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Thor Odinson42
Negative-Feedback. Negative-Feedback
6169
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Posted - 2015.03.06 18:27:00 -
[1] - Quote
Providing a persistent, rewarding outlet for people that want to play in squads/teams provides the relief in pubs that so many desire.
As an example, if FW had been the gamemode shined up and ready to go for Uprising in May 2013 with team deploy and access to riches then we'd have a bigger and overall more skilled playerbase. PC would have dropped with more people capable of fighting in a team setting. Perhaps PC would have dropped with raiding mechanic to separate itself more from FW platoon/team deploys.
It's a shame that these items keep getting pushed back and people exhaust so much energy trying to think up clever ways to solve matching making issues. |
Thor Odinson42
Negative-Feedback. Negative-Feedback
6173
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Posted - 2015.03.06 19:50:00 -
[2] - Quote
Templar XIII wrote:CCP, in addition to aforementioned method: If you want to step up the incentive once implemented, remove the hacking cards from daily missions gradually, but not completely.
Furthermore have NPC corporations pay less and less bonus to the mercenary perma-protoing the pubs. after all. the contracting corporations know them for risking and wasting their expenses. Treat this as a standing loss, that can be healed again over time.
What are you getting at here? |
Thor Odinson42
Negative-Feedback. Negative-Feedback
6173
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Posted - 2015.03.06 20:07:00 -
[3] - Quote
Kaeru Nayiri wrote:I see some great ideas in this thread. Many of us have asked for ISK Efficiency (ISK Destroyed / ISK Lost) to matter more. The more you make it matter, the more you will reward the underdog and the more you will encourage vets to "do more with less". Whether it's for a shot at exclusive rewards or just to prove they can do it, encouraging ISK EFFICIENCY is a helluvalot better than meta level lockout.
so +1 to this idea or any idea along the same line of thought.
I think ISK efficiency would be a good metric to add to the leaderboard, but I don't think it'll change much of anything in pubs. Most of the people that cause the tears have incredible ISK efficiency while wearing the most expensive stuff they can get their hands on.
I'd say the low payouts have been driving the behavior that has lead to so many lopsidded matches (people using cheap gear 24/7). Giving people another reason to be concerned about what they are spending will only drive a portion of the player base to be even more passive.
I think a lot of the veteran, PC corps would hardly entertain public matches if platoon/team deploy were available through raids and FW 24/7. You don't have to re-invent the wheel here, just provide content to entertain the veteran skilled players while also providing the casual and/or low SP players something to strive for at a later date.
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Thor Odinson42
Negative-Feedback. Negative-Feedback
6173
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Posted - 2015.03.06 20:20:00 -
[4] - Quote
Templar XIII wrote:Thor Odinson42 wrote:Templar XIII wrote:CCP, in addition to aforementioned method: If you want to step up the incentive once implemented, remove the hacking cards from daily missions gradually, but not completely.
Furthermore have NPC corporations pay less and less bonus to the mercenary perma-protoing the pubs. after all. the contracting corporations know them for risking and wasting their expenses. Treat this as a standing loss, that can be healed again over time. What are you getting at here? This is merely a theoretical escalation of my first thought. ISK efficiency not on a battle to battle basis only, but ISK efficiency over time (ISK eff. ratio) affecting the to be payed out bonus for coming public contracts. "...after all, the contracting corporations know them..." This came off a bit too RP maybe?
With the removal of passive ISK in PC there are no longer any payouts or bonuses being paid by corporations.
I think a lot can be done once other game modes are there for corporations to build for. A lot of the discussion about the future of PC is focused on activity within the corporation building resources to allow corporations to conduct PC operations. Hopefully players will be rewarded automatically by their corporations for successfully defending against raids or for fulfilling faction contracts, etc.
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Thor Odinson42
Negative-Feedback. Negative-Feedback
6173
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Posted - 2015.03.06 20:22:00 -
[5] - Quote
Kaeru Nayiri wrote:I was implying more than just a leader board stat, though that would be the beginning. The game designers are better at figuring out a good reward scheme but doing "more with less" I feel is something that needs to be encouraged in game. It needs to be incentivized by making the player want to do it for more than just bragging rights.
In my opinion the only way to turn it around in the short term would be to incentivize higher level gear in pubs to give the higher skilled players something more difficult to kill.
Basically turning their COD story mode from Beginner to Intermediate. |
Thor Odinson42
Negative-Feedback. Negative-Feedback
6174
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Posted - 2015.03.06 20:51:00 -
[6] - Quote
Templar XIII wrote:Thor Odinson42 wrote: I think ISK efficiency would be a good metric to add to the leaderboard, but I don't think it'll change much of anything in pubs. Most of the people that cause the tears have incredible ISK efficiency while wearing the most expensive stuff they can get their hands on.
I'd say the low payouts have been driving the behavior that has lead to so many lopsidded matches (people using cheap gear 24/7). Giving people another reason to be concerned about what they are spending will only drive a portion of the player base to be even more passive.
I think a lot of the veteran, PC corps would hardly entertain public matches if platoon/team deploy were available through raids and FW 24/7. You don't have to re-invent the wheel here, just provide content to entertain the veteran skilled players while also providing the casual and/or low SP players something to strive for at a later date.
I would agree with you, if and only IF an ISK efficiency ratio was the only metric here. My approach has two variables coming into play here: [1] Overall ISK efficiency ratio: This counts into the bonus as a general with a factor of, say: Bonus x 0.5 (inefficient) GåÆ Bonus x 1.0 (efficient) [2] Ad-hoc efficiency: This will be determine the payout in a single battle the most: EOM Favorites (Suit+Weapon) MLT GåÆ BONUS x 4.0 STD GåÆ BONUS x 3.0 ADV GåÆ BONUS x2.0 PRO GåÆ BONUS x1.0
Okay, now I'm buying in. But there has to be a point where this kicks in. You can't have a dude that goes 4-0 with 200 WP getting 4x his normal payout because he sniped in a starter suit. |
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