Templar XIII
Vherokior Combat Logistics Minmatar Republic
84
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Posted - 2015.03.11 22:09:00 -
[1] - Quote
LUGMOS wrote:Why the ScR is OP is because it kills really fast with a very very decent range. It is too good up close for being a TAC rifle, ad why the TAC AR is not as good is because it cannot kill as fast, nor does it have a charge. The TAC AR has a decent limit on RoF, while the ScR does not have much in the way of that. The heat doesn't matter, as someone else said "the heat doesn't matter if everything dies within one overheat."
Iam shocked, Lugmos, but this, my friend was a straight-out lie, and I did not expect that from you. You should know, that the ScR as well as the Tac AR both have a Rate of Fire of exactly 600RPM. There is no decent limit to RoF, where the ScR does not have much in the way of that. It has, same as TacAR. Furthermore, both can be put to exact RoF extremes via Turbo controller, in case you were hinting at that so this too cannot and will not count as an argument.
Furthermore, charging up a shot costs time, time the ScR could have used for short quick shots instead, doing potentially more damage to the target granting the shots land. Instead it relies on a hit with one shot, not leaving much more room for shots and errors after, due to overheat & seize risk. Heat does matter, heat demands heat management, skill. A mechanism not needed for the TacAR. Many a ScR user died to mine ScR as I learned the arts and they did not.
If you do have the skill, lucky you. But others don't and have to be taken into account not to overly penalize them in addition to their suckyness. Believing your ability with a weapon should be the measure by which the average ScR user has to abide is nothing but cocky.
This is very disappointing, as I have not before seen you put your impartiality into so a questionable light. I do welcome every discussion regarding ScR, but please keep it objective. |
Templar XIII
Vherokior Combat Logistics Minmatar Republic
84
|
Posted - 2015.03.11 22:47:00 -
[2] - Quote
Cyrus Grevare wrote:To add another insight to the discussion, specifically about engagement ranges:
75m optimal, effective 96m for ScR 61m optimal, effective 90m for TacAr
Most can say eff range are pretty similar, but optimal range being more obscure, plays a far greater role on a weapon's efficiency. If you were to put both rifles @75m (ScR's optimal) the TacAr would perform at aproximately 69% efficiency.
The following calculated stats are given at that range (max skills):
Base vs Shields [ 98.67 ] vs [ 63.37 ] hp DPS vs Shields [ 987 ] vs [ 633.68 ] hp/s Base vs Armor [ 57.2 ] vs [ 45.08 ] hp DPS vs Armor [ 572 ] vs [ 450.84 ] hp/s
This is a really interesting argument. GåÆ optimal range differs for about 18%, effective range differs ~7%. GåÆ Different damage falloff curves may be suggested. GåÆ It may also be suggested that both weapons were intended to have different ranges to begin with and this is no coincidence. GåÆ additionally, the weapons general damage differs for about 3% in TacAR's favor.
These are all interesting facts, but I cannot in all honesty make out, where this serves as an argument for anything.
Please do not get me wrong, I do believe that this is something CCP should absolutely take a look at, but it does not open up any new avenues yet, as you do not seem to burden yourself with adding any postulates or demands to those numbers. So please allow me to help you out with that:
CCP Rattati, pray give us some feedback whether these odd numbers should make any sense.
[Please bear with me, Iam not native to this language.] |