|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
gekko k
Grundstein Automation Property of Negative-Impact
62
|
Posted - 2015.03.06 13:46:00 -
[1] - Quote
Strafing full left is a very advanced technique that will take a lot of practice. First, you'll be moving while you fire, so it will require dexterity in both of your thumbs on the analog sticks, for DS3 users. The technique: when you begin your firefight, hold left on the left analog stick, to begin strafing full left; do not let go under any circumstances. Continue firing at your enemy and aiming at them with the right analog stick. It seems complicated at first, and it is, but you'll get used to it soon enough. The learning curve can be pretty steep, so keep at it.
The benefits of strafing full left: 1. Your enemy won't expect it. Normally other soldiers either stay in one place, run in a straight line, or wiggle in a small area. You will be breaking convention by running all the way left, which nobody expects at all. It will blow their minds. 2. You will constantly be moving out of harm's way, and you never cross back over the enemy's line of fire. 3. It is an unprecedented and awesome tactic. 4. You will know that you are going to strafe full left, so it will give you the advantage, and you will know which direction to aim. 5. People will talk about how well you strafe left, and attempt to train their left strafing capabilities, but they will never be as good as you are at strafing left once you get the knack for it. 6. It is the best possible battlefield tactic, whether you are out in the open, or in a confined space.
Once, the engagement is over, and the enemy is dead, then you can stop strafing left and return to what you were doing.
Please discuss. Keep in mind, this thread is about strafing left, not comparing it to strafing right. I will write another thread or blog entry about strafing right, and why you might want to pick one over the other and which one statistically yields the greatest benefit, although both are the pinacle of tactical methodology.
I hope this helped all you noobs out there. |
gekko k
Grundstein Automation Property of Negative-Impact
63
|
Posted - 2015.03.06 15:26:00 -
[2] - Quote
4lbert Wesker wrote:"Once, the engagement is over, and the enemy is dead, then you can stop strafing left and return to what you were doing."
Really?What if I want continue to run on the left side for the whole match even after enemy is dead?I will end up on redline eventually...So CCP need to remove redline because running on one side is limited. I can't go left because my Sentinel have two right foot...
This is a really good point, and I'm glad that you brought it up. In order to deal with the redline, eventually, one must learn to curve left. There are three types of left curves and all can be done either forward or backward, yielding six variations on curves:
1. The Arc Curve Left In the arc curve, hold a constant degree of turn in your left strafe, tracing the outline of a perfect circle. This has really nice results for aiming as well, and easily allows you to hit a focus point when doing a concave arc. In contrast, when doing a convex arc aiming becomes more difficult.
2. The French Curve Left The french curve is like the arc curve but with more pinache. You tighten up that curve on the end like a curl at the apex of a whipped topping. Make it beautiful. This is where the experts really stand out from the noobs, and your practice will really pay off.
3. The Feint Curve Faking a curve is where you start a curve and then immediately abort and go back into hard left strafing. This is on the fringe of mind blows for your opponent. Get this down, and you will never lose another firefight.
In your proposed scenario, where you want to keep strafing left, but will eventually run into the redline, I would recommend the french curve, to add some sass to your playstyle. Like "I'm not curving enough, I'm going in, I'm going in, I'm going in, ... OOOOOOOhhhh yeah, pulled out just in time! Fooled yo ass, kid!" Or if you try the arc and are innacurate, accidentally crossing over into the redline, you can always modify your arc into a french curve, which again is very complex, but with a little practice you'll be a regular Archimedes. |
gekko k
Grundstein Automation Property of Negative-Impact
67
|
Posted - 2015.03.06 16:12:00 -
[3] - Quote
One Eyed King wrote:I tried to strafe left once.
There was a rail there. It stopped me and I died.
Your argument is invalid.
While there are occasional one off events, I would like to blanket all similar statements with this response: you did not die because of the rail, or wall, or 2-inch high bump that requires you to jump over it. That is a common misbelief. You may have run out of ammo, stopped firing, or had some personal anomaly occur that otherwise lead to your death, but running into an object will, yes, yet again, blow your opponents mind. When they see you are standing still against the impediment, they are still usually firing wildly in all directions, leading you to see yellow and other colored flashes lighting up your screen but never actually hitting you.
Honestly, who would ever expect you to A.) strafe full left in the first place, and B.) just stop strafing left and stand still? That kind of sh*t is just gonna wreck their groove, and do all kinds of psychological damage to them, and before they can recover, you've finished them off, that is if you unrelentingly held left, remained focus, and continued shooting them in the eyes.
I strongly advise you to ask yourself, "did I truly die because of the rail or because of some extraneous factor?" and then try to continue strafing full left as a regular part of your repertoire. Perhaps after enough successes, you will slowly disregard all other footwork, and abandon it as being completely unnecessary. |
gekko k
Grundstein Automation Property of Negative-Impact
70
|
Posted - 2015.03.06 16:23:00 -
[4] - Quote
One Eyed King wrote:gekko k wrote:One Eyed King wrote:I tried to strafe left once.
There was a rail there. It stopped me and I died.
Your argument is invalid. While there are occasional one off events, I would like to blanket all similar statements with this response: you did not die because of the rail, or wall, or 2-inch high bump that requires you to jump over it. That is a common misbelief. You may have run out of ammo, stopped firing, or had some personal anomaly occur that otherwise lead to your death, but running into an object will, yes, yet again, blow your opponents mind. When they see you are standing still against the impediment, they are still usually firing wildly in all directions, leading you to see yellow and other colored flashes lighting up your screen but never actually hitting you. Honestly, who would ever expect you to A.) strafe full left in the first place, and B.) just stop strafing left and stand still? That kind of sh*t is just gonna wreck their groove, and do all kinds of psychological damage to them, and before they can recover, you've finished them off, that is if you unrelentingly held left, remained focus, and continued shooting them in the eyes. I strongly advise you to ask yourself, "did I truly die because of the rail or because of some extraneous factor?" and then try to continue strafing full left as a regular part of your repertoire. Perhaps after enough successes, you will slowly disregard all other footwork, and abandon it as being completely unnecessary. I did truly die because of the rail. I strafed behind cover, and a flaylock bomb was able to take me out with splash damage because I stopped moving. All because I strafed left. Never again!
There are two possibilities in that case and both are very, very rare.
1.) A "random" flaylock" round exploded near you accidentally, probably fired from way across the map, even outside of rendering range. That can occasionally happen, especially in a game where so much ordinance is being launched haphazardly into the air. It is the same bad luck that would define a farmer working his field and then being struck by a bullet that an excited hunter fired into the air nearly 5 miles away.
2.) The opponent had elite training, to prevent his/her mind from being blown by your strafing left and then standing still. I have attempted the training myself which resulted in feelings of vertigo, in which case, the best your opponent could do, was fire that explosive round in hopes that the splash damage would hurt you. I am sorry for your loss of the dropsuit in that case and you do deserve sympathy from the community in that regard.
As said before, I deeply hope that you give strafing full left another go. |
gekko k
Grundstein Automation Property of Negative-Impact
73
|
Posted - 2015.03.06 22:22:00 -
[5] - Quote
axis alpha wrote:What is left?
Instructions: First face your enemy, then whatever is on your left side will be "left". You can pull a "hard left" by immediately slamming the analog stick left orthogonally, without any diagonal component. Then you will be pulling a left. If you want to pull a "full left", then hold left until the end of the engagement, at which time you may resume other activities. I hope that explains it well enough. Let me know if you need any more descriptions. |
|
|
|