a difference when it was on or off.
AV nades - Lai dai will do 5.5k damage to a armor tank, give them 3 was a bad move since you nerfed the base HP stats for the HAV in general, the 3 nades are good enough to either outright kill you or put you close to death. Along with vehicle seeking mechanism they will never miss and always hit you because why aim.
AHMG - OP OP OP i really cannot say this enough, it has the power to chew through shields and regen, it has the power to chew through armor and do enough damage that 1 complex heavy armor repairer cannot rep armor back, that is 140ish a second and the AHMG is doing 150 at least. This is a weapon what fires bullets, fire a minigun at a Challenger tank and see how far that gets you but yet in this game tanks are made of cheese.
AV in general is still the same, swarms go around corners and through cover, FG does FG and the PLC is rarely used and a joke when you can do more damage with the AHMG/AV nade combo which will alpha a vehicle.
600k for a not prototype vehicle isn't that great a price, Surya/Sagaris cost 1.2mil a piece unfitted and still have more base HP and slot layout and that was an advanced HAV. My current fits are about 1mil to 1.2 mil and they do not feel it, they do feel that overall they are not worth the price tag and they do not feel like a tank half the time.
Training cost MP x4 to x8 for no bonus is a joke.
No changes in vehicle skills, by the way to get all vehicles and the vehicle skills to 5 (not including LAV at 0 and DS to level 3 for me) it took 61million SP. For 61million SP i basically seem to get nothing in the way of bonuses for the modules and vehicles, turrets are the only skills i benefit from mostly
Onto the good.
Armor hardeners are good.
Armor HAVs are back at the expense of shield vehicles.
Blaster turret is back for vehicle vs vehicle but missile and railgun has got worse.
Vehicle battles are back since everyone is testing them out, once that is over i feel that AV will take over since they have more options still because we gained the blaster but lost the railgun and missiles turrets.
Not sure if i missed anything out.
Disclaimer:
The above post is respectful, contains no ranting, contains no personal attacks, contains no trolling, contains no racism, contains no discrimination, contains no profanity, contains no spamming. This post is an opinion and is related to DUST514
CCP Rattati - "One giant vehicle nerf with more power to AV", you have got to be kidding...''
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![Takahiro Kashuken Takahiro Kashuken](https://web.ccpgamescdn.com/dust/img/character_creator/male_caldari_128.jpg)
Takahiro Kashuken
Red Star.
4171
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2015.03.13 18:07:00 -
[2] - Quote
Haerr wrote:I agree with almost everything in your post... +1
The complete lack of trolling is, how ever, jarring and not what I expect of the forums.
I am not allowed to troll
Almost is good enough, seems a few others also agree.
Disclaimer:
The above post is respectful, contains no ranting, contains no personal attacks, contains no trolling, contains no racism, contains no discrimination, contains no profanity, contains no spamming. This post is an opinion and is related to DUST514
CCP Rattati - "One giant vehicle nerf with more power to AV", you have got to be kidding...''
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![Takahiro Kashuken Takahiro Kashuken](https://web.ccpgamescdn.com/dust/img/character_creator/male_caldari_128.jpg)
Takahiro Kashuken
Red Star.
4185
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2015.03.13 23:23:00 -
[3] - Quote
Reinhard Manderfelt wrote:AV did not receive more options. We got one extra AV grenade. I've seen enough HAV's take one grenade to the front, and then they'll chicken off to their redline and let their Armour reps take over until they're ready to get back in. Because a barely Dead HAV is an HAV that got away and will come back within 60sec, after it somehow repaired 3K+ Armor and regained it's shields. Offcourse the Proto Nades will do a ton of damage. They're Proto for a reason, and we pay for that extra damage, just like how Tanks pay extra for their Ion Cannons and Neutron Blaster and whatnots.
The slight increase to PLC damage is a joke. It's not enough. If they'd kept the PLC at its previous damage, but increased the damage it did vs. Armour; it'd be a decent choice for AV, as well as keep it balanced for Infantry killing. (it already Instant kills anyone on a direct hit, so what's the problem?)
I also don't think you've ever been on the AV side enough. Swarmers going through cover? Never seen that happen ever. Mine occasionally even veer out of their path to strike random objects not even in their intended flight path.
I'll grant you the AHMG shooting at tanks is weird, but then again, if a blast of Plasma hits the side of your fancy Challenger tank, it'd vaporize the armor, along with everyone inside that tank. But that's not the case when it hits your HAV. So I'm not up to complaining about the AHMG and bringing real world arguments into it, because real-work AT weapons are designed to knock out Tanks in a single shot, but place this in a game, and AT would become OP, and nobody would use Tanks.
And a single Proto AV guy taking out an HAV is op, but a guy solo'ing an entire team in an HAV isn't OP? Sure, Proto v. Proto should be a fair contest, but I can't see why a fully Proto AV fit should have to waste 300-400K on AV fits just to kill a Militia HAV. A Proto Tank should, and will, stomp a Militia Tank, just like how a Proto Assault should, and most likely will stomp a Militia assault. That's the point of having tiers. Yet for Infantry AV vs. HAV's it's suddenly different, and they demand you require at least 3 people to knock out one tank.
It sucks the fun out of AV when you need buddies, instead of skill, to kill a tank. AV needs more variety (and Vehicles can't complain because you guys at least have a ton of modules to use in different setups), and decent counters to specific builds (such as full Active Module builds.). Then you'll get a semblance of balance, with interesting AV v. Armour battles, and requires both AV and Tankers to think outside the box to gain the upper hand. And then the most skilled player wins, and then, in true Internet fashion, one of the sides will receive a nerf because: "See signature"
3 proto AV nades deal at least 5k damage complete with a never miss seeking mechanism for those who are unable to hit a HAV which is the size of a house which requires superhuman reaction to activate things or move the right direct to get away then we have to worry about swarms following around corners and covers because a FG/PLC can actually miss.
At least it got something, but you want to talk about jokes what about the swarm launcher which is completely broken on every level which CCP refuses to fix, what about the recent nerfs to shield vehicles which leave them back in the redline, what about the railgun turret bugs which have existed for 3 years at least and havn't even been attempted to be fixed.
Havn't been on the AV side enough? I before i respec 61mil SP into vehicles has Proto FG with a Proto Sentinal Amarr with Prof 5 and reload 5 with Proto AV nades and Proto minmando with Proto swarms with reload and prof to 5. I have been on the AV side enough times to solo vehicles, to watch my swarms lock on through terrain, keep a lock on for a few seconds after i look away and fire upwards, watch my missiles bend around corners and go through cover and watch that red x pop up or get the vehicle kill.
Plasma doesn't exist and in this game you can OHK tanks so it already is here in a different form.
A single proto guy needs at a minimum around 5-10mil SP for a vehicle you can double it and taking out entire squads? Blaster had accuracy replaced with luck, missiles are useless and the railguns require perfect dead set aim where as your most popular AV weapon require 0 aim. Also proto AV maybe 100k but now 100k can solo a 1.2mil ISK tank even if it has 3people in it, i remember the days when AV didn't like it to be 3 vs 1 but now it is 3 in a vehicle to 1 they don't complain now.
We do not have proto tanks, they are more like basic ++ because we do not get an increase in slots and for 2.4mil SP we do not even get a skill bonus.
AV has more variety than vehicles, infantry have more variety in modules, AV has weapons which require 0 aim but yet does more damage than turrets which require a vehicle to use.
CCP Rattati - "One giant vehicle nerf with more power to AV", you have got to be kidding...''
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![Takahiro Kashuken Takahiro Kashuken](https://web.ccpgamescdn.com/dust/img/character_creator/male_caldari_128.jpg)
Takahiro Kashuken
Red Star.
4216
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2015.03.15 11:06:00 -
[4] - Quote
Reinhard Manderfelt wrote:@Takahiro: Quote:Plasma doesn't exist Either your fancy disclaimer lies about the trolling, or you are truly ignorant of this, but here: [url]http://en.wikipedia.org/wiki/Plasma_(physics)[/url] Pay specific attention to the part about Industrial uses. Note: Metal cutting. SCIENCE! ![Lol](https://forums.dust514.com/Images/Emoticons/ccp_lol.png) How does one OHK a Tank with a single weapon/ shot? (serious question) Not when it's on full health you don't. Even 6 Proto Mines don't cut that. Note that rushing a tank with 3 guys teaming it and killing it in a second isn't the same as a OHK. -->> More than one hit you see. ![Blink](https://forums.dust514.com/Images/Emoticons/ccp_blink.png)
LOGIC! - Are you really going to carry around a plasma torch in the middle of a battlefield trying to cut up vehicles?
Breach FG, JLAV and you can argue that 3 proto AV nades can also do it.
Disclaimer:
The above post is respectful, contains no ranting, contains no personal attacks, contains no trolling, contains no racism, contains no discrimination, contains no profanity, contains no spamming. This post is an opinion and is related to DUST514
CCP Rattati - "One giant vehicle nerf with more power to AV", you have got to be kidding...''
|
![Takahiro Kashuken Takahiro Kashuken](https://web.ccpgamescdn.com/dust/img/character_creator/male_caldari_128.jpg)
Takahiro Kashuken
Red Star.
4216
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2015.03.15 11:14:00 -
[5] - Quote
WeapondigitX V7 wrote:The SHAVs with turrets is a glitch
Only bad players get killed by 1 AV players (assuming its a 2-3 player tank)
needing at least 1 hp mod on tanks is working as intended, but allows players to use dmg mods or other mods if they want better glass cannons
if the clip size of large missiles is not enough to kill a tank even after a reload cause of the armor tanks reps/shield tanks shield reps then I suppose the clip size might need a increase.
the clip size of large blasters might need a increase if they cant kill 1 shield tank with 1 hardener. but dmg mods were meant to remedy that issue by increasing the dmg per clip and DPS.
If you are close enough for the AHMG to kill you then you should retreat to 60m or more distances. don't just stay there.
You seem to have your information containing a list of bugs and stats imbalances in one list. this creates a confusion for readers. it makes you seem to convey the point that tanks should be buffed because of glitches as well as stat imbalances.
Instead of conveying the point that tanks should be buffed because of imbalances only, while the glitches need to be fixed but don't justify stat buffs.
please try to next time to create 2 different lists, 1 listing imbalances, 1 listing glitchs, with both lists containing 2 separate intended points/overall message. it would create less confusion for readers.
Does not matter if the HAV is full of bad or good players, 1 to 1 AV always cries, but if it is 3 AV to 1 HAV pilot they cry but yet it is perfectly fine if it is 1 AV to a 3man HAV.
On my scout suit i can go full EWAR which is next to no HP, i could actually run a Surya with no plate if i wished because it was an advanced HAV it increased in PG/CPUSlots and base HP but then again we had better mods and useful skills.
How about you try out large missiles for yourself?
Trying fitting on a damage mod if you can with some of my fits i cannot unless it is basic which is terrible on a basic++ HAV, the blaster overall i expected to have more ammo in the clip but because of dispersion my shots go missing alot so really the extra ammo in the clip would be to make up for the luck mechanism.
AHMG will tear you apart and to say 'don't get close' well you have to when using a blaster and going towards the point.
Disclaimer:
The above post is respectful, contains no ranting, contains no personal attacks, contains no trolling, contains no racism, contains no discrimination, contains no profanity, contains no spamming. This post is an opinion and is related to DUST514
CCP Rattati - "One giant vehicle nerf with more power to AV", you have got to be kidding...''
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