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Jaran Vilktar
CORP SIX KING Smart Deploy
153
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Posted - 2015.03.11 00:21:00 -
[1] - Quote
DAAAA BEAST wrote:Onesimus Tarsus wrote:Call your doctor if you have an Amarr scout lasting more than 4 hours. You don't actually know how good this scout is . I hear people make fun of the amarr scout all the time but I honestly fail to see how it's such a bad scout. I've been a galscout for quite some time and my 3 favorite abilities of scouts are Stealth (dampening), Stamina/Stamina Regen and Speed Hacking and I don't understand why others think the amarr scout is so bad. It's got the exact same slot layout as the galscout but in exchange for some movement and sprint speed it's got considerably larger amounts of HP, Stamina and Stamina Regen and it's bonuses give it even more Stamina/Stamina Regen and the previously OP Scan Precision bonus that the calscout used to have. Sure, if another scout stacks 3 or so complex profile dampeners you won't be able to see them but then again they'll be made out of glass and the only thing that can scan them is a proto gal logi if they're uncloacked. If you wan't a speed hack fit stack complex codebreakers and you can hack as fast as a minmatar scout and if you stack dampeners you can be as invisible as a galscout but have larger hp pools and almost double the default stamina and stamina regen of a galscout. It's speed may enable certain suits to outrun it but there's no way in hell you'll outlast it. If an amarr scout is fixated on killing you, you won't be able to escape because even if you get some extra distance in sprint speed he'll keep chasing you and find you faster than your stamina can regenerate. I'm a gallente scout but imagining myself as a proto amarr scout instead of a galscout I could say with at least some certainty that whoever uses this suit doesn't just watch targets get away, you decide wether or not to let them get away. Text complete.
I can't believe I did it. 514 Logins
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Jaran Vilktar
CORP SIX KING Smart Deploy
153
|
Posted - 2015.03.11 00:31:00 -
[2] - Quote
One Eyed King wrote:Jaran Vilktar wrote:DAAAA BEAST wrote:Onesimus Tarsus wrote:Call your doctor if you have an Amarr scout lasting more than 4 hours. You don't actually know how good this scout is . I hear people make fun of the amarr scout all the time but I honestly fail to see how it's such a bad scout. I've been a galscout for quite some time and my 3 favorite abilities of scouts are Stealth (dampening), Stamina/Stamina Regen and Speed Hacking and I don't understand why others think the amarr scout is so bad. It's got the exact same slot layout as the galscout but in exchange for some movement and sprint speed it's got considerably larger amounts of HP, Stamina and Stamina Regen and it's bonuses give it even more Stamina/Stamina Regen and the previously OP Scan Precision bonus that the calscout used to have. Sure, if another scout stacks 3 or so complex profile dampeners you won't be able to see them but then again they'll be made out of glass and the only thing that can scan them is a proto gal logi if they're uncloacked. If you wan't a speed hack fit stack complex codebreakers and you can hack as fast as a minmatar scout and if you stack dampeners you can be as invisible as a galscout but have larger hp pools and almost double the default stamina and stamina regen of a galscout. It's speed may enable certain suits to outrun it but there's no way in hell you'll outlast it. If an amarr scout is fixated on killing you, you won't be able to escape because even if you get some extra distance in sprint speed he'll keep chasing you and find you faster than your stamina can regenerate. I'm a gallente scout but imagining myself as a proto amarr scout instead of a galscout I could say with at least some certainty that whoever uses this suit doesn't just watch targets get away, you decide wether or not to let them get away. Text complete. They are slower than a MinAss with less HP. If you want a tanky scout, a MinAss is a better option. At the same time, if you want to dampen, the Gal Scout can do it easier, and as a result provide more flexibility. Other suits can just do what the Amarr can do, only better. slower yes, but less HP? if you're referring to the extra high the minscout has over the amarr/gallente scout's that you're almost guarranteed to use for an extra shield extender than that's really nothing that one ferroscale/reactive plate can't match on the amarr... or is there something that I'm missing? I'm a galscout after all, I'm only saying what I think of the amarr scout without actually having access to the suit.
I can't believe I did it. 514 Logins
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Jaran Vilktar
CORP SIX KING Smart Deploy
153
|
Posted - 2015.03.11 01:19:00 -
[3] - Quote
Nocturnal Soul wrote:Alright I'll write it again
The reason why the Amarr scout is a terrible scout is because it's slower than a Matar assault, the regain bonus you spent 2+ million sp to max the minmatar scout spent 0 sp for 60+ stamina regain. I don't know about you but no other scout does another scouts role or suit with the exception of the Caldari/Gallente assaults.
Your precision bonus is absolute trash because of the ewar range changes, logistics now dominate the role especially the Gallente logistics with its scanner bonus which it only looses one equipment slot for not even sacrificing high slots. When have you ever heard of an FC needing an Ak.0 scout for PC?
Two to three of your low slots will be dedicated to profile damps if you don't want to be seen at all. Leaving you with one low slot for a kin cat or a ferro. Your high slots will be filled with a Precision enhancers. Leaving you with little buffer before any weapon sneezes you out of existence.
All in all your just a sub par light assault that fails at everything your suppose to be good at and the only reasons people spec into you is for the max stamina pool and pubs.
This is not a PC worthy suit. Thank's for taking the time to explain that... but then again I base most of my impressions on suits depending on how they perform on pubs rather than PC because for me PC is equivalent to lag and frustration and frankly from what I can gather from the PC's I've been a part of all fittings come down to is: Tank + Logi Rep, Speed Stack with High Alpha Weaponry or Dampener stacking if the enemy team has a proto gal logi... I'll gladly take PC into consideration when judging a suits usefulness when PC is sufficiently stable (lag free or minimum lag) and meaningfull beyond hoarding districts to generate clones and get large ISK payouts in the case of a victory.
I can't believe I did it. 514 Logins
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Jaran Vilktar
CORP SIX KING Smart Deploy
153
|
Posted - 2015.03.11 01:31:00 -
[4] - Quote
Jaran Vilktar wrote:One Eyed King wrote:Jaran Vilktar wrote:DAAAA BEAST wrote:Onesimus Tarsus wrote:Call your doctor if you have an Amarr scout lasting more than 4 hours. You don't actually know how good this scout is . I hear people make fun of the amarr scout all the time but I honestly fail to see how it's such a bad scout. I've been a galscout for quite some time and my 3 favorite abilities of scouts are Stealth (dampening), Stamina/Stamina Regen and Speed Hacking and I don't understand why others think the amarr scout is so bad. It's got the exact same slot layout as the galscout but in exchange for some movement and sprint speed it's got considerably larger amounts of HP, Stamina and Stamina Regen and it's bonuses give it even more Stamina/Stamina Regen and the previously OP Scan Precision bonus that the calscout used to have. Sure, if another scout stacks 3 or so complex profile dampeners you won't be able to see them but then again they'll be made out of glass and the only thing that can scan them is a proto gal logi if they're uncloacked. If you wan't a speed hack fit stack complex codebreakers and you can hack as fast as a minmatar scout and if you stack dampeners you can be as invisible as a galscout but have larger hp pools and almost double the default stamina and stamina regen of a galscout. It's speed may enable certain suits to outrun it but there's no way in hell you'll outlast it. If an amarr scout is fixated on killing you, you won't be able to escape because even if you get some extra distance in sprint speed he'll keep chasing you and find you faster than your stamina can regenerate. I'm a gallente scout but imagining myself as a proto amarr scout instead of a galscout I could say with at least some certainty that whoever uses this suit doesn't just watch targets get away, you decide wether or not to let them get away. Text complete. They are slower than a MinAss with less HP. If you want a tanky scout, a MinAss is a better option. At the same time, if you want to dampen, the Gal Scout can do it easier, and as a result provide more flexibility. Other suits can just do what the Amarr can do, only better. slower yes, but less HP? if you're referring to the extra high the minscout has over the amarr/gallente scout's that you're almost guarranteed to use for an extra shield extender than that's really nothing that one ferroscale/reactive plate can't match on the amarr... or is there something that I'm missing? I'm a galscout after all, I'm only saying what I think of the amarr scout without actually having access to the suit. I screwed up somehow during posting my reply... too lazy to type it all again. Anyways sorry for missreading as I thought that you were comparing two scout suits rather than a scout to an assault.
I can't believe I did it. 514 Logins
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Jaran Vilktar
CORP SIX KING Smart Deploy
153
|
Posted - 2015.03.11 01:36:00 -
[5] - Quote
Squagga wrote:Just let me know when you're on, and I'll take one of you! I just need your phone number ... and the last four digits on your credit card .. Sounds reasonable... what could possibly go wrong.
I can't believe I did it. 514 Logins
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