SgtMajSquish MLBJ
Consolidated Dust
375
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Posted - 2015.03.13 04:01:00 -
[2] - Quote
CCP Rattati wrote:SgtMajSquish MLBJ wrote:wow, all time low, rattati. i can't believe this was even allowed. How can you justify moving players in more dimensions when you still cannot get your hit detection or netcode fixed. nice to see your priorities are about keeping the new players under the heels of vets Yes, why didn't we fix starter loadouts for new players or anything you raise the new guys a foot and the vets get three
What role does the shotgun have in team play? NONE. Remove it.
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SgtMajSquish MLBJ
Consolidated Dust
378
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Posted - 2015.03.14 05:08:00 -
[3] - Quote
Greiv Rabbah wrote:SgtMajSquish MLBJ wrote:CCP Rattati wrote:SgtMajSquish MLBJ wrote:wow, all time low, rattati. i can't believe this was even allowed. How can you justify moving players in more dimensions when you still cannot get your hit detection or netcode fixed. nice to see your priorities are about keeping the new players under the heels of vets Yes, why didn't we fix starter loadouts for new players or anything you raise the new guys a foot and the vets get three Vets are playing around with a toy that makes them easier to shoot bc theyre floating and easier to kill bc they take damage when they hit the ground... Problem? basic medium frames(used by new players) got revamped, cloaks at lower tiers got fitting adjustments(for new players) starter fits redone(for new players)... Im not feelin ya here. But from someone who doesn't understand how shotguns are viable in team play this isn't surprising. BTW gal assault has enough range to blap shields off incoming targets as allies chew them up, galmandos have enough power behind a shotty to make a sentinel think twice, and oh yeah that scout who's flanking the group your squad is up against. But yeah... No purpose in team play. Not to mention gal logis using it for self defense if their squadmates are getting dropped around them by some pesky scout, since who is most likely to detect them first? Fix your sig bro, shotguns are immensely valuable to gallente players and scouts alike Like i have already said if people would stop being lazy and read my posts, with the poor hit detection and netcode, you cannot hit them as their velocity leaving the ground is >= minscout with kincats. Right now we need less movement altogether so that the consoles and servers can keep up. But the devs would rather run around, flying through the air, shooting their pretty little officer PLC
What role does the shotgun have in team play? NONE. Remove it.
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