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Author |
Thread Statistics | Show CCP posts - 1 post(s) |
Pokey Dravon
OSG Planetary Operations Covert Intervention
5239
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Posted - 2015.03.07 02:10:00 -
[1] - Quote
I always assumed it was 100 but from what I'm seeing number wise....I don't think that's the case. Anyone, either Dev or player, happen to know what the actual capacity of a turret is?
I know it can fire 4 times, with the 4th shot overheating the turret. (EDIT: For Large Rails, that is)
"That little s**t Pokey..." --CCP Rattati, Biomassed Episode 032
Dust514 // Podcast
www.biomassed.net
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Pokey Dravon
OSG Planetary Operations Covert Intervention
5241
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Posted - 2015.03.07 05:11:00 -
[2] - Quote
CCP Rattati wrote:I think it is 100.
But how heat works, and I had to have a programmer look at this, is actually that every shot fired, while there is any heat built up on the turret, adds twice the heat cost per shot.
This was killing me because I could not figure out why rails were overheating on shot 4.
the correct calculation is shown in the turrets tab in the HAV bring back google doc.
Thanks! I was killing myself trying to figure it out because the numbers just were not working out. The fact that the programming....doesn't really make sense, would explain a lot of this. I'll harvest your formula, it'll be a huge help. Thanks again!
"That little s**t Pokey..." --CCP Rattati, Biomassed Episode 032
Dust514 // Podcast
www.biomassed.net
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Pokey Dravon
OSG Planetary Operations Covert Intervention
5241
|
Posted - 2015.03.07 05:40:00 -
[3] - Quote
Harpyja wrote:On a somewhat related note, what is the cooldown speed of the large blaster and railgun? I want to do a graphical comparison of the turrets' damage over time but I can't do it without the cooldown rates...
With my highly scientific "One Mississippi Method", an overheated railgun takes about 10 seconds to completely cool down. However it seems to also be non-linear which....I don't want to even think about. So for the calcs I'm working on, I'm going to say its 10 Heat/s + some salt.
"That little s**t Pokey..." --CCP Rattati, Biomassed Episode 032
Dust514 // Podcast
www.biomassed.net
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Pokey Dravon
OSG Planetary Operations Covert Intervention
5241
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Posted - 2015.03.07 06:19:00 -
[4] - Quote
Harpyja wrote:Pokey Dravon wrote:Harpyja wrote:On a somewhat related note, what is the cooldown speed of the large blaster and railgun? I want to do a graphical comparison of the turrets' damage over time but I can't do it without the cooldown rates... With my highly scientific "One Mississippi Method", an overheated railgun takes about 10 seconds to completely cool down. However it seems to also be non-linear which....I don't want to even think about. So for the calcs I'm working on, I'm going to say its 10 Heat/s + some salt. Would you know the non-overheated cooldown rate? Since that's what I'll be using in my calculations to represent the damage over time curves.
I'd have to log in and test it....I would have told you but I needed to know how heat buildup worked first so I knew how much heat I was cooling off from being non overheated. So....Soon(tm)?
"That little s**t Pokey..." --CCP Rattati, Biomassed Episode 032
Dust514 // Podcast
www.biomassed.net
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Pokey Dravon
OSG Planetary Operations Covert Intervention
5250
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Posted - 2015.03.07 17:39:00 -
[5] - Quote
Darth-Carbonite GIO wrote:CCP Rattati wrote:I think it is 100.
But how heat works, and I had to have a programmer look at this, is actually that every shot fired, while there is any heat built up on the turret, adds twice the heat cost per shot.
This was killing me because I could not figure out why rails were overheating on shot 4.
the correct calculation is shown in the turrets tab in the HAV bring back google doc. And we thank you ever-so-much for fixing that nightmare. +1
Oye.....Im sure its a programming nightmare but I would really love to see all heat buildup move to heat per shot, the heat/s seems to be the source of all kinds of magical issues.
"That little s**t Pokey..." --CCP Rattati, Biomassed Episode 032
Dust514 // Podcast
www.biomassed.net
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