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Squagga
The State Protectorate
392
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Posted - 2015.03.10 18:07:00 -
[31] - Quote
Uhh I guess I don't know what it's like, to be a noob in this game? I mean, some of us all advanced in this game together and now here we are. But for me these kinds of things are exciting, to constantly have something to look forwards to. To constantly be bulding your load out and reaching for your next skillbook. Maybe even a particular "enemy" in mind while you're doing this. I'll even go as far as to admit, during Skirmish 1.0 I remember standing on the battlefield and going through the books, and looking at a book thinking "I don't know what that book is, but it sounds like something I would want" haha. It's all part of the learning curve.
Reloading, the silent killer.
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Cypher Nil
Fireteam Tempest
34
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Posted - 2015.03.10 18:10:00 -
[32] - Quote
easily? in a word.
no
Its ok, I'm a ninja
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Mortishai Belmont
G.L.O.R.Y General Tso's Alliance
597
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Posted - 2015.03.10 18:43:00 -
[33] - Quote
I think those guys you always see leave battle when they are faced against some good players, should have isk and sp deducted for their cowardice and their k/d drop a point :)
This of course causes the team to go wildly imbalanced when the 10k/d guy leaves and a .30 guy comes in to take his place.
Instant redline ~(._.~)
The new C.EO. of G.L.O.R.Y,
I'm that Heavy you warn your team about <3
-Heavy/Commando/Logi/Assault/Scout-
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Mejt0
Dead Man's Game RUST415
998
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Posted - 2015.03.10 20:35:00 -
[34] - Quote
Current TTK between vets and newbs is imbalanced. Overall gear is giving too much of an adventage.
Caldari Hero
Loyal To The State
Mejt0 Sale List
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Summa Militum
Hidd3n Dragon
236
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Posted - 2015.03.10 20:51:00 -
[35] - Quote
CeeJ Mantis wrote:I have been thinking about this game, and one thing about it is that it is possible to have insanely high K/D for a shooter. No other shooters I've seen allow someone to have a lifetime K/D in the double digits because they have better matchmaking, and tend to put players on more equal footing (similar HP/damage/access to nice things). Also, seeing the forum QQ about how everyone hates swarms because they are "too easy" got me thinking.
My impression based on forum QQ, and the hatemail I get from angry people in proto, is that people feel that when someone kills them with "lesser" tactics/SP investment/isk, then it is "unfair". That when you invest into these things, people shouldn't kill you without similar investment. People complain that they loose proto to cheap tricks, or that their big vehicle should require similar isk investment to take down. As the current player base and matchmaking can't only put vets with vets, and noobs with noobs, they will face each other regularly. So I ask you all this:
1. Should a new player who has played for a week (who has decent aim and doesn't make poor decisions) be able to EASILY kill a vet who has substantially more SP/gametime?
2. If yes, how much of an advantage in general combat should the vet have assuming equal shooting skill (but not equal equipment)?
3. Is the gap between new players and veteran players too high to make the game fun and fair for everyone?
Discuss.
I say if a noob kills a vet then so be it. Good for the noob and I hope they keep up the good work.
As for how much of an advantage a vet has over a noob depends, I would say primarily, on what tier dropsuit the vet is using and if the vet is running with a squad.
I say the gap between people with a crap load of ISK and those who have to endure careful financial planning with their ISK is what makes this game unfair; whether you're a noob or a vet. Some people are able to run proto 100% of the time which can seriously frustrate a noob. When I first started playing this game I didn't go for kills, I went for assists. I on the other hand am only able to run proto about 20% of the time. To make this game more fair for everyone ISK payouts need to be higher especially for the top 3 people in the match on the winning team. |
One Eyed King
Nos Nothi
8359
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Posted - 2015.03.10 21:06:00 -
[36] - Quote
High TTK isn't the sole issue.
If Std and Proto weapons were balanced differently, then a high skill player could do well against a vet of lower skill with a higher TTK.
A big problem is the amount of advantage SP, and having a veteran's SP grants you.
Suddenly, instead of having access to one weapon type, and basically one outfit, vets have the ability to create many different fits, with different weapons, modules, and even suit types and can adapt to whatever situations come at them.
Noobs have zero such ability, and have even less than that until they are able to max cores and come up with even one viable outfit.
CCP has continually encouraged this by making as many items as possible much better at Proto tiers to encourage proto use. While the goal was understandable, I think they should have waited until there was a better NPE or a "High Sec" area for new players to develop in before making such drastic changes.
That all being said, new players should have the capacity to kill vets in a way that they don't currently have, but there should still be some benefits to being a veteran.
Former CEO of the Land of the BIind.
Any double entendre is unintended I assure you.
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Shamarskii Simon
The Hundred Acre Hood RISE of LEGION
167
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Posted - 2015.03.10 23:29:00 -
[37] - Quote
Onesimus Tarsus wrote:Imagine being matched up based on your lethality.
Then i'll be matched up with all the C2N14's....
That's a terrible joke... Tryna be cool likethe rest
Entering the void and becoming wind.
Message for 1v1 air to air
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Hansei Kaizen
The Jackson Five
351
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Posted - 2015.03.12 19:42:00 -
[38] - Quote
I think the cumulative bonuses that vets get should be at least halved.
It's okay to give players something nice to work to, but the bonuses just stack and stack and stack to high heaven atm. Versatility, flexibility, counterplay, dozens of percentags points on damage, hp, all thinkable numbers really. It`s just too much.
I think the average KDR of a vet versus a noob should be 3-5 to 1. Not 70, not 25, not even 10 to 1. I don't blame any noob who goes KDR 0.1 repeatedly and just quits (and is expected to do that for MONTHS). Thats frustrating.
The answer to your complaint is PvE. Always.
NPE status: (Gò»°Gûí°n+ëGò»n+¦ Gö+GöüGö+
Casual solo
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