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LOOKMOM NOHANDS
Warpoint Sharx
127
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Posted - 2015.03.09 00:03:00 -
[1] - Quote
OP
Militia HMG Militia Assault Rail Rifle (only at proper range) Militia Combat Rifle
UP Militia Scrambler Rifle Militia Assault Rifle
Why has the ScR been designed in such a way that it only becomes useful after a fairly significant SP investment and then after some more investment it becomes OP? |
Fizzer XCIV
Tal-Romon Legion Amarr Empire
2532
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Posted - 2015.03.09 00:06:00 -
[2] - Quote
Laser Rifle should be put in the OP list.
Militia Laser is better than the ELM-7.
Only the Viziam and Officer variants are better...
Home at Last <3
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Forced Death
Corrosive Synergy RISE of LEGION
86
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Posted - 2015.03.09 00:07:00 -
[3] - Quote
Fizzer XCIV wrote:Laser Rifle should be put in the OP list.
Militia Laser is better than the ELM-7.
Only the Viziam and Officer variants are better... Militia shotgun should be added to OP list
TritusX
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LUGMOS
Corrosive Synergy RISE of LEGION
2591
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Posted - 2015.03.09 00:07:00 -
[4] - Quote
Fizzer XCIV wrote:Laser Rifle should be put in the OP list.
Militia Laser is better than the ELM-7.
Only the Viziam and Officer variants are better... Is it a stat difference or why?
Official QuafeGäó Advocate
Anti-FoTM Prof. V
Forum Scavenger Prof. V
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LOOKMOM NOHANDS
Warpoint Sharx
127
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Posted - 2015.03.09 00:11:00 -
[5] - Quote
I almost added the shotgun but I was taking into account the skill level needed to get in close on someone to make it work. The MLT shotgun requires you get closer than any other shotgun.
To be honest I did not test the laser rifle as in depth as other weapons. I did not list it because I feel like the time it takes a MLT laser to kill most suits requires a pretty good amount of skill to track someone that long.
All of this testing was done on an alt with 10 million lifetime SP and 100% of it being unallocated. |
Fizzer XCIV
Tal-Romon Legion Amarr Empire
2532
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Posted - 2015.03.09 00:24:00 -
[6] - Quote
LUGMOS wrote:Fizzer XCIV wrote:Laser Rifle should be put in the OP list.
Militia Laser is better than the ELM-7.
Only the Viziam and Officer variants are better... Is it a stat difference or why?
MLT Laser has an 80 round mag... Amassault overheats lasers at 80 rounds.
Home at Last <3
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xavier zor
0uter.Heaven
721
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Posted - 2015.03.09 00:29:00 -
[7] - Quote
LOOKMOM NOHANDS wrote:OP
Militia HMG Militia Shotgun
UP Militia Scrambler Rifle Militia Nova Knives
Why has the ScR been designed in such a way that it only becomes useful after a fairly significant SP investment and then after some more investment it becomes OP?
FTFY
retired
lurking
replying
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Shinobi MumyoSakanagare ZaShigurui
Onikanabo Brigade Caldari State
1826
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Posted - 2015.03.09 00:36:00 -
[8] - Quote
What makes the militia HMG OP .?. the fact that it's an HMG ???
That thing overheats like no body's business and you will not win a one on one unless you have SP's invested , I would have respected if you added on the BP because it has a shortened clip but it's headshot multiplier makes that gun just OP in the right hands .
Militia HMG is garbage .
It's not like the CR , RR or BP where you can have zero invested and still win gunfights , you have to have the HMG at least PRO 2 for it to be any good .
You must not have ever experienced a maxed out HMG to call the militia OP , even with investments ... it just becomes below ADV and that's where it belongs .
You people need to stop with the heavy hate .
#STOPTHEHEAVYHATE
Doubts are like flies and should be treated as such and crushed .
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LOOKMOM NOHANDS
Warpoint Sharx
128
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Posted - 2015.03.09 00:45:00 -
[9] - Quote
Shinobi MumyoSakanagare ZaShigurui wrote:What makes the militia HMG OP .?. the fact that it's an HMG ???
That thing overheats like no body's business and you will not win a one on one unless you have SP's invested , I would have respected if you added on the BP because it has a shortened clip but it's headshot multiplier makes that gun just OP in the right hands .
Militia HMG is garbage .
It's not like the CR , RR or BP where you can have zero invested and still win gunfights , you have to have the HMG at least PRO 2 for it to be any good .
You must not have ever experienced a maxed out HMG to call the militia OP , even with investments ... it just becomes below ADV and that's where it belongs .
You people need to stop with the heavy hate .
#STOPTHEHEAVYHATE
What made me put it on the OP list is the fact that I was able to consistently win fights with it. I suppose my practice at managing the heat build up on a HMG may have distorted my view as I only over heated a couple of times.
As for the BP, you will notice that I did not list any side arms. This is because I only tested primary weapons. I did this because my next tests involve the mixing of WB damage and damage mods to see which primary weapons gain the most benefit.
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Fizzer XCIV
Tal-Romon Legion Amarr Empire
2532
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Posted - 2015.03.09 00:46:00 -
[10] - Quote
xavier zor wrote:LOOKMOM NOHANDS wrote:OP
Militia HMG Militia Shotgun
UP Militia Scrambler Rifle Militia Nova Knives
Why has the ScR been designed in such a way that it only becomes useful after a fairly significant SP investment and then after some more investment it becomes OP? FTFY MLT ARR is OP. It has no charge time.
Home at Last <3
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Shamarskii Simon
The Hundred Acre Hood RISE of LEGION
161
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Posted - 2015.03.09 00:47:00 -
[11] - Quote
Militia BP, Swarms. The reload bonus doesn't affect militia RR by what I've experienced so...
Bolt pistol: crazy damage... I want the old bolt back... Swarms: sure it's not as effective but... It's on a free suit, and with all swarms firing 4 missiles people will assume proto. People tend to proto militia that suit anyways... ~30k disposable AV. So... It's just the suit ;D
Entering the void and becoming wind.
Message for 1v1 air to air
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LOOKMOM NOHANDS
Warpoint Sharx
128
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Posted - 2015.03.09 00:50:00 -
[12] - Quote
Fizzer XCIV wrote:xavier zor wrote:LOOKMOM NOHANDS wrote:OP
Militia HMG Militia Shotgun
UP Militia Scrambler Rifle Militia Nova Knives
Why has the ScR been designed in such a way that it only becomes useful after a fairly significant SP investment and then after some more investment it becomes OP? FTFY MLT ARR is OP. It has no charge time.
I debated on the MLT ARR and had to test it a bit more in depth. When using it at range its damage + no charge time + aim assist make it crazy. |
Green Living
Gallente Gay Swag Club
1408
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Posted - 2015.03.09 00:53:00 -
[13] - Quote
Op: Militia Bolt Pistol. That thing wrecks, even unskilled. First thing I buy on all alts. |
LOOKMOM NOHANDS
Warpoint Sharx
128
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Posted - 2015.03.09 00:55:00 -
[14] - Quote
Green Living wrote:Op: Militia Bolt Pistol. That thing wrecks, even unskilled. First thing I buy on all alts.
There seems to be quite the consensus on this being the case. I suppose I will have to do some similar testing on sidearms to really see what that whole situation looks like. |
Mejt0
Dead Man's Game RUST415
969
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Posted - 2015.03.09 00:59:00 -
[15] - Quote
[militia] Bolt Pistol - OP. You'll 1-3 shoot every frontline suit within 60m range. You can face proto dudes using BP. And you only need to land 1 HS to destroy 675 armor.
Caldari Hero
Loyal To The State
Mejt0 Sale List
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KEROSIINI-TERO
The Rainbow Effect
1834
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Posted - 2015.03.09 01:06:00 -
[16] - Quote
Hey hey hey!
UP List: Swarm Launcher (useless)
OP List: Forge Gun (for it's anti-infantry properties!)
Looking at both sides of the coin.
Even Aurum one.
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sir RAVEN WING
Corrosive Synergy RISE of LEGION
3155
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Posted - 2015.03.09 02:13:00 -
[17] - Quote
LOOKMOM NOHANDS wrote:OP
Militia HMG Militia Assault Rail Rifle (only at proper range) Militia Combat Rifle
UP Militia Scrambler Rifle Militia Assault Rifle
Why has the ScR been designed in such a way that it only becomes useful after a fairly significant SP investment and then after some more investment it becomes OP? I'm going to guess you run armour tank and see a lot of armour tankers.
My proto assault gets destroyed by MLT ARs. Same with ScR.
CR and HMG still OP no matter what...
ARR isn't to me. Just shrug off those bullets.
To anger a calm man like me is a near impossible task...
...One that only DUST 514 has accomplished
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Henrietta Unknown
Corrosive Synergy RISE of LEGION
867
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Posted - 2015.03.09 02:14:00 -
[18] - Quote
Testing in Academy Battles. Keep in mind this is in correspondence to MLT tiered gear. OP: MLT HMG (Instant melt) MLT ARR (give the .01 sec spool delay to PRO, not MLT!) MLT CR (melts all suits in under 3 seconds) MLT Scr (massive damage to shield suits, balanced by weakness to armor suits and overheat)
The AR is only lethal as a finisher or to ambush. Ineffective in most other scenarios.
Please buff my Magsex. It doesn't hit hard enough...
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LOOKMOM NOHANDS
Warpoint Sharx
130
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Posted - 2015.03.09 02:23:00 -
[19] - Quote
Henrietta Unknown wrote:Testing in Academy Battles. Keep in mind this is in correspondence to MLT tiered gear. OP: MLT HMG (Instant melt) MLT ARR (give the .01 sec spool delay to PRO, not MLT!) MLT CR (melts all suits in under 3 seconds) MLT Scr (massive damage to shield suits, balanced by weakness to armor suits and overheat)
The AR is only lethal as a finisher or to ambush. Ineffective in most other scenarios.
I disagree on the ScR. With zero skill in the weapon to increase cooldown and zero skill in Amarr Assault to reduce heat build up it is by far the most difficult weapon to get a kill with. I think its great where it is on skills I just think that it should be more friendly to newbies on the front end. |
LOOKMOM NOHANDS
Warpoint Sharx
130
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Posted - 2015.03.09 02:26:00 -
[20] - Quote
sir RAVEN WING wrote:LOOKMOM NOHANDS wrote:OP
Militia HMG Militia Assault Rail Rifle (only at proper range) Militia Combat Rifle
UP Militia Scrambler Rifle Militia Assault Rifle
Why has the ScR been designed in such a way that it only becomes useful after a fairly significant SP investment and then after some more investment it becomes OP? I'm going to guess you run armour tank and see a lot of armour tankers. My proto assault gets destroyed by MLT ARs. Same with ScR. CR and HMG still OP no matter what... ARR isn't to me. Just shrug off those bullets.
I tested using MLT Cal Heavy, MLT Amarr Heavy, MLT Cal Assault, and MLT Amarr assault. With no core skills and only MLT mods i saw almost no difference in my insta deaths. |
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LOOKMOM NOHANDS
Warpoint Sharx
130
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Posted - 2015.03.09 02:28:00 -
[21] - Quote
I found that the best overall combo for a newb with no skill invested is Amarr with a rail rifle while staying at range. I reserved saying this as it is definitely affected by my play style that I have already developed. |
Maiden selena MORTIMOR
Amarr Templars Amarr Empire
333
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Posted - 2015.03.09 02:39:00 -
[22] - Quote
Fizzer XCIV wrote:LUGMOS wrote:Fizzer XCIV wrote:Laser Rifle should be put in the OP list.
Militia Laser is better than the ELM-7.
Only the Viziam and Officer variants are better... Is it a stat difference or why? MLT Laser has an 80 round mag... Amassault overheats lasers at 80 rounds. That and the normal mag size for LRs is uselessly big, to the point of being detrimental. Its better to overheat and reload automatically.. Which is why I recommend it for lr practice to anyone who asks me
no im not a mortedeamor alt..im her slave
When my master is banned I represent her wishes and that of the Mortimor famil
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Henrietta Unknown
Corrosive Synergy RISE of LEGION
867
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Posted - 2015.03.09 03:21:00 -
[23] - Quote
LOOKMOM NOHANDS wrote:Henrietta Unknown wrote:Testing in Academy Battles. Keep in mind this is in correspondence to MLT tiered gear. OP: MLT HMG (Instant melt) MLT ARR (give the .01 sec spool delay to PRO, not MLT!) MLT CR (melts all suits in under 3 seconds) MLT Scr (massive damage to shield suits, balanced by weakness to armor suits and overheat)
The AR is only lethal as a finisher or to ambush. Ineffective in most other scenarios. I disagree on the ScR. With zero skill in the weapon to increase cooldown and zero skill in Amarr Assault to reduce heat build up it is by far the most difficult weapon to get a kill with. I think its great where it is on skills I just think that it should be more friendly to newbies on the front end. I said it had trouble with armor suits, but was a death sentence to any lone shield suit I found. And effective combat doctrine is 1 v 1 whenever possible, so...
All I had to do was spam the trigger, and +50 comes before overheat.
Please buff my Magsex. It doesn't hit hard enough...
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abdullah muzaffar
G0DS AM0NG MEN General Tso's Alliance
445
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Posted - 2015.03.09 09:51:00 -
[24] - Quote
Worst sidearm would be the smg Without prof/Sharpshooter, cant even get through an amarrs shields, So much kick and dispersion. Op would be the bolt and rr. |
RemingtonBeaver
Molon Labe. General Tso's Alliance
1973
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Posted - 2015.03.09 09:59:00 -
[25] - Quote
UP
Ion Pistol
Still don't know what it does. Makes a "Psssssssss" sound and gives me temporary jazz hands.
OP
Nothing. Everything is good. Shut up.
Hearing the lamentations of Amarr women since 92'.
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xavier zor
0uter.Heaven Back and Forth
753
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Posted - 2015.03.09 10:28:00 -
[26] - Quote
Fizzer XCIV wrote:xavier zor wrote:LOOKMOM NOHANDS wrote:OP
Militia HMG Militia Shotgun
UP Militia Scrambler Rifle Militia Nova Knives
Why has the ScR been designed in such a way that it only becomes useful after a fairly significant SP investment and then after some more investment it becomes OP? FTFY MLT ARR is OP. It has no charge time.
i forgot that one
retired
stabbed musturd, duna, radar, tibs
replying
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Archduke Ferd1nand
Nos Nothi
161
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Posted - 2015.03.09 11:39:00 -
[27] - Quote
Plate stacker alert....
BRB, looking for socks
Asslut Rifles OP, anal now
I shit shotgun shells and piss Remote Explosives
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