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Drogan Reeth
Free Trade Corp
68
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Posted - 2015.03.07 04:52:00 -
[1] - Quote
Over the life time of dust I got around 50+ new players to try the game, all from my old clans from other fps games like planetside, cod, counterstrike ect.
Out of all those players 0 of them stuck around for more then a few weeks. And out of all of them none of them cared about the proto stomping, or the gear progression or the long skill times.
The thing that drove them all away and the same thing they ask me anytime I ask them to come back and give it another try is the unplayble bugs.
Buggy terrain, getting stuck on corners, getting stuck on cliffs, having a seizures when on slopes, bullets not hitting targets properly, the low frame rate and the lag. Fix these issues first if you want new players to hang around, I guarantee so many would give it another shot if these where fixed. |
Vrain Matari
Mikramurka Shock Troop Minmatar Republic
2527
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Posted - 2015.03.07 06:38:00 -
[2] - Quote
Drogan Reeth wrote:Over the life time of dust I got around 50+ new players to try the game, all from my old clans from other fps games like planetside, cod, counterstrike ect.
Out of all those players 0 of them stuck around for more then a few weeks. And out of all of them none of them cared about the proto stomping, or the gear progression or the long skill times.
The thing that drove them all away and the same thing they ask me anytime I ask them to come back and give it another try is the unplayble bugs.
Buggy terrain, getting stuck on corners, getting stuck on cliffs, having a seizures when on slopes, bullets not hitting targets properly, the low frame rate and the lag. Fix these issues first if you want new players to hang around, I guarantee so many would give it another shot if these where fixed. Agree completely.
I have been trying to relay that message to CCP since closed beta. Many other beta testers who have left the game have left because the response from CCP on this issue is thunderous silence.
It's a simple and fundamental truth: In any skill-based game as brutal as DUST, the controls have to be reliable, predictable and they have to feel good, leaving the player with a feeling of pure kinaesthetic pleasure - Titanfall and to a lesser extent Destiny would be among the best examples of this.
Is CCP aware of this? Unknown.
Does CCP think that the current mechanics are 'good enough' for DUST or Legion? Unknown.
If they are aware of the importance of core fps mechanics have they acted on it in the course of the development of DUST? Not to my knowledge.
Will they succeed in their FPS project without implementing quality mechanics? No.
PSN: RationalSpark
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Dan Blackfield
Algintal Core Gallente Federation
11
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Posted - 2015.03.07 07:15:00 -
[3] - Quote
And here I was thinking I were the only one always getting stuck on everything and getting molested... |
Most Sneakiest
F0RSAKEN EMPIRE.
28
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Posted - 2015.03.07 11:52:00 -
[4] - Quote
Vrain Matari wrote:Drogan Reeth wrote:Over the life time of dust I got around 50+ new players to try the game, all from my old clans from other fps games like planetside, cod, counterstrike ect.
Out of all those players 0 of them stuck around for more then a few weeks. And out of all of them none of them cared about the proto stomping, or the gear progression or the long skill times.
The thing that drove them all away and the same thing they ask me anytime I ask them to come back and give it another try is the unplayble bugs.
Buggy terrain, getting stuck on corners, getting stuck on cliffs, having a seizures when on slopes, bullets not hitting targets properly, the low frame rate and the lag. Fix these issues first if you want new players to hang around, I guarantee so many would give it another shot if these where fixed. Agree completely. I have been trying to relay that message to CCP since closed beta. Many other beta testers who have left the game have left because the response from CCP on this issue is thunderous silence. It's a simple and fundamental truth: In any skill-based game as brutal as DUST, the controls have to be reliable, predictable and they have to feel good, leaving the player with a feeling of pure kinaesthetic pleasure - Titanfall and to a lesser extent Destiny would be among the best examples of this. Is CCP aware of this? Unknown. Does CCP think that the current mechanics are 'good enough' for DUST or Legion? Unknown. If they are aware of the importance of core fps mechanics have they acted on it in the course of the development of DUST? Not to my knowledge. Will they succeed in their FPS project without implementing quality mechanics? No. I agree too. I've played many an FPS and I've never seen one as generally glitchy as dust. And for a game that's been around for 3 years it's rather unbelievable that the game is still in such terrible shape. FPS games are generally liked based upon the amount of immersion you can get from them, you want to feel like the gun is simply an extension of you and that's extremely hard to do with a game that leaves you frozen in place for 3 seconds 10 times a match. No one's ever achieved a content playerbase with such terrible attention to such a major detail.
Noob [Kaalakiota Sniper Rifle] Most Sneakiest
A few kills later...
Most Sneakiest [Militia Sniper Rifle] Noob
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Joseph Ridgeson
WarRavens
3285
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Posted - 2015.03.07 13:17:00 -
[5] - Quote
It is not just one thing. It is an amalgamation of issues. Going in no particular order:
1. Matchmaking. Being thrown right out of the Academy into people with 50, 60, 100 times more SP than you is going to be frustrating when they have more fittings, more health, more damage, more everything.
2. The game doesn't do anything special. It doesn't have anything in it that makes people want to come back to it. It has all these fittings but that is completely out of reach of new players. Same for Planetary Conquest not being too different and, again, completely out of reach.
3. The game is difficult to understand. Fittings and SP are quite strange and without any kind of tutorial, the ultra new player might get confused and move on.
4. Bad production values. Poor sound, shoddy visuals, lag that is quite common and often unplayable, and framerate issues that make the game feel sluggish.
5. In the line of 2; if people want to play a FPS that you go about shooting the enemy team, they have better made games to look at. While Call of Duty or Battlefield may not be your cup of tea, the games are better made, have less bugs, and are easier to just jump into and shoot people.
6. There is a tiny community. Look at Titanfall. Not many people are playing TF at the moment because, well, no one is playing Titanfall. Same goes for when I was playing Loadout. I saw that the average player count in the last two months was just over 600 and I didn't go back. Playing a game that has a small community feels like playing a dying game. This is even more true when the game is completely contingent on having other players to shoot at you.
7. Three modes. All online. Only 2 teams. There is no free for all, Capture the Flag, or any other more unique type of game mode. There is Team Deathmatch, King of the Hill, or Single Point King of the Hill.
8. Attitude in the community. We are mostly nihilists, which is completely understandable given how things have turned out. "We can't do what we wanted on the PS3 so we are making Legion to be what DUST was supposed to be on the PC!" Okay, when can we expect it. *silence for 10 months.* Okay, well at least we have FanFest to look forward to. "Nothing about DUST or Legion will be mentioned at FanFest but some of the devs will be there if you want to talk to them at the pub crawl." CCP has not, or at least have put out the perception, that they do not care about the community and their game. We are the dirty little secret on the side: We are so important to CCP when we are alone, with no one else around. But the second that anyone serious comes along, like FanFest/EVE players/Journalists, we are supposed to hide underneath the bed while CCP gives the more important thing all their tender affection.
9. Apathy, or perceived apathy, from CCP. The 'open map = vehicle fall through the ground' bug, the 'sprint bug', the 'tank overheat bug', the silence that CCP likes to pull, it all points to them not really caring too much. No, not the bugs existing (that can happen in any game) but they were around for how long? And how often did CCP come out and say "we are working on it"? I know with the vehicle-eating ground Rattati eventually said "we know about it, hard to fix" but what about all the other times when we were not even sure if the bug was known? Again, this might just be that things behind the scenes are difficult and they are doing the best they can, but how about just being honest with what is going on? https://www.youtube.com/watch?v=nGhiqHr3Xso
10. It is on the PS3. That wasn't a problem 18 months ago when the PS4 wasn't out. Not such an issue 12 months ago when the PS4 was pretty new. Now, with "next gen" being "current gen" and the prices of the consoles coming to stability, people that would be interested in DUST would have to "to back" in order to play it. Compound to this all the previous issues and you have a game that is going to have zero growth.
I say that Legion is one of the barometers you can use to show the health of DUST. "We can't do it on PS3" shows that DUST will never be what it was promised to be. When you look at the total silence in regards to Legion, with some getting all hot and bothered over 4 seconds of product placement, you can draw some pretty unflattering pictures.
"This is B.S! This is B.S! I paid money! Cash money, dollars money, cash money!"
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Otoky
Dead Man's Game RUST415
164
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Posted - 2015.03.07 13:22:00 -
[6] - Quote
Drogan Reeth wrote:Over the life time of dust I got around 50+ new players to try the game, all from my old clans from other fps games like planetside, cod, counterstrike ect.
Out of all those players 0 of them stuck around for more then a few weeks. And out of all of them none of them cared about the proto stomping, or the gear progression or the long skill times.
The thing that drove them all away and the same thing they ask me anytime I ask them to come back and give it another try is the unplayble bugs.
Buggy terrain, getting stuck on corners, getting stuck on cliffs, having a seizures when on slopes, bullets not hitting targets properly, the low frame rate and the lag. Fix these issues first if you want new players to hang around, I guarantee so many would give it another shot if these where fixed. I lost 4 Forks Sniper Rifle because of bugs. I lost NONE because of enemy players. Good times, good times |
jade gamester
Dead Man's Game RUST415
161
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Posted - 2015.03.07 14:53:00 -
[7] - Quote
Drogan Reeth wrote:Over the life time of dust I got around 50+ new players to try the game, all from my old clans from other fps games like planetside, cod, counterstrike ect.
Out of all those players 0 of them stuck around for more then a few weeks. And out of all of them none of them cared about the proto stomping, or the gear progression or the long skill times.
The thing that drove them all away and the same thing they ask me anytime I ask them to come back and give it another try is the unplayble bugs.
Buggy terrain, getting stuck on corners, getting stuck on cliffs, having a seizures when on slopes, bullets not hitting targets properly, the low frame rate and the lag. Fix these issues first if you want new players to hang around, I guarantee so many would give it another shot if these where fixed. so you don't think it's because in ambush they keep going 1-12? or close to it against proto stompers?
exposedsquad
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jade gamester
Dead Man's Game RUST415
161
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Posted - 2015.03.07 15:33:00 -
[8] - Quote
Otoky wrote:Drogan Reeth wrote:Over the life time of dust I got around 50+ new players to try the game, all from my old clans from other fps games like planetside, cod, counterstrike ect.
Out of all those players 0 of them stuck around for more then a few weeks. And out of all of them none of them cared about the proto stomping, or the gear progression or the long skill times.
The thing that drove them all away and the same thing they ask me anytime I ask them to come back and give it another try is the unplayble bugs.
Buggy terrain, getting stuck on corners, getting stuck on cliffs, having a seizures when on slopes, bullets not hitting targets properly, the low frame rate and the lag. Fix these issues first if you want new players to hang around, I guarantee so many would give it another shot if these where fixed. I lost 4 Forks Sniper Rifle because of bugs. I lost NONE because of enemy players. Good times, good times Wrong gun ;) it's all about my particle cannon ;)
exposedsquad
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Forced Death
Corrosive Synergy RISE of LEGION
36
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Posted - 2015.03.07 15:34:00 -
[9] - Quote
It's both. The protostomp is like, "WHERE IS MY OP GEAR? WHEN DO I GET MY VECTOR?!?!" and then they see just how buggy the game is and say, "This game sucks. So many bugs, and everyone just keeps on killing me when I can't fight back
TritusX
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CommanderBolt
KILL-EM-QUICK RISE of LEGION
3177
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Posted - 2015.03.07 15:40:00 -
[10] - Quote
Frame rates and gameplay glitches have for a long time now been some of the biggest problems plaguing DUST 514. The balance issues and stomps really only affect those of us who are already invested.
Honestly and I say this as I tip my hat to CCP - The last week or two since I have come back and been playing again, I swear to you that as a solo player the vast majority of my battles have been fairly balanced. Not perfectly by any stretch but at least my games have seen mostly large amounts of clone deaths on both sides. Lots of back and forth.
To me that is progress. Keep it up CCP. Looking forwards to the next hotfix.
TLDR - The game has progressed however bugs and performance issues need more attention
Vitantur Nothus wrote: Why hide a solution under frothy pile of derpa?
MY LIFE FOR AIUR!
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Drogan Reeth
Free Trade Corp
73
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Posted - 2015.03.07 17:41:00 -
[11] - Quote
jade gamester wrote:Drogan Reeth wrote:Over the life time of dust I got around 50+ new players to try the game, all from my old clans from other fps games like planetside, cod, counterstrike ect.
Out of all those players 0 of them stuck around for more then a few weeks. And out of all of them none of them cared about the proto stomping, or the gear progression or the long skill times.
The thing that drove them all away and the same thing they ask me anytime I ask them to come back and give it another try is the unplayble bugs.
Buggy terrain, getting stuck on corners, getting stuck on cliffs, having a seizures when on slopes, bullets not hitting targets properly, the low frame rate and the lag. Fix these issues first if you want new players to hang around, I guarantee so many would give it another shot if these where fixed. so you don't think it's because in ambush they keep going 1-12? or close to it against proto stompers?
To be honest you get a little mad when someone has better gear then you, but at least you know you can eventually have that gear. When a piece of rock catches your foot and you get stuck in the open and die because of that, its 10x worse feeling especially knowing that rock would've killed you no matter what and there's no "getting better" vs rocks or bugs in general.
Another example that feels 100x worse then being killed by someone who out gears you, is seeing someone in proto gear at 5% health and you shoot them and the shield effects go off but no damage registers. That feels like the game stole a kill from you. If you want to see how bad the hit detection is go use the kb/m for a few games, I feel like one of the reasons aim assist is so strong for controllers is to hide the bad hit detection problems. If they toned it down you would start seeing the same issues with controllers. And infact if anyone remembers back controllers did have horrible hit detection before aim bot was introduced. Most ppl feel that when they "fixed it" they basically just added such strong aim assist that if you just aim in the general direction the server sais , ya sure, why not, he was kinda in your range, all your bullets hit. |
Onesimus Tarsus
is-a-Corporation
3114
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Posted - 2015.03.07 17:49:00 -
[12] - Quote
But if you get past all these little niggles... It's the best game ever.
Wait, no.
Chinese checkers is.
KDR matchmaking fixes everything but the stupid purple Quafe stuff.
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