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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
17598
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Posted - 2015.03.12 01:43:00 -
[1] - Quote
Godin Thekiller wrote:MRBH1997 wrote:I use all 3 vehicles and handlin is fine, I agree though that collision damage I ridiculous a lot of the time to vehicles or the sheer force caused by AV on DS sometimes. So you think that the LAV's current handling, and the ****** turning mechanics of the HAV's are fine, especially when compared to other games? lol
Which games?
Raphael: I'm warning you. Do not leave me here. I will find you.
Castiel: Maybe one day. Today you're my little bitch
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
17600
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Posted - 2015.03.12 05:45:00 -
[2] - Quote
CCP Rattati wrote:I am interested in this as I feel HAV turn very slowly, and was wondering if I was doing it wrong somehow.
I would prefer myself to pivot much faster, but could sacrifice turret rotation if it's too powerful.
Second, I hate how slowly they accelerate, and turn slowly at full speed. It kind of feels right when nitroing, but then it's difficult to steer.
I understand that it's better on MKB but controller needs work, in my opinion.
But I also know this took months of tuning by my predecessors, so it's not something we can turn around on the spot.
I am happy to entertain tweaks like
increase this speed, decrease this speed etc. I'd suggest if you are going to make turning/tracking on the spot more receptive you could hold off on the acceleration boosts. Personally I am not a huge fan of the instant acceleration 0-Max speed in 1 second....the vehicles lack weight/mass if this is the case, especially the armour vehicles.
Raphael: I'm warning you. Do not leave me here. I will find you.
Castiel: Maybe one day. Today you're my little bitch
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
17601
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Posted - 2015.03.12 07:21:00 -
[3] - Quote
Pokey Dravon wrote:CCP Rattati wrote:I am interested in this as I feel HAV turn very slowly, and was wondering if I was doing it wrong somehow.
I would prefer myself to pivot much faster, but could sacrifice turret rotation if it's too powerful.
Second, I hate how slowly they accelerate, and turn slowly at full speed. It kind of feels right when nitroing, but then it's difficult to steer.
I understand that it's better on MKB but controller needs work, in my opinion.
But I also know this took months of tuning by my predecessors, so it's not something we can turn around on the spot.
I am happy to entertain tweaks like
increase this speed, decrease this speed etc. The primary issue with handling on a controller is that in order to turn, you have to rotate the control stick which in turn pulls back on the forward throttle, M&K doesn't suffer from this because acceleration and turning are separate control points. this is also why I use the control scheme for LAVs where throttle is on the shoulder buttons and rotation is entirely on the control sticks, it gives MUCH more control over the handling. Sadly that control scheme doesn't exist for HAVs. Sadly the means to fix this issue is likely outside the scope of what can actually happen. As for ramping up the handling...seems reasonable. One thing I would note is that I actually like that some HAVs handle better than other. For example it would make sense to me that a Minmatar HAV would turn faster with a tighter radius than an Amarrian tank. Basically saying, if you change them, don't make them all the same.
That's not necessarily true the faster your tank is driving forwards the less control you have over precise turning due to inertia.
Raphael: I'm warning you. Do not leave me here. I will find you.
Castiel: Maybe one day. Today you're my little bitch
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
17616
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Posted - 2015.03.12 23:49:00 -
[4] - Quote
Arkena Wyrnspire wrote:The main thing that keeps putting me off Gal tanks is the awkward starting.
The slow start is something I would argue that all tanks should have. These things are heavy, and while they have amazing power systems they are still using conventional means of drive. Accelerating in a super dense armoured vehicle should take a bit of time for your to get going, capping at say 3/4-4/5 of your total speed and taking a few more seconds to reach those upper limits.
It takes roughly 7 seconds for a modern tank to go from 0-20mph.
Raphael: I'm warning you. Do not leave me here. I will find you.
Castiel: Maybe one day. Today you're my little bitch
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
17618
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Posted - 2015.03.13 00:59:00 -
[5] - Quote
Godin Thekiller wrote:True Adamance wrote:Arkena Wyrnspire wrote:The main thing that keeps putting me off Gal tanks is the awkward starting. The slow start is something I would argue that all tanks should have. These things are heavy, and while they have amazing power systems they are still using conventional means of drive. Accelerating in a super dense armoured vehicle should take a bit of time for your to get going, capping at say 3/4-4/5 of your total speed and taking a few more seconds to reach those upper limits. It takes roughly 7 seconds for a modern tank to go from 0-20mph. Just to clarify: You are saying start moving at full throttle, it instead of hitting max speed hits around 75-80% speed, and then accelerates over time to full speed? Would it slow down similarly as well?
No I mean that we build up slowly initially, hit a threshold at about 75-80% of our total speed and continue to build on that speed longer we are accelerating...... as for deceleration.... well I'd like to see some kind of inertia if you attempt to decelerate from a high speed to a complete stop....less so if you are only travelling at a moderate speed.
Raphael: I'm warning you. Do not leave me here. I will find you.
Castiel: Maybe one day. Today you're my little bitch
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