|
Author |
Thread Statistics | Show CCP posts - 32 post(s) |
KEROSIINI-TERO
The Rainbow Effect
1826
|
Posted - 2015.03.07 01:52:00 -
[1] - Quote
Most very good!
But few are not:
Removal of vehicles from ambush OMS: because lessens the option and variety. There was no problem about people not playing OMSs and leaving. Now it will be possible to play dust with zero intent on skilling up AV. I call this 'dumbening the game'. Not that vehicular slaughter did not exist, no. But it certainly was not prevalent.
Increasing deployable equipment carried amount by THREE Oh no. That WILL increase nade spam. I promise, I will multiply my Core nade spam amount! That would require a nade nerf of sorts (nade resupply rate should be increased a lot)
Small turrets I still guess the change won't be enough to make them usable. Sorry. At least no for ADS use (5x range for ADS blasters would do that)
New vehicle modules: Unless the fitting costs are minimal, I suspect they will remain gimmicks. This has been true to several 'funny' Eve modules in the past, and especially true in case of Dust. It was never worth sacrificing much PG/CPU for turret rotation or cooldown bonus, let alone a module slot!
But hey, as I said, most are good or even great! L MSL turrets really needed that nerf. Backpedaling has been also long awaited.
Looking at both sides of the coin.
Even Aurum one.
|
KEROSIINI-TERO
The Rainbow Effect
1827
|
Posted - 2015.03.07 11:58:00 -
[2] - Quote
CCP Rattati wrote:LOOKMOM NOHANDS wrote:CCP Rattati wrote: I am even considering a squad free ambush mode.
Grenades are not deployable equipment, this applies to nanohives, proximity explosives and drop uplinks.
On the other topics, we will see.
I believe his point is that an assault suit will be able to fill itself up on grenades over and over again. Lets say an assault only resupplies two grenades before running off. The new increase gives 5 nanohives that can be deployed at various times. This means that with only a small pause and assault carrying a hive is now essentially carrying a total of 12 grenades. Just imagine a scout on high ground with 2 sets of nanohives. He now essentially has 22+ grenades to drop. The same principle applies to REs. I for one do not feel good about seeing all equipment go up by 3 because of this. I think the carried equipment count is just fine where it is. I think it's going to be great, you will be able to reposition rapidly. Grenade spam is a not a big issue in our game right now, and nanohives were not being used much except by dedicated logis. If scouts are going to use one slot to be able to throw a few grenades, then good for him.
Of course grenades are not deployable equipment! While nanohives are not.
I'll elaborate my point: Grenades are now in a good point, after the said nerf (of increasing their resupply cost at nanohives). But before the nerf forums threads about nade spam were abundant.
Giving +3 hives effectively counters the nerf, at least to a good part.
Even now there have been some nade QQ threads, where I've been defending the skilled nade use (trick nades and cooking). But on all those threads, people's biggest concern is the nade spam - not the other things.
Now for some mathematics:
- A single tossed-away nade takes 5s to detonate. (Easy to evade)
- A single cooked nade takes 5s to detonate as well. (Can be instagib)
- Two nades tossed-away still take 5s for first detonation. Second follows in 1 second. (No real concern there, just two explosions)
- Single hive enables about 6 nades tossed away. After the initial wait of 5 secs, the explosions 2. and 3. come in intervals of 1s. 4-6. with interval of 2 seconds.
On the whole six explosions within eight seconds. Instatossing, or spamming, effectively increase grenade dps: the 5 seconds wait between nades does not happen. (Harder to evade several targets. Also high HP targets in jeopardy. Very effective in objective or other crowded area control).
- Double hive enable about 10 nades. This time all explosions 1 thru 10 happen within 1s of each other (that is because double hive cancels the resupply delay of two seconds; the hives alternate in nade resupply). The end result: Grenade dps even higher. (even better barrage than above)
On the current meta: Gauged nanohives are slayers hive of choice, it fitting allows. Not because you can have more active but the fourth hive. But even with gauged hives, it's rarely been practical to create double hives as that's too much of your reserves. AV nades currently need a hive to be something other than a auxiliary AV damage source.
A bonus points how proposed change would turn out: Compact nanohive would gain +300% amount boost... Imagine! Minimal fitting cost, four hives! New hive of choice for non-nade users! Triage hives would become more practical, they need more indeed.
TLDR; Increasing hives carry amounts will partially undo both nade nerfs (nade carry amount and nanohive resupply cost increase)
Looking at both sides of the coin.
Even Aurum one.
|
KEROSIINI-TERO
The Rainbow Effect
1827
|
Posted - 2015.03.07 12:04:00 -
[3] - Quote
An idea: For OMS, remove the pimped up (modified) tank fits. Allow only prefitted HAVs! Like the loadouts of dropsuits. They are not op for sure!
One problem might be that there are no isk versions AFAIK.
Looking at both sides of the coin.
Even Aurum one.
|
KEROSIINI-TERO
The Rainbow Effect
1827
|
Posted - 2015.03.07 12:41:00 -
[4] - Quote
John Psi wrote:KEROSIINI-TERO wrote: Now it will be possible to play dust with zero intent on skilling up AV.
The intention should not be born out of despair.
Despair argument can be used on fighting other infantry as well. Remember protostomp threads?
Looking at both sides of the coin.
Even Aurum one.
|
KEROSIINI-TERO
The Rainbow Effect
1827
|
Posted - 2015.03.07 21:54:00 -
[5] - Quote
Zaria Min Deir wrote:This is the potential issue we are trying to bring up, not saying that nades currently are some huge problem.
Oh yeah, well said.
Looking at both sides of the coin.
Even Aurum one.
|
KEROSIINI-TERO
The Rainbow Effect
1827
|
Posted - 2015.03.07 21:57:00 -
[6] - Quote
There's an easy fix here - make nade resupply:
A)slower
or
B)lowsest priority, armor/ammo being replenished first.
or both if necessary.
With these small changes we can give hives more value but still protect the game form nadespam.[/quote]
That, Sir, is a fix to ALL. CCP, have a look at that!
fixes nade spam, and fixes ppl not getting their primary ammo! Having that in place, yeah go ahead and add more carry amount.
Looking at both sides of the coin.
Even Aurum one.
|
KEROSIINI-TERO
The Rainbow Effect
1827
|
Posted - 2015.03.07 22:02:00 -
[7] - Quote
Without browsing thru all the vid archives, uploaded a recent vid with very very scrubby positioning combined with nade spam. From 0:16 to 2:00.
http://youtu.be/MwDjc4RbaVI?t=16s
Please do realise that isn't the most lethal nade spam I've had there, only a mediocre one.
PS: Also, Pardon my poorly tossed nades and terrible habit of canceling my own reloads. Drunken handicaps...
Looking at both sides of the coin.
Even Aurum one.
|
|
|
|