Balistyc Farshot
The Exemplars RISE of LEGION
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Posted - 2015.03.09 16:52:00 -
[1] - Quote
Forlorn Destrier wrote:CCP Rattati wrote:Mossellia Delt wrote:This doesn't seem to work at all though. When I'm playing its stacked, badly.
Team A will have a 6 man squad, plus a 3 man squad with a high MU While team B will have everyone solo with 2 good players and 14 blues who can't get more then 200 WPs. I have checked hundreds of battles, and demonstrated in a recent thread a sample of such a deep dive. How many have you checked, and where is your data? How do you determine who is in squads and who not? I think people are over-reacting, but in an effort to have transparency and put these complaints to rest, is it possible to show the MU of each player on the leaderboard? I would propose that the adjusted number for being in a squad be reflected so if you are solo you one match and in a squad the next you can see the actual impact of being in a squad. Also, a total MU score for each team would be nice as well, if we can't show individual MU scores. Thanks for listening.
The squad piece would require a decent amount of server crunching I bet. Think about the lag we get from too many chat posts. Lets keep it to showing each of our MUs at system refresh (Put it into a stored procedure and display it from there). You don't need to tell us what makes it move. Just give us a loose heads up like a credit score. I am sure we will figure it out pretty quickly. Otherwise lets be nice to the one CCP member who still replies to us on these boards. I am sure he drew the short straw for that gig.
Q-syncing - If I have learned anything it is that CCP is listening now. We are getting player trading for once. That will change the game so massively CCP doesn't understand that the social aspect was nice but sharing gear makes corp membership more valuable. If you recall the discussion about changing squad sizes. They heard the resounding message that some people want to play together in 16 versus whoever else fashion and qsyncing shows that we will try anything to make it work. I would not be surprised if we had a qsync style of play coming soon. The main concern is going to be balance. So if they make that expect some bumps along the way with qsync stomps. COD, BattleField, and PS2 have never been able to figure out decent match making systems, so we should expect a work in progress.
Heavy with a massive bullet hose called Lola (Burst HMG).
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