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Sir Dukey
G0DS AM0NG MEN General Tso's Alliance
1861
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Posted - 2015.03.07 22:43:00 -
[1] - Quote
Amarr Scout is so crappy just because it has 30m range with max skills and 35m with like a complex range amp. A freking logistics suits has a base 37.5 just base with skills. All scouts scan range should be changed to 25m base or 30m base.
A Caldari scout (supposely the KING of long range scans) at proto level has 7.5m more scan range than a basic logistics suit.
2.5 million sp worth scout suit has only 7.5m more scan range than a logistics suit.
Great, that makes perfect sense. I would totally spec into a Caldari Scout for that extra 7.5m scan range. (sarcasm)
Make Scouts Scouts!!! It's the most frustrating thing in the entire game to not be able to pick up anybody 31m out with my 18 db precision where as my Standard logistics suits could pick him up from even farther.
Scouts have great Scan DB and Dampening but we are missing our scan range. We have the same scan range as Assault suits. At this point, it would probably be more beneficial to run a active scanner on a Amarr scout and tank the highs with Shield Extenders than run two complex precision mods.
Literally I can make a better scout suit out of an Assault suit than most scouts. The only thing scouts have over scouts is the CPU/PG reduction to cloak.
TL;DR buff scout scan range by 5-10m. Scouts should not have the same scan range as assaults.
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Sir Dukey
G0DS AM0NG MEN General Tso's Alliance
1865
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Posted - 2015.03.08 04:17:00 -
[2] - Quote
Diablo Gamekeeper wrote:BLOOD Ruler wrote:Agree, if you don't want us to be assault then stop making us force ourselves into being assault. You know what happens if scouts get scan range buff? they are going to stack armor plates.
Yeah because right now scouts stack range extenders and precision enhancers right? False, they stack plates and extenders anyway and run active scanners instead. Maybe giving more range would give them reason to run precision enhancers.
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Sir Dukey
G0DS AM0NG MEN General Tso's Alliance
1865
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Posted - 2015.03.08 04:19:00 -
[3] - Quote
thehellisgoingon wrote:Yea why would a logistics have more range then a low hp "recon" suit. It's called a scout. You know, to scout an area out.
Anyway my templar logi w 37m range, 2 complex precision get me scanning down to 27dB I think.
Maybe scout range with logistics?
Yeah, it's completely bull crap. Imagine a scout suit having more slots than a logistics suits. Seems wrong right? But why is it ok for logistics to have more scan range which is a scout "thing".
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Sir Dukey
G0DS AM0NG MEN General Tso's Alliance
1865
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Posted - 2015.03.08 04:24:00 -
[4] - Quote
Logi Bro wrote:I think the better way to fix this is to buff range amplifiers rather than just the passives of the scout. Scouts shouldn't just be the best through passives alone.
I disagree, scouts should have the greatest passives in the game. Imagine if Assault suits have more equipment slots than Logistics. You'd be pretty mad. That is exactly how I feel, why is my suit which is designed for something getting out played by something else. No way in hell should a logistics suit have more scan range than a scout without using modules.
Anyway, the problem will continue to exist if you buffed range amps. A logistics suit with a range amp will continue to have more range than a scout with a range amp.
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Sir Dukey
G0DS AM0NG MEN General Tso's Alliance
1874
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Posted - 2015.03.08 16:13:00 -
[5] - Quote
Logi Bro wrote:Sir Dukey wrote:Logi Bro wrote:I think the better way to fix this is to buff range amplifiers rather than just the passives of the scout. Scouts shouldn't just be the best through passives alone. I disagree, scouts should have the greatest passives in the game. Imagine if Assault suits have more equipment slots than Logistics. You'd be pretty mad. That is exactly how I feel, why is my suit which is designed for something getting out played by something else. No way in hell should a logistics suit have more scan range than a scout without using modules. Anyway, the problem will continue to exist if you buffed range amps. A logistics suit with a range amp will continue to have more range than a scout with a range amp. That's a horrible comparison. Equipment slots are the most important staple of logistics suits, are you seriously trying to imply that scan range is the one and most important staple of the scout suit? Scout suits have the most speed, lowest scan profile, lowest scan precision, a massive fitting reduction to cloaks, and skill bonuses that further improve EWAR, and you want to complain about how the logi is stealing your role just because it has more scan range. A range amp buff would benefit everyone, which makes sense, because passive EWAR shouldn't be exclusive to the scout. It needs to be viable for other suits, hence the fact the logi's are better at long range, despite the fact that they have to sacrifice more slots to get their horrible precision to an acceptable level.
What good does having precision enhancers do you when you have no range. I can have 1 db precision but it wouldn't matter if you only had say 5m scan range. A scout is for ewar as an Assault is for Assaulting.
Also yes, scouts have better base precision and dampeneing but in the Minmatar Scouts case, the Minmatar Assault is much better at ewar than the scout. It has an extra high and an extra low, a when you put a complex precision engancer and a dampener, you have 3 highs and 3 lows left, and it has better ewar stats than the Minmatar Scout- not to mention a whole lot more HP. Now if you stack highs and lows of min scout and assault with precision and dampeners. The Minmatar Assault will still have lower DB and lower scan DB while maintaining 2x-3x the HP.
This is bullsh*t. A Caldari Scout will untimely have less scan precision than a Caldari Assault. A gallante Assault will have lower scan precision than a Gallante scout. A Amarr Assault will have lower DB than a Amarr Scout.
They will all have the same scan range- minus the Caldari Scout vs Cal Assault.
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Sir Dukey
G0DS AM0NG MEN General Tso's Alliance
1874
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Posted - 2015.03.08 16:14:00 -
[6] - Quote
Varoth Drac wrote:The name "Scout" refers to movement capabilities not scanning. Scans are just part of what makes a scout useful, not the defining aspect of the role.
Also, precision and range are now closely linked. Logis have superior range, but scouts have superior precision. The overall scanning capabilities of both, before modules, are quite similar.
The real problem are range amps, which have been nerfed severely and are now not really worth fitting. They should regain their previous values. However, improved range amps must not affect the precise inner scan circle. To do so would render stealth extinct from competitive play and have the knock-on effect of permascan for everyone (worse than it is now).
Yes, but who has more slots? Yep, the logi which gives it the ability to use more Ewar slots while then allow it to have better precision than the scouts -excluding the Amarr Scout.
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Sir Dukey
G0DS AM0NG MEN General Tso's Alliance
1874
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Posted - 2015.03.08 16:16:00 -
[7] - Quote
Varoth Drac wrote:The name "Scout" refers to movement capabilities not scanning. Scans are just part of what makes a scout useful, not the defining aspect of the role.
Also, precision and range are now closely linked. Logis have superior range, but scouts have superior precision. The overall scanning capabilities of both, before modules, are quite similar.
The real problem are range amps, which have been nerfed severely and are now not really worth fitting. They should regain their previous values. However, improved range amps must not affect the precise inner scan circle. To do so would render stealth extinct from competitive play and have the knock-on effect of permascan for everyone (worse than it is now).
Also, Caldari scout has 7.5m more scan range than a standard Cal Logi. The Callogi also has 2 extra lows, 1 extra high which when stacked with ewar modules will give you a better scout than the Cal Scout.
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Sir Dukey
G0DS AM0NG MEN General Tso's Alliance
1874
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Posted - 2015.03.08 16:17:00 -
[8] - Quote
Cat Merc wrote:You have the highest speed and unmatched stealth. Scanning is just the cherry at the top.
The only thing we have is stealth via cloak, the assault can out do us in our ewar capabilities and definitely the Logi's can.
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Sir Dukey
G0DS AM0NG MEN General Tso's Alliance
1874
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Posted - 2015.03.08 16:36:00 -
[9] - Quote
Assault vs Scout precision-dampening-range- HP
Cal Assault- 21.9-20.38-30-537.5 Cal Scout- 20-16-40-250 (less than half the HP and barley and better EWAR stats)
Gal Assault- 23.71-18.44-30-537.5 Gal Scout- 21.41-12.8-30-250 (Less than half the HP and barely and better ewar stats except the dampening
Min Assault- 22.37-20.38-30-500 Min Scout- 23.79-15.85-30-212.5 (less than half the HP of Min Assault and higher scan precision and same range)
Amarr Assault- 23.71-18.44-30-575 Amarr Scout- 15.85-17.85-30-287.5 (less than half the HP of Amarr Assault with barley and better EWAR)
Overall- all the scouts and the Assault have same scan range- except for Caldari. They also have less than half the HP and barley any better ewar stats.
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Sir Dukey
G0DS AM0NG MEN General Tso's Alliance
1874
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Posted - 2015.03.08 16:40:00 -
[10] - Quote
D4GG3R wrote:Diablo Gamekeeper wrote:BLOOD Ruler wrote:Agree, if you don't want us to be assault then stop making us force ourselves into being assault. You know what happens if scouts get scan range buff? they are going to stack armor plates. Then there will be a bunch of shi tty scouts running around, should be easier for all you other suit users. Speed is a scout's greatest weapon.
Yeah, speed is great because 99% of dust have Auto-Assist off right?
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Sir Dukey
G0DS AM0NG MEN General Tso's Alliance
1877
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Posted - 2015.03.08 16:50:00 -
[11] - Quote
Louis Domi wrote:Sir Dukey wrote:Diablo Gamekeeper wrote:BLOOD Ruler wrote:Agree, if you don't want us to be assault then stop making us force ourselves into being assault. You know what happens if scouts get scan range buff? they are going to stack armor plates. Yeah because right now scouts stack range extenders and precision enhancers right? False, they stack plates and extenders anyway and run active scanners instead. Maybe giving more range would give them reason to run precision enhancers. Don't know about others, but on my scouts i stack precision enhancers
What scout?
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Sir Dukey
G0DS AM0NG MEN General Tso's Alliance
1881
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Posted - 2015.03.08 17:00:00 -
[12] - Quote
Derpty Derp wrote:Why should a scout (something designed to get close without being detected) get range bonuses so they can scan from a distance?
Why don't you just... Get closer?
Seems like there isn't an issue here, you want range with less precision you Logi. You want precision but have to get close, you scout.
You want to avoid the whole EWAR mess, use your eyes.
Why use a scout when assaults can do it and better?
Also- In scout description- it says heightened awareness and counter-espionage- I don't see that in a scout.
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