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        | Author | Thread Statistics | Show CCP posts - 0 post(s) | 
      
      
        |  Clone D
 Solo Zen
 
 1597
 
 
      | Posted - 2015.03.12 20:51:00 -
          [1] - Quote 
 This high slot module would slow the rate at which weapons heat up.
 
 STD -30% heat rate
 ADV -50% heat rate
 PRO -75% heat rate
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        |  abdullah muzaffar
 G0DS AM0NG MEN
 General Tso's Alliance
 
 456
 
 
      | Posted - 2015.03.12 21:09:00 -
          [2] - Quote 
 Really? 75%? You really like the carthum dont you...
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        |  Nocturnal Soul
 Primordial Threat
 
 5885
 
 
      | Posted - 2015.03.12 21:41:00 -
          [3] - Quote 
 Shiieet let me get my Scr then
 
 (Gê¬n+Ç-´)GèâGöüGÿån+ƒ.pâ+n+ín+ƒ.
LASERS BTCH!!!!!! The Incursions are back... and they're golden baby! | 
      
      
        |  True Adamance
 Praetoriani Classiarii Templares
 Praetoria Imperialis Excubitoris
 
 17613
 
 
      | Posted - 2015.03.12 22:24:00 -
          [4] - Quote 
 
 Clone D wrote:This high slot module would slow the rate at which weapons heat up.
 Example tiers
 
 STD -10% heat rate
 ADV -15% heat rate
 PRO -20% heat rate
 
 
 Low Slot Modules of course and tbh I'd be slighly more inclined to suggest
 
 STD 7.5%
 ADV 10%
 PRO 12.5%
 
 And before you come back at me with you bullshit "Hey True Heat Sinks don't go in the low slots......" They do and they should for the sake of EVE/DUST continuity. Armour cannot be allowed to have higher Raw EHP AND damage output. It should be a conscious choice for armour tankers to make use of their lows for damage modules preventing abuse of multiple damage modules and full racial tank.
 
 Raphael: I'm warning you. Do not leave me here. I will find you.  Castiel: Maybe one day. Today you're my little bitch | 
      
      
        |  Clone D
 Solo Zen
 
 1598
 
 
      | Posted - 2015.03.12 22:27:00 -
          [5] - Quote 
 
 True Adamance wrote:Clone D wrote:This high slot module would slow the rate at which weapons heat up.
 Example tiers
 
 STD -10% heat rate
 ADV -15% heat rate
 PRO -20% heat rate
 Low Slot Modules of course and tbh I'd be slighly more inclined to suggest  STD 7.5% ADV 10% PRO 12.5% 
 Why a low slot (of course)? The high slot suggests a trade off between damage mods and firing more via cooling modules.
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        |  True Adamance
 Praetoriani Classiarii Templares
 Praetoria Imperialis Excubitoris
 
 17613
 
 
      | Posted - 2015.03.12 22:35:00 -
          [6] - Quote 
 
 Clone D wrote:True Adamance wrote:Clone D wrote:This high slot module would slow the rate at which weapons heat up.
 Example tiers
 
 STD -10% heat rate
 ADV -15% heat rate
 PRO -20% heat rate
 Low Slot Modules of course and tbh I'd be slighly more inclined to suggest  STD 7.5% ADV 10% PRO 12.5% Why a low slot (of course)? The high slot suggests a trade off between damage mods and firing more via cooling modules. 
 Damage Modules should also be low slot modules. Technically all weapons functionality modules should be put in the lows. Why? Armour Tankers can them fit them at the cost of their racial tank, shield users can fit them without significantly compromising their racial tanks integrity but still overall decreased their fitting capacity.
 
 I'd suggest biotic modules need to be pressed into the high slots or hacking modules, most electronics stuff in EVE and propulsion is high slot based.
 
 
 
 Raphael: I'm warning you. Do not leave me here. I will find you.  Castiel: Maybe one day. Today you're my little bitch | 
      
      
        |  Clone D
 Solo Zen
 
 1599
 
 
      | Posted - 2015.03.12 22:46:00 -
          [7] - Quote 
 
 True Adamance wrote:Damage Modules should also be low slot modules. Technically all weapons functionality modules should be put in the lows. Why? Armour Tankers can them fit them at the cost of their racial tank, shield users can fit them without significantly compromising their racial tanks integrity but still overall decreased their fitting capacity.
 I'd suggest biotic modules need to be pressed into the high slots or hacking modules, most electronics stuff in EVE and propulsion is high slot based.
 
 
 
 I see. So you advocate moving damage mods to low, and then, hypothetically, cooling mods would also belong in low slots. I dig. My initial instinct was to force exclusivity between damage mods and cooling mods by making them the same slot type. In this way, some sort of balance could be achieved between more weapon damage and longer continuous fire. Your recommendation of placing both mods in low slots aligns with this approach.
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        |  True Adamance
 Praetoriani Classiarii Templares
 Praetoria Imperialis Excubitoris
 
 17614
 
 
      | Posted - 2015.03.12 22:50:00 -
          [8] - Quote 
 
 Clone D wrote:True Adamance wrote:Damage Modules should also be low slot modules. Technically all weapons functionality modules should be put in the lows. Why? Armour Tankers can them fit them at the cost of their racial tank, shield users can fit them without significantly compromising their racial tanks integrity but still overall decreased their fitting capacity.
 I'd suggest biotic modules need to be pressed into the high slots or hacking modules, most electronics stuff in EVE and propulsion is high slot based.
 
 
 I see. So you advocate moving damage mods to low, and then, hypothetically, cooling mods would also belong in low slots. I dig. My initial instinct was to force exclusivity between damage mods and cooling mods by making them the same slot type. In this way, some sort of balance could be achieved between more weapon damage and longer continuous fire. Your recommendation of placing both mods in low slots aligns with this approach. 
 More to the point it starts to knock some of the wind out of the High HP High Damage armour meta placing hopefully emphasis on shield tankers using damage modules more often and more efficiently to comply with their hit and run style (Minmatar) or focusing on pure shield eHP (Caldari) while Armour tankers have to consciously make the decision between their higher eHP or damage.
 
 No longer would you see Amarr Assaults with 3 complex damage modules and an ScR.
 
 Raphael: I'm warning you. Do not leave me here. I will find you.  Castiel: Maybe one day. Today you're my little bitch | 
      
      
        |  Cypher Nil
 Fireteam Tempest
 
 53
 
 
      | Posted - 2015.03.12 22:58:00 -
          [9] - Quote 
 
 Clone D wrote:This high slot module would slow the rate at which weapons heat up.
 Example tiers
 
 STD -10% heat rate
 ADV -15% heat rate
 PRO -20% heat rate
 
 With the forums recently arguing if the scrambler rifle is OP or not and you throw this on the flames??
 
 NO, just NO. overheating is a negative trait on a weapon to balance out its other strengths. if they put this in they also have to include modules to increase fire rate, reduce kick, extended clips and every other type of boost to the negative trait 's on every weapon.
 
 Just No, Bad Idea.
 
 Its ok, I'm a ninja | 
      
      
        |  Clone D
 Solo Zen
 
 1600
 
 
      | Posted - 2015.03.12 23:00:00 -
          [10] - Quote 
 
 Cypher Nil wrote:Clone D wrote:This high slot module would slow the rate at which weapons heat up.
 Example tiers
 
 STD -10% heat rate
 ADV -15% heat rate
 PRO -20% heat rate
 With the forums recently arguing if the scrambler rifle is OP or not and you throw this on the flames?? NO, just NO. overheating is a negative trait on a weapon to balance out its other strengths. if they put this in they also have to include modules to increase fire rate, reduce kick, extended clips and every other type of boost to the negative trait 's on every weapon. Just No, Bad Idea. 
 ^^^^^ Your suggested other mods would be cool too, allowing further degree of customization! I like where you're going.
 
 Once the scrambler has been tamed, I see no reason why using up a module slot to improve performance would be unacceptable.
 
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        |  True Adamance
 Praetoriani Classiarii Templares
 Praetoria Imperialis Excubitoris
 
 17614
 
 
      | Posted - 2015.03.12 23:03:00 -
          [11] - Quote 
 
 Cypher Nil wrote:Clone D wrote:This high slot module would slow the rate at which weapons heat up.
 Example tiers
 
 STD -10% heat rate
 ADV -15% heat rate
 PRO -20% heat rate
 With the forums recently arguing if the scrambler rifle is OP or not and you throw this on the flames?? NO, just NO. overheating is a negative trait on a weapon to balance out its other strengths. if they put this in they also have to include modules to increase fire rate, reduce kick, extended clips and every other type of boost to the negative trait 's on every weapon. Just No, Bad Idea. 
 It would only be a negative if the values were high and if they were used on the Amarr Assault however I feel if these were made low slot modules alongside damage modules the decision would have to be made to what you value more. Damage or Sustained fire.
 
 Now in this case it would benefit non Amarr Assault suits who use the Laser and the AScR
 
 While the Amarr Assault would benefit more from damage since it had the built in heat sinks anyway. I don't really think we'd see any change on that front.
 
 At the same time half of the reason the ScR is as efficient at killing as it is would be due to the Amarr Assault's suit bonus, and its capacity to fit 3 damage modules as well as a full racial tank. I fully believe by making the aforementioned modules lows you would see less damaging scrambler rifles.
 
 On its on the ScR is not an unbalanced gun, when equipped with multiple Damage Modifiers it becomes contestable as to whether it is or is not over powered.
 
 Raphael: I'm warning you. Do not leave me here. I will find you.  Castiel: Maybe one day. Today you're my little bitch | 
      
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