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Baal Omniscient
Qualified Scrub
2196
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Posted - 2015.03.13 04:00:00 -
[1] - Quote
Maken Tosch wrote:Yet you don't seem to be complaining about heavies being able to do this... https://twitter.com/JadekMenaheim/status/576177982231957504You seem to single out the scouts over all other suits that can do the same thing. Imagine a forge gunner jumping so high to wreck a tank driver's day. Oh wait... you don't have to imagine. Just watch the video and see for yourself. Imagine commandos or assault suits doing the same thing. I'll just leave this here
Baal Omniscient wrote:FLAYLOCK Steve wrote:Baal Omniscient wrote:So we buffed scouts and alpha damage weapons/RE's by reducing everyone's backpedaling speed.... And then buff them again in the same patch with Myofibs, basically at least doubling their versatility... Not to mention flying cloakers will be at least 50% more irritating to shoot at , or even see, than regular ones.
I would just like to know why. Why is it that every patch has to come along with more amazing stuff for the one class that already has everything going in its favor short of EHP?
Just waiting for the day the devs say 'f' it and give scouts sentinel EHP and resistances, should be any day now....
Edit: Sorry, my bitter vet syndrome is acting up lately. Dude seriously? All it is a simple increase to jump height. Stop crying for real and skill into it. It's super fun trust in that, I'm only level 1 in that mod but still love it. And I hope you know that we scouts will be even more fragile. And it's not hard to counter the jump. Just aim where they will fall and fire Haven't even tried it yet, my internet has been down. Posting from my phone. As far as crying, it's hard to cry about something I haven't experienced, just basing my remarks off of all of them I've seen. Scroll through this thread alone and tell me this isn't a massive buff to scouts. Not only do they have every advantage short of EHP, they gain the largest boost from every module that effects the stats they are superior in since all of the modules that affect the stats they are superior in are % based. Since melee is useless unless you get close enough to use it, scouts have the best chance of benifiting from every part of this module. Think it through. I'm just tired of every buff being better for scouts than anyone else, it only ever leads to the need for more nerfs and those nerfs are almost always a long time coming. I really think it's time I left this game altogether, there's never going to be any kind of fun in this game for me if cheap BS keeps proliferating and everything CCP does just seems to keep encouraging it more with every patch. (-_- )
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Baal Omniscient
Qualified Scrub
2196
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Posted - 2015.03.13 04:05:00 -
[2] - Quote
Or, in short, since every module that effects a stat that scout suits have an advantage in are % based, every buff to % based modules is a bigger buff to scouts than everyone else.
Add in their hitbox and extra equipment slot, what is a scouts weakness apart from it's EHP? Because every other suit has several by comparison.
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Baal Omniscient
Qualified Scrub
2196
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Posted - 2015.03.13 04:11:00 -
[3] - Quote
One Eyed King wrote:@ Baal
How were EWAR circles and EWAR Medium Frame changes better for scouts?
How were Cloak dampening changes, Cloaked range changes, and Cloak delay changes better for scouts?
I think you need to recheck your history before making such ignorant statements. Ewar nerfs were not buffs to % based modules. Nor were medium frame changes. Nor were cloak changes.
Sorry if I missed a patch that had infantry changes that had buffs to % based modules that affect scout stats too and DIDN'T passively buff scouts, but I must have missed it
Edit: And before you play with my words to distract from my meaning again, as I specified earlier, this is about changes to % based modules that affect the suits performance, not the weapons or PG/CPU. EVERY % based module buff has a greater positive impact on scouts for one reason or another.
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Baal Omniscient
Qualified Scrub
2196
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Posted - 2015.03.13 04:22:00 -
[4] - Quote
Archduke Ferd1nand wrote:Baal Omniscient wrote:Or, in short, since every module that effects a stat that scout suits have an advantage in are % based, every buff to % based modules is a bigger buff to scouts than everyone else.
Add in their hitbox and extra equipment slot, what is a scouts weakness apart from it's EHP? Because every other suit has several by comparison. What fits are OP for scouts? Create one using proto fits so that we can see what you think is "OP". Scouts haven't been good in a while. If you think they are, its simply because you don't have enough situational awareness to realize that someones shooting you in the back, or play with your thumbs up your ass, and try to shoot them using your little toes. Scouts don't need situational awareness as they have it passively on radar. As well as better stats in every way possible short of EHP.
And if you knew a thing about this game you'd know numbers and fit layouts don't tell you a thing about what is going on in game. Ask CCP, Ratatti himself has realized this.
get gud scrub
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Baal Omniscient
Qualified Scrub
2196
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Posted - 2015.03.13 04:30:00 -
[5] - Quote
Archduke Ferd1nand wrote:HOLY PERFECTION wrote:Archduke Ferd1nand wrote:Baal Omniscient wrote:Or, in short, since every module that effects a stat that scout suits have an advantage in are % based, every buff to % based modules is a bigger buff to scouts than everyone else.
Add in their hitbox and extra equipment slot, what is a scouts weakness apart from it's EHP? Because every other suit has several by comparison. What fits are OP for scouts? Create one using proto fits so that we can see what you think is "OP". Scouts haven't been good in a while. If you think they are, its simply because you don't have enough situational awareness to realize that someones shooting you in the back, or play with your thumbs up your ass, and try to shoot them using your little toes. Dude, ive used scouts myself you one minded freak. Your so one sided you cannot see the truth. You're. I don't care if you've used scouts. Ive used Logis, and I say they're OP. They have better EQ than other classes, and every change is an indirect buff to equipment (needles do shields now, shield extenders got buffed. Armor plates got buffed, so armor repper is better. Sentinels got buffed, so remotes were needed to kill them, and thus hives got buffed. Uplinks got buffed by allowing you to carry more). Also, with their slot load out which is higher than scouts, they have literally everything but speed and dampening better. I too can cherry pick examples to support my ill founded claim. Buffs to a suit that has moderate stats all around and pretending to cherry pick examples of how it's OP isn't helping your cause, it's just hurting it by making you look completely juvenile. You might want to shut up and let an adult argue your case for you kid, because you are only doing more damage to it. And I mean that in the kindest way.
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Baal Omniscient
Qualified Scrub
2196
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Posted - 2015.03.13 04:33:00 -
[6] - Quote
Maken Tosch wrote:One thing to remember is that the scouts DON'T have any bonuses towards melee damage (no, the nova knife is not a melee weapon). The suits that stand to benefit the most seem to be the ones that do have bonuses to melee. I think one of the commando suits has this bonus. I don't remember, but definitely not the scouts. Also, it has been rather difficult to sneak up on people these days as a scout ever since the introduction of the concentric circles by CCP which heavily affected all EWAR scouts.
What I see here is players who are just taken by surprise with this recent change. Give it some time and eventually you'll start seeing players figuring out how to counter this new change. What this has done is added a new layer to matches where verticality is now a major factor.
The only scout suit which may stand to benefit from this would be the Amarr scout due to its bonuses towards stamina amount and regen. And since melee and jumping eats up stamina, the Amarr scout would have an advantage. But it has no bonus to melee. One of the heavy-frame suits do have bonus to melee. And a heavy is better off using it's EHP and HMG because it doesn't have the speed nor the stamina to make good use of its melee, and it's hit box while running at people doesn't help.
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Baal Omniscient
Qualified Scrub
2197
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Posted - 2015.03.13 06:32:00 -
[7] - Quote
Archduke Ferd1nand wrote:Baal Omniscient wrote:Archduke Ferd1nand wrote:Baal Omniscient wrote:Or, in short, since every module that effects a stat that scout suits have an advantage in are % based, every buff to % based modules is a bigger buff to scouts than everyone else.
Add in their hitbox and extra equipment slot, what is a scouts weakness apart from it's EHP? Because every other suit has several by comparison. What fits are OP for scouts? Create one using proto fits so that we can see what you think is "OP". Scouts haven't been good in a while. If you think they are, its simply because you don't have enough situational awareness to realize that someones shooting you in the back, or play with your thumbs up your ass, and try to shoot them using your little toes. Scouts don't need situational awareness as they have it passively on radar. As well as better stats in every way possible short of EHP. And if you knew a thing about this game you'd know numbers and fit layouts don't tell you a thing about what is going on in game. Ask CCP, Ratatti himself has realized this. get gud scrub 1. Detection EWAR on scouts has been severely nerfed. It is better in every way to have a Gal Logi instead for the following reasons: a. Range>Scout b. Precision>Scout c. HP>Scout d. See directionals, while scout can't e. Non-buggy perma scan 2. 5% better biotics and 15% better eWAR while having ~30% of the HP of an assault seems completely legit to me. Id definitely rather have a 15% better bonus to the buggiest system short of melee hit detection and 5% more mobility than 30% more HP. (that was sarcasm) 3. Very true. This statement is also a counter argument to your above claims, and therefore I shall let you nullify your own points before I point out that this is the exact reason that scouts were castrated in the first place. 1. Which is why you see Gallogis everywhere and scouts have disappeared.... Oh wait, that's right, the FoTM crowd still runs scouts 90% of the time. Hmmm..... Where's that Gallogi spam at anyway, should be here any second right?
2. ~30% of the HP or ~30% less HP? You said both and one is blatantly false. And having 30% less HP in exchange for half the hit box in a high latency tracking shooter is more than a fair trade-off.
3. There is a difference between supposing an advantage by looking at a suit and it's numbers on a website and verifiable facts seen in game over and over and the numbers that back that up.
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Baal Omniscient
Qualified Scrub
2197
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Posted - 2015.03.13 06:36:00 -
[8] - Quote
Adipem Nothi wrote:Scouts are OP? You couldn't be more wrong.
Scout performance has taken a dive over the past few months, and I'm willing to bet their kill / spawn efficiency reaches UP levels this build. Scouts are out. They've been out. There's never been a better time to run Assault.
PS: Scout passives are garbage compared to GalLogi 21db scans. If you want something for realsies OP to fuss about, this one's your best bet. Negligible risk, massive reward. Spammed in PC. Pubstomp staple. Call me when Gallogi slayers start to swarm the field in as great of numbers as we see scouts, even now after the 'castration'. Then I might agree.
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Baal Omniscient
Qualified Scrub
2197
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Posted - 2015.03.13 06:43:00 -
[9] - Quote
One Eyed King wrote:Baal Omniscient wrote:Or, in short, since every module that effects a stat that scout suits have an advantage in are % based, every buff to % based modules is a bigger buff to scouts than everyone else.
Add in their hitbox and extra equipment slot, what is a scouts weakness apart from it's EHP? Because every other suit has several by comparison. Because EHP is such a horrible stat to have... And I am sure that new BPO module they just gave out for the event is much more conducive for shotgun and knife success than the HMGs... Quit acting like a poor heavy victim, you guys have been OP for longer than even scouts. Its never been scouts at the top of the OP PC kill lists, heavies had top 2. Don't be the Spkr of heavies. Umm... I've... Wut? I use a heavy suit about as often as I Spkr tries to PLC snipe the enemy MCC from his red line. (Really HOPING that never happens anyway...)
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Baal Omniscient
Qualified Scrub
2197
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Posted - 2015.03.13 06:57:00 -
[10] - Quote
One Eyed King wrote:Baal Omniscient wrote:Adipem Nothi wrote:Scouts are OP? You couldn't be more wrong.
Scout performance has taken a dive over the past few months, and I'm willing to bet their kill / spawn efficiency reaches UP levels this build. Scouts are out. They've been out. There's never been a better time to run Assault.
PS: Scout passives are garbage compared to GalLogi 21db scans. If you want something for realsies OP to fuss about, this one's your best bet. Negligible risk, massive reward. Spammed in PC. Pubstomp staple. Call me when Gallogi slayers start to swarm the field in as great of numbers as we see scouts, even now after the 'castration'. Then I might agree. Right, because Gal Logi scans don't help their blind heavy team mates slay at all... But those 200 - 300 HP scouts that had to stack damps and be as blind as a 1500 HP heavy to cloak up and beat the scans, they are super OP because they are soooo hard to kill... Its almost like you play several months behind everyone else and don't see all the Assaults and Heavies on the maps. Helping teammates in a squad based game is bad? Ok... Was not aware of that.
The reason Ewar on scouts was went after in the first place was because it was just as easy to help allies as it was to slay as a lone wolf, and when given that option people will more often than not do so. If it becomes an issue with the Gallogi the same will happen to it. As it is, there's no hint if that happening.
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Baal Omniscient
Qualified Scrub
2197
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Posted - 2015.03.13 07:05:00 -
[11] - Quote
Also my only real point in this thread was that I'm sick of every buff to % based modules effecting scouts far more positively than every other suit because it just leads to more nerfs. The reason they do is because their base stats are all higher 'cept for HP.
You guys were the ones recoiling against a factual statement.
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Baal Omniscient
Qualified Scrub
2197
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Posted - 2015.03.13 07:07:00 -
[12] - Quote
Adipem Nothi wrote:Baal Omniscient wrote: The reason Ewar on scouts was went after in the first place was because it was just as easy to help allies as it was to slay as a lone wolf, and when given that option people will more often than not do so. If it becomes an issue with the Gallogi the same will happen to it. As it is, there's no hint if that happening.
Lol. The EWAR Scouts we deemed "OP" were no where near as effective as today's GalLogi's. And yet the flood of Gallogis has yet to arrive...
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