Derpty Derp
Dead Man's Game
919
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Posted - 2015.03.16 22:45:00 -
[1] - Quote
Sir Dukey wrote: 2.) Large Missiles need buff- they are bad at killing vehicles. They either need their 400 RoF back or 300 RoF with 16 Clip. Or 200 RoF with 20 Clip.
I'd like to suggest just removing that 4 second wait before reload happens, more missiles will allow you to down anything without reloading, where most other turrets (without mods) force you to wait for heat to cooldown at least once, against a fair tank.
Perhaps changing the ammo mod to allow more shots per reload, instead of more spare shots would work, but with a higher fitting cost, so it's in-line with the other turrets?
Sir Dukey wrote:3.) Armor Hardeners need a nerf. (5% would do) Armor tanks are back to 1.7 level with ridiculous rep rates and a 40% hardener on top of that.
I don't think the armour hardener does need a straight up 'nerf' but instead it needs to affect armour rep, either drops it by 20% per hardener fit, or just a straight 45% when hardener is active.
Sir Dukey wrote:4.) LAV's need more slots.
I think more PG and less CPU would do at first, currently can make a somewhat useful Saga-II by dumping an extender on it, but can only fit enhanced, adding an extra slot with no more PG would be useless, but adding both would allow me to put a booster or something else on it, which could make it a little too good.
Sir Dukey wrote:5.) All tanks need more CPU/ PG, with more slots comes more fitting problems. My proto Gunnlogi's low slots are full of proto fitting modules and I still cannot fit a full proto tank with proto gunner slots and proto filled high slots
No... I have made several beastly tank fits with the Gunnlogi and I don't even have all the available fitting cost reductions. This would be a flat out mistake.
Sir Dukey wrote:8.) Tanks per side on map needs to be looked at. 5 HAV's per side is too much Rattati.
5 v 1 tank is a pain (although can be entertaining if you have enough money to waste.) Limiting tanks per side means no more 5 v 5 tank fights, which although rare are actually really good fun, pure carnage. The issue is purely one of not enough people bringing vehicles on both sides, perhaps there's some way we can split the 'potential' vehicle users onto both teams, so there's less chance of this one sided vehicle match? |