Pokey Dravon
OSG Planetary Operations Covert Intervention
5369
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Posted - 2015.03.12 06:49:00 -
[1] - Quote
CCP Rattati wrote:I am interested in this as I feel HAV turn very slowly, and was wondering if I was doing it wrong somehow.
I would prefer myself to pivot much faster, but could sacrifice turret rotation if it's too powerful.
Second, I hate how slowly they accelerate, and turn slowly at full speed. It kind of feels right when nitroing, but then it's difficult to steer.
I understand that it's better on MKB but controller needs work, in my opinion.
But I also know this took months of tuning by my predecessors, so it's not something we can turn around on the spot.
I am happy to entertain tweaks like
increase this speed, decrease this speed etc.
The primary issue with handling on a controller is that in order to turn, you have to rotate the control stick which in turn pulls back on the forward throttle, M&K doesn't suffer from this because acceleration and turning are separate control points. this is also why I use the control scheme for LAVs where throttle is on the shoulder buttons and rotation is entirely on the control sticks, it gives MUCH more control over the handling. Sadly that control scheme doesn't exist for HAVs.
Sadly the means to fix this issue is likely outside the scope of what can actually happen.
As for ramping up the handling...seems reasonable. One thing I would note is that I actually like that some HAVs handle better than other. For example it would make sense to me that a Minmatar HAV would turn faster with a tighter radius than an Amarrian tank. Basically saying, if you change them, don't make them all the same.
"That little s**t Pokey..." --CCP Rattati, Biomassed Episode 032
Dust514 // Podcast
www.biomassed.net
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Pokey Dravon
OSG Planetary Operations Covert Intervention
5371
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Posted - 2015.03.12 07:29:00 -
[2] - Quote
True Adamance wrote: That's not necessarily true the faster your tank is driving forwards the less control you have over precise turning due to inertia.
Well in that particular case I was speaking more in terms of a dead stop. Even now Gallente HAVs turn considerably slower than Gunnlogis, though that may be a function of the turning radius as well.
"That little s**t Pokey..." --CCP Rattati, Biomassed Episode 032
Dust514 // Podcast
www.biomassed.net
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Pokey Dravon
OSG Planetary Operations Covert Intervention
5374
|
Posted - 2015.03.12 16:24:00 -
[3] - Quote
Godin Thekiller wrote:Pokey Dravon wrote:True Adamance wrote: That's not necessarily true the faster your tank is driving forwards the less control you have over precise turning due to inertia.
Well in that particular case I was speaking more in terms of a dead stop. Even now Gallente HAVs turn considerably slower than Gunnlogis, though that may be a function of the turning radius as well. And that should be opposite imo, seeing as Gal HAV's are more based in CQ
Sorta. You also have to consider that the Madrugar has a higher top speed and the fact that shield vehicles are supposed to be more hit and run, so they need to be a bit more agile in general, but thats up for debate.
"That little s**t Pokey..." --CCP Rattati, Biomassed Episode 032
Dust514 // Podcast
www.biomassed.net
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