Mossellia Delt wrote:This doesn't seem to work at all though.
When I'm playing its stacked, badly.
Team A will have a 6 man squad, plus a 3 man squad with a high MU
While team B will have everyone solo with 2 good players and 14 blues who can't get more then 200 WPs.
First off, you can't see the other team's squad breakdowns, second off your numbers seem pretty vague and nonspecific, and so the conclusion to which I must therefore arrive is that you are exaggerating.
There is no reason that a squad is any good.
I don't know how MU is calculated, but let's say, for argument's sake, pulling numbers right out of my arse, six guys with an individual MU of 10 squad up via Squad Finder.
They get a multiplier of 3.5 for being in full squad, for a squad MU of 210.
There's also a squad of three guys with an individual MU of 40, getting a multiplier of 2, for a total of 240. These mercs are vastly more competent than the full squad, and are selected for team A, while the full squad is first pick on team B.
All works out; it turns out through the magic of blueberries the MUs end up approximately equal on both teams; some more competent players show up and carry team B. All is well, the teambuilder has functioned as it is intended, and no-one gets butthurt cos it looks like a team of nobodies has won.
On the flipside, let's say that noob squad joins the same corp after that match (they were all REALLY IMPRESSED by one another). The competent squad fills out with a fourth corp member. They now have a much larger MU of 400 - they'll be first pick for sure.
A third group, and a fourth show up - there are only a few of them, a four-man squad and a three-man squad. None of these guys share corps - they're friends from a chat channel or something. They have MU of 25 each - that gets multiplied by 2.5 for a total of 250 and by 2 for a total of 150.
The MU balancer now takes the competent team first; they take team A's total to 400. The two new squads conveniently have MUs that add up to 400 together, so those seven get added to team B in order to fill out the team balance. The group of newly-corp'd newbies are the next largest group; they get added to team A. There being no more squads, the teams get filled up in order - there might be some competent players here with MU of 50 or 60, even, but they don't matter compared to the squads.
Team A wins convincingly; the group of extremely skilled players on top of the number of somewhat-organised meatshields carries the day.
The killboard shows up, and it looks like team A has two large squads from two different corps, and team B had nobodies.
Then you, being one of the randoms on team B, go on the forums and complain about a thing that would make sense if you stopped and thought for a minute, and here I am at 1:30AM straining my brain trying to think about numbers that make sense.
I'm going on the assumption, incidentally, that the team with lower MU gets to pick next - as opposed to how it might be selections in the same way that your gym class picked players on the football team.
The former, of course, being a much more sensible method of selection.
EDIT: I have discovered proof that it does indeed work the sensible way I thought it ought! Shockingly, it is in
that thread!CCP Rattati wrote:
6 man squad of Ready to Play = Rank 1 - Placed on Team A
5 man squad of WRRV, KEQ, SoV and TRUE SAVAGES (corporations =/= squads) = Rank 2 - Placed on Team B
4 man squad of Incorruptibles = Rank 3 - Placed on Team B
2 man squad of Ready to Play = Rank 4 - Placed on Team A
2 man squad of Rivet Heads = Rank 5 - Placed on Team B
2 man squad of The New Suffering and Commando Perkone (NPC Corp) - Rank 6 - Placed on Team A
1 man squad of Caught Me with My Pants Down - Rank 7 - Placed on Team A
1 man squad of Heaven84 Devils - Rank 8 - Placed on Team A