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Thread Statistics | Show CCP posts - 32 post(s) |
Harpyja
Legio DXIV
2336
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Posted - 2015.03.05 15:16:00 -
[1] - Quote
Yes!! Large missile launcher clip size is unchanged! Also, how should I interpret its reload time? Is it 6 seconds total or is it 6 seconds plus however long it takes to reload 12 missiles individually (which would be another 6 seconds if it's two per second)?
"By His light, and His will"- The Scriptures, 12:32
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Harpyja
Legio DXIV
2336
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Posted - 2015.03.05 15:32:00 -
[2] - Quote
Breakin Stuff wrote:Harpyja wrote:Yes!! Large missile launcher clip size is unchanged! Also, how should I interpret its reload time? Is it 6 seconds total or is it 6 seconds plus however long it takes to reload 12 missiles individually (which would be another 6 seconds if it's two per second)? Reload times are "per magazine" The rate of fire is getting nerfed, not the ammo count. Are you sure? Because it says that the old reload was 4 seconds. But it was 4 seconds before individual missiles started reloading for a total reload time of 10 seconds.
I'm just pleased that they didn't nerf the ammo per mag/clip as was initially proposed down to 10 from 12.
"By His light, and His will"- The Scriptures, 12:32
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Harpyja
Legio DXIV
2336
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Posted - 2015.03.06 00:35:00 -
[3] - Quote
DarthJT5 wrote:Missiles are getting hit with several nerfs at the same time.... Half ROF( this was warranted) plus slower reload speed, AND less ammo? Why? And why are rails getting a ammo BUFF when they already have TONS more damage per mag and total damage than large missiles? Then we have the fact that Large Missiles are the most fitting intensive turret in the game, costing more CPU AND PG the the rail, which brings me to the conclusion that Missiles will be by far the worst turret for tanks.
The only thing I would change is the ROF. It is a little excessive, but everything else is fine. In fact, a reload speed BUFF is more appropriate than a nerf, seeing as how both the Blaster and Rail rely moreso on overheat, which is much faster than Large missile reload This. Hopefully I can do some graphical analysis of the turrets tomorrow night or this weekend when I don't have piles of homework.
Though one thing I can say for sure right now is that the large missile launcher needs its PG dropped to somewhere around 700 PG at the proto level. Highest CPU cost should translate to lowest PG cost of the turrets.
"By His light, and His will"- The Scriptures, 12:32
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Harpyja
Legio DXIV
2336
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Posted - 2015.03.07 02:03:00 -
[4] - Quote
Could someone inform me of the current large blaster/railgun heat cooldown times (non-overheated)? I want to do some damage over time graphical comparison of the proposed turrets.
Also if you could check if the current railgun fire interval is at 1.6 seconds with 1696 damage at proto (since ProtoFits never seemed to update them after they got nerfed a while back)
"By His light, and His will"- The Scriptures, 12:32
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Harpyja
Legio DXIV
2336
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Posted - 2015.03.07 05:56:00 -
[5] - Quote
Kain Spero wrote:CCP Rattati wrote: I think it's going to be great, you will be able to reposition rapidly. Grenade spam is a not a big issue in our game right now, and nanohives were not being used much except by dedicated logis. If scouts are going to use one slot to be able to throw a few grenades, then good for him.
With the issue pointed out about RE and Grendade resupply I'm somewhat concerned as well. I think it'll be something to closely monitor, but I really think that the game would be better of if grenades and REs only resupplied at a depot . On a side note, a positive side effect of making grenades and REs only resuppliable at supply depots is that blue dots will no longer deplete my nanohives within seconds of deploying them
"By His light, and His will"- The Scriptures, 12:32
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