Samuel Zelik
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
242
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Posted - 2015.03.05 18:35:00 -
[1] - Quote
CCP Rattati wrote: Dropsuit Modules Myofibril Stimulants simply increase strength and thereby melee damage. All right, said the community, why wouldnGÇÖt it make your legs stronger as well? So we just added that functionality to them and now you can jump higher by adding them to your loadouts, opening up a whole new tactical gameplay plus allowing sentinels to jump a few of those hamster height curbs they canGÇÖt cross now.
This is a welcome change. Unfortunately, I haven't been active lately, nor have I had the chance to play. Since "Myofibril Stimulants simply increase strength", could we also have grenade throw speed/distance looked at? If the modules also increased the speed/distance which grenades are thrown, that might help clearing off rooftops/high areas (I always used to seem just off from landing my flux's). I brought this up before, although not given much (if any) attention.
daddy Rattati lovin' his stati's!
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Samuel Zelik
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
243
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Posted - 2015.03.06 09:50:00 -
[2] - Quote
m621 zma wrote:Samuel Zelik wrote:CCP Rattati wrote: Dropsuit Modules Myofibril Stimulants simply increase strength and thereby melee damage. All right, said the community, why wouldnGÇÖt it make your legs stronger as well? So we just added that functionality to them and now you can jump higher by adding them to your loadouts, opening up a whole new tactical gameplay plus allowing sentinels to jump a few of those hamster height curbs they canGÇÖt cross now.
This is a welcome change. Unfortunately, I haven't been active lately, nor have I had the chance to play. Since "Myofibril Stimulants simply increase strength", could we also have grenade throw speed/distance looked at? If the modules also increased the speed/distance which grenades are thrown, that might help clearing off rooftops/high areas (I always used to seem just off from landing my flux's). I brought this up before, although not given much (if any) attention. Why welcome? Ur all gonna be crying about it being broken and op for at least 6 months after its released. It's going to be welcome for exactly the reason Rattati stated: "new tactical gameplay plus allowing sentinels to jump a few of those hamster height curbs they canGÇÖt cross now". I can think of a few Uplink location this would parity well with.
I rarely cry things are broken/op- just deal with it until there's evidence that it needs to be tweaked and Rattati fixes it (he & his crew have been doing a great job of this lately, and in a timely manner!).
At worst the Stimulants might have to get a Stamina penalty (ie: increased Stamina usage per jump) if they are able to be abused to much.
daddy Rattati lovin' his stati's!
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