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Thread Statistics | Show CCP posts - 0 post(s) |
hails8n
DEATH BY DESTRUCTION
6
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Posted - 2015.03.07 03:23:00 -
[1] - Quote
I've had the trainyard at least 10/14 matches today. Every day, and that map plays out so bad. Red team camps the platform, blue team trapped in corner under platform. Blue team gets remoted, now switch. Really its so boring. |
hails8n
DEATH BY DESTRUCTION
6
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Posted - 2015.03.07 03:36:00 -
[2] - Quote
hails8n wrote:I've had the trainyard at least 10/14 matches today. Every day, and that map plays out so bad. Red team camps the platform, blue team trapped in corner under platform. Blue team gets remoted, now switch. Really its so boring.
Also the objective should be moved from the underground to one of the train carts. Would be way better, fighting in a canyon. Both hill sides are far enough from the train carts to not be a total high ground camp and the train carts provide more than enough cover from either hill sides. |
hails8n
DEATH BY DESTRUCTION
6
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Posted - 2015.03.07 05:21:00 -
[3] - Quote
Really hope some of this is implemented. That map is a joke. |
hails8n
DEATH BY DESTRUCTION
7
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Posted - 2015.03.07 05:57:00 -
[4] - Quote
Everything Dies wrote:Definitely noticed the map popping up with alarming frequency in skirmish matches. Unfortunately, I've seen many squads immediately leave the game once the match starts which throws off any attempt made at balancing out the sides. It plays on repeat in skirmish, FW, Dom. Ambush doesnt get it so much. I'm just wondering how map rotation works. I get trainyard 50+ times a week but only get the MCC construction map maybe twice a week. |
hails8n
DEATH BY DESTRUCTION
12
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Posted - 2015.03.07 17:59:00 -
[5] - Quote
Again just had the trainyard 5 times in a row today, Domination. |
hails8n
DEATH BY DESTRUCTION
19
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Posted - 2015.03.07 19:24:00 -
[6] - Quote
Everything Dies wrote:Just a hunch, but I bet we'll see a greater rotation of maps after the clone challenge. I think CCP is trying to get us to fight more by having fewer maps with 5 objectives and focusing on trying to get everyone around two or three. I've been getting this map over and over way before the clone event. |
hails8n
DEATH BY DESTRUCTION
21
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Posted - 2015.03.07 21:31:00 -
[7] - Quote
Sergeant Snuggles wrote:I'm guilty of leaving the match every single time I get this joke of the map, and I'm not even sorry. I tried to remain optimistic and gave it plenty of chances when it first came out, but I've run out of patience. Every other match I'm thrown right back into it. Just because it's new does not mean I need to play it so frequently. I'd rather play in the lag facility.
Smile & Optimism Status: Gone Word |
hails8n
DEATH BY DESTRUCTION
22
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Posted - 2015.03.07 23:02:00 -
[8] - Quote
Bump . |
hails8n
DEATH BY DESTRUCTION
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Posted - 2015.03.08 03:59:00 -
[9] - Quote
Bump |
hails8n
DEATH BY DESTRUCTION
40
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Posted - 2015.03.08 09:16:00 -
[10] - Quote
Regis Blackbird wrote:Yep, of all Domination matches I played during the 5MCC, the Train Yard seems to pop up very frequently (almost 50%). It's not a bad map, but it gets old very quickly with such a frequency. I never played the MCC construction map Theory time:I do wonder what CCP consider a unique "map" in the rotation? Of all the time I got the Train Yard, it DID have unique sockets and mood.So (in CCP's eyes), does this qualify as a "different map"? If it does, then it might explain the behaviour we are seeing (or feeling). Mood and sockets are very nice to spice things up, but if the objective is not within a interchangeable socket, the system is pretty moot. Yeah unique sockets and mood, but the sockets aren't being utilized. Instead of having 2 of 3 objectives next to ground spawns why not move 1 to, lets say a train cart. Maps should be adjusted when there's little activity in major sockets, add an objective or something.
Snipe Yo Ass.
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hails8n
DEATH BY DESTRUCTION
41
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Posted - 2015.03.08 17:49:00 -
[11] - Quote
TIGER SHARK1501 wrote:Then you'd have snipers and rail guns camping the hill. Worse idea. Av rips up tanks and assault dropships hunt down snipers, that's all.
Snipe Yo Ass.
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hails8n
DEATH BY DESTRUCTION
44
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Posted - 2015.03.09 00:01:00 -
[12] - Quote
Came in 1.9
Snipe Yo Ass.
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hails8n
DEATH BY DESTRUCTION
44
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Posted - 2015.03.09 07:41:00 -
[13] - Quote
Bump
Snipe Yo Ass.
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hails8n
DEATH BY DESTRUCTION
47
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Posted - 2015.03.09 19:54:00 -
[14] - Quote
Squagga wrote:Maps has always been a problem with this game. For six months during closed beta we had one map. Line harvest. That sucked. I've started multiple threads in the past about this particular topic. Honestly it wouldn't even be that difficult if they just hired an intern, to move the objects around on any map, and come up with a new map every month. The best idea, really, is player made maps. If they would give us a map editor, and the option to vote on said maps, created by the community, for which would be moved into the regular rotation. One thing that would be really cool. A map on a star ship. fighting control overtaking another companies MCC? A friend was talking about a map editor a while back. You know if this games always going to be a beta and were just testing it why don't they utilize the player base and make a map editor. That's free labor and I'm sure Ccp could use some fresh minds.
Snipe Yo Ass.
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hails8n
DEATH BY DESTRUCTION
47
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Posted - 2015.03.09 19:56:00 -
[15] - Quote
KEROSIINI-TERO wrote:I'm reporting that, as of March 8th, the issue seems to have alleviated. The tunnel map was there, but not in exceeding amounts. I noticed the fix too. If they made the trainyard as rare as the MCC construction site I wouldnt miss it.
Snipe Yo Ass.
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hails8n
DEATH BY DESTRUCTION
56
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Posted - 2015.03.19 18:22:00 -
[16] - Quote
Bump, thread still applies today .
Snipe Yo Ass.
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