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Author |
Thread Statistics | Show CCP posts - 32 post(s) |
Francois Sanchez
Prima Gallicus
292
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Posted - 2015.03.05 09:37:00 -
[1] - Quote
I'm concerned about the AScR, it's actually not that weak atm, it's just the OP ScR (still nothing to nerf it?) that beats it everywhere so nobody is using the assault variant. Also in PC the meta is even more favouring armour tanking than the public meta, so a laser weapon can't be a good choice. You know, if people use a weapon over another, it's often because it performs better. You can't make a laser weapon as good as anti-armour weapons in an armour meta without making it OP. And plz reduce the max RoF of the scrambler rifle, first because it's too good and then that would make the AScR more useful.
Otherwise I like the other changes, I've been waiting for that hotfix for a long time. When can we hope to see it deployed? |
Francois Sanchez
Prima Gallicus
292
|
Posted - 2015.03.05 09:45:00 -
[2] - Quote
I forgot to ask if the removal/reduction of the ridiculous scan range penalty of the cloak was still on the table? Scout bonus encourages you to fit a cloak while you're better when running around without it, there is something not right here. Ask any good scouts, they use it only to climb ladders and sometimes to cross wide open areas or to hack an installation (only if it's in the open, otherwise it's better to hack uncloaked). |
Francois Sanchez
Prima Gallicus
293
|
Posted - 2015.03.05 10:01:00 -
[3] - Quote
Iron Wolf Saber wrote:Francois Sanchez wrote:I forgot to ask if the removal/reduction of the ridiculous scan range penalty of the cloak was still on the table? Scout bonus encourages you to fit a cloak while you're better when running around without it, there is something not right here. Ask any good scouts, they use it only to climb ladders and sometimes to cross wide open areas or to hack an installation (only if it's in the open, otherwise it's better to hack uncloaked). Lot of games actually nerf your ability to sense well while cloaked. They too concluding that having full access to extrasensory mechanics while cloaked proved too powerful.
I agree that before it was too powerful, however at that time the scout had a better scan range, the directional arrow and finally hadn't a cloak delay. Now you can have the silly situation where a scout is cloaked and has an enemy 5 meters next to him and doesn't notice him, whereas if the enemy is a medium suit, he may scan the scout. Also it's really frustrating to run cloaked into a bunch of enemies without knowing it, and then with the one second delay (that needs to be kept) you can't even try to defend yourself. A removal of the scan range penalty may be too much, but don't you think 85% is exagerated? The cloaked scout is the only suit in the game not able to spot a sentinel within 10 meters. |
Francois Sanchez
Prima Gallicus
293
|
Posted - 2015.03.05 10:07:00 -
[4] - Quote
CCP Rattati wrote:Francois Sanchez wrote:I forgot to ask if the removal/reduction of the ridiculous scan range penalty of the cloak was still on the table? Scout bonus encourages you to fit a cloak while you're better when running around without it, there is something not right here. Ask any good scouts, they use it only to climb ladders and sometimes to cross wide open areas or to hack an installation (only if it's in the open, otherwise it's better to hack uncloaked). We do not want risk-free gameplay, neither picking your targets while invisible for a shot in the back, nor hacking with perfect awareness of your surroundings, while invisible.
Sure, but would it be OP if a cloaked scout was able to detect a sentinel within 10 meters? I'm not necessarily asking for a full removal, but for a reduction of the penalty, maybe to 60% or something of that kind. I've also proposed a while ago to reduce the range penalty, but also add a precison penalty so that scouts can spot sentinels within something like 15 meters and medium suits within 7.5 meters. And maybe make smaller the higher tier cloak penalty to push people to use a PRO cloak |
Francois Sanchez
Prima Gallicus
293
|
Posted - 2015.03.05 10:20:00 -
[5] - Quote
duster 35000 wrote:voidfaction wrote:CCP Rattati wrote:Francois Sanchez wrote:I forgot to ask if the removal/reduction of the ridiculous scan range penalty of the cloak was still on the table? Scout bonus encourages you to fit a cloak while you're better when running around without it, there is something not right here. Ask any good scouts, they use it only to climb ladders and sometimes to cross wide open areas or to hack an installation (only if it's in the open, otherwise it's better to hack uncloaked). We do not want risk-free gameplay, neither picking your targets while invisible for a shot in the back, nor hacking with perfect awareness of your surroundings, while invisible. I understand you want the cloak ot be more of defensive tool. I use it for climbing laders, hacking non objectives, hiding in corners to heal/camp, and cross open areas. Even though I think it does this well I think the shimmer could use a little work so we don't look like blue glowing dead jedi running around in dark maps. Would shimmer reduction or rework be a possibility? Oh how I hate the shimmer, most of the time I'm glowing so the cloak is absolutely useless.
The funny think with the shimmer is that it makes you easier to spot in the shadows than in the light. It's kinda counter-intuitive. I don't have a particular problem with the shimmer in its current form, but if it gets changed, I would like it to look like a shadow rather than a neon. It would make you harder to detect in dark areas which is more logical |
Francois Sanchez
Prima Gallicus
299
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Posted - 2015.03.06 11:45:00 -
[6] - Quote
It's a nice hotfix, but when will we see the commandos and logis rebalance that was supposed to come right after hotfix Charlie? |
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