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Thread Statistics | Show CCP posts - 32 post(s) |
XxBlazikenxX
Y.A.M.A.H
472
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Posted - 2015.03.09 22:53:00 -
[1] - Quote
CommanderBolt wrote:CCP Rattati wrote:Breakin Stuff wrote:Two critiques:
Assault HMG: let's just bite the bullet and make it 100% AV. take away the aim down sight and aim assist so it can be balanced to fight vehicles without becoming an infantry devouring god-monster. As I have said elsewhere I have a proposal for autocannon firing mechanics and stats if you are interested.
Plasma cannon: there is no problem the PLC has that can't be fixed by sharply reducing the reload and charge speeds. That alone will cure most ills.
Details in my sig. reload will affect infantry effectiveness where as more damage won't, as it already OHK almost everyone Only speaking on the PLC comment, I am very happy to see that you understand the Plamsa Cannon. As someone that thoroughly loves the cannon <3 I can agree with this. Don't get me wrong, I would love a charge / reload speed increase for the base weapon..... but that might be a tad op. Only a tad though because "who uses the PLC" amirite? I love it when I get my entire squad to use a PLC. The funniest situation was where we were at a DOM, and a tank rolled up to the point, all of our squad mates were relatively close, I told them to all fire on the tank at once, and I got the funniest hatemail I've received in a while.
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XxBlazikenxX
Y.A.M.A.H
474
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Posted - 2015.03.10 04:34:00 -
[2] - Quote
DRT 99 wrote:i dont think the AHMG not breaking shield regen is a big deal. Most heavies already carry fluxes, and av oriented AHMG heavies will carry the newly buffed AV grenades. How else are we going to make the AHMG good?
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XxBlazikenxX
Y.A.M.A.H
474
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Posted - 2015.03.10 04:53:00 -
[3] - Quote
CCP Rattati wrote:Breakin Stuff wrote:DRT 99 wrote:i dont think the AHMG not breaking shield regen is a big deal. Most heavies already carry fluxes, and av oriented AHMG heavies will carry the newly buffed AV grenades. we going to require swarms to use flux/AV nades to break regen too? this can't be a surprise? the AHM is doing 50 ish dmg, and the shield regen threshold is 102. Are you suggesting we bring it down to 50? Like the LAV threshold? Haven't fully thought that through, but maybe it's ok. The AMG has the highest AI capability, and therefore has the lowest AV capability. Maybe the ROF of the AHMG can be brought further down, increasing the hit damage. Let's see how this pans out. I think the AHMG should be slow firing and you should probably rename it to the "Breach" Heavy Machine gun however if you do bring down the ROF.
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XxBlazikenxX
Y.A.M.A.H
481
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Posted - 2015.03.10 22:19:00 -
[4] - Quote
Spkr4theDead wrote:What's with this hotfix echo talk? As far as I know, we're still on Warlords 1.0 with no hotfixes at all yet. It'll be coming up soon. Well not regular soon, but "CCP" soon if you know what I mean.
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XxBlazikenxX
Y.A.M.A.H
481
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Posted - 2015.03.10 22:20:00 -
[5] - Quote
Takahiro Kashuken wrote:I'm reading it as one big giant vehicle nerf frankly with more power to AV again.
AHMG will be the only HMG to go for, the ability to kill infantry and vehicles at the same time and it will be easy for infantry. The last time vehicles had a turret which could do this it got nerfed and accuracy replaced with luck.
The PLC, nice it got a buff but it will still perform the worst out of the AV weapons, even the new AHMG will do better while the SL is still king for the no skill players and it is still broken and needs to be removed and reworked or outright deleted.
The small blaster turret gets a small buff but requires me to use a secondary person to kill infantry, will it take 2 AV to kill the vehicle overall?
The large railgun, increase ammo and increase heat means i will still only be able to fire 4 shots and then overheat, so no change.
The large missile, less ammo, lower ROF and longer reload time while it still has next to 0 splash damage for a 6ft missile in which it is outclassed by a grenade/flaylock/mass driver/PLC and anything else with splash.
The large blaster, less ammo, smaller clip, lower ROF and more heat, nice nerfs
Overall the turrets are mostly nerfed again.
Shield regulators a new low slot module but if it is inferior to an armor module then armor is king, still no sign of nanofibres/torque modules/power diagnostic system modules or even the removal of active damage mods and back to the low slot passive versions which exist in EVE.
Active heat sink, an actual old module i remember and used.
Active dispersion module so that my blaster doesn't miss a LAV at 50m, still not a fan of the luck replaces accuracy gun model that we have.
LAV - Big nerf so they are basically coffins on wheels, a Cal sentinal has more shield hp than a LAV and if this new LAV rolls over i can see it blowing up, will be used for getting to a point quickly but if you plan on fitting it up and using it then it wont work because it will still be very weak.
HAV - Madrugar - 'We created one (the same) loadout of the new slot layout for each tier, using standard, advanced and prototype gear in each tier, all at max skills' - Cookie cutter fits, no variety in there at all, i'm hoping i have enough PG/CPU to mix it up but if not then everyone runs the same fit as they already do now. The only good thing is the improved armor hardener.
HAV - 'Prototype' - No they are not, If you compare a Basic Gallente Medium Frame to a Prototype Gallente Medium Frame you can see the difference is in PG/CPU amounts and slot layout which is improved between each tier. With vehicles and the HAV this is not the case, the slot layout is the same across all tiers which does not increase variety, it just means that from basic to prototype the modules will go from basic to prototype.
HAV - Training cost mulitplier x4 to x8 - What is the skill bonus? I do not want to skill 2.7mil for nothing like what happens in the majority of vehicle skills now.
Disclaimer:
The above post is respectful, contains no ranting, contains no personal attacks, contains no trolling, contains no racism, contains no discrimination, contains no profanity, contains no spamming. This post is an opinion and is related to DUST514 Well actually, I'd say it is a "little" vehicle nerf. (LAV)
Terrestrial Combat Officer of Y.A.M.A.H
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XxBlazikenxX
Y.A.M.A.H
481
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Posted - 2015.03.10 22:21:00 -
[6] - Quote
Bright Cloud wrote:Keep the AHMG damage as proposed, if you want to break the threshold on tanks/dropships use av grenades/flux to stop the recharge and then start shoting the AHMG. We dont want to make everything supereasy. And if you want to shot dropships down then use a sleek av grenade first. They can be thrown really far and have a large area where the homing feature gets triggered. Although I do think it should at least break the LAV shield recharge threshold.
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XxBlazikenxX
Y.A.M.A.H
481
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Posted - 2015.03.10 22:24:00 -
[7] - Quote
The-Errorist wrote:Spkr4theDead wrote:What's with this hotfix echo talk? As far as I know, we're still on Warlords 1.0 with no hotfixes at all yet. CCP is working on a hotfix to apply to this current build and they chose to continue letter based naming convention from past hotfixes. Also Echo is what comes after Delta and there was never a hotfix named "Hotfix Echo" before, so it makes sense to call this one that. Yep.
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XxBlazikenxX
Y.A.M.A.H
481
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Posted - 2015.03.10 22:25:00 -
[8] - Quote
Echo 1991 wrote:Any chance you could change the Ion piston fitting optimisation skill Rattati? It really shouldnt reduce cpu. I also agree with it, I think the Optimization skill should reduce PG/CPU according to which one takes the most according to that weapon.
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XxBlazikenxX
Y.A.M.A.H
481
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Posted - 2015.03.10 22:28:00 -
[9] - Quote
voidfaction wrote:Echo 1991 wrote:Any chance you could change the Ion piston fitting optimisation skill Rattati? It really shouldnt reduce cpu. why shouldnt it? I only leveled it to 5 for the extra cpu. I think if they do change it they should lower the base cpu and raise the base Pg so it still comes to the same number. I already have 2 sidearms (bolt pistol, smg) that is std 15cpu 3 pg that has pg optimization. I do not need another one. There is only 2 sidearms that has cpu reduction only 1 light weapon. I think more need cpu reduction than pg reduction. Not true in my case, one of the top reasons I can't run full proto is because I run out of PG. Not CPU. Of course then I just run a Advanced Nanohive and all my problems are fixed.
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