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tal mrak-thanl
Aethan Dor
183
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Posted - 2015.03.04 23:41:00 -
[1] - Quote
Would be a lot more viable if it had one more high slot, and vice versa for the pythons low slot. Am I crazy, or is the ADS unreasonably handicapped?
The isk costs on these vehicles and modules are exorbitant, the skill point requirements are monumental, and they are as fragile as friggen egg shells! Even if you are pimped the hell out with prototype modules, if you get tag teamed, you are toast. Really ******* expensive toast. And guess what, you are getting tagged teamed no matter what. Kill a guy with an ADS, you bet your ass he's spawning back in with swarms. Kill two guys with an ADS, Now you've got a forge bro and a swarmtard on you. Kill three guys with an ADS, the whole freakin team heads for a depot to cash in on your sweet sweet vehicle kill points.
When you get engaged by multiple AVbros in an ADS you get to harden OR burn, you can't reasonably do both. And yeah, most of the time, running away keeps you alive for one more chance to run away. What other role in this game has to spend half the match disengaging from battle just to survive? Would it be reasonable if Assaults had to spend half a match literally running and hiding? What if heavies had to spend upwards of 300K and a solid 2 minutes to respawn and engage the opponent? And yes, I understand that proto dropsuits are expensive too, but infantry always has the option to switch to an ADV fit or BPO and still contribute to the team in the role they enjoy or excel at.
I understand the need for some degree of handicap. Put an optimized ADS in the hands of a video game wizard, and there'll be a ton of rag dolls, but what about the rest of us?
Something needs to be done to keep the ADS in battle for longer periods of time. What that thing is, I haven't the foggiest. I've seen at least twenty vehicle vs. AV threads in the last four months, and I know that they all instantly devolve into GG, QQ, and a bunch of pointless vitriol. And I can't blame AVrs for fighting a buff to vehicle survivability. At 300 wp for any HAV or DS kill, I would too. Hell, I HAVE.
Personally, I will not participate in AV anymore, outside of vehicle on vehicle AV. I used to love engaging tanks and ships, its a thrill to bring down a resolutely superior opponent, and I am really damn good at it. But now, I consider it an exploitation of game mechanics. |
Xocoyol Zaraoul
Superior Genetics
3488
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Posted - 2015.03.05 00:12:00 -
[2] - Quote
This one time I nitroed an LAV off a cliff and into an ADS.
Much glory was had.
"You see those red dots over there?
Go and shoot them until you see a +50 on the screen" - Arkena Wyrnspire
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MrShooter01
Ustio Mercenary Squadron
1436
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Posted - 2015.03.05 00:24:00 -
[3] - Quote
Xocoyol Zaraoul wrote:This one time I nitroed an LAV off a cliff and into an ADS.
Much glory was had.
flying jlavs op ccp pls nerf |
DUST Fiend
15942
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Posted - 2015.03.05 00:39:00 -
[4] - Quote
I support 2/3 3/2 layouts as well, and hopefully we see them with the vehicle balance pass.
Contests, Sales, Writing etc
Fly Safe
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PLAYSTTION
Corrosive Synergy RISE of LEGION
609
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Posted - 2015.03.05 00:46:00 -
[5] - Quote
Yea, i proudly rage quit today after losing 600k in one match.
Spawn 1: ADS 1 Fly in, find enemy. lower altitude, switch to first person, kill noob standing still shooting at me, salvo 1 of swarms come in, afterburner out of there, hit the roof with very tip of ADS, BOOM.
Spawn 2: ADS 2 Fly in, try to find someone to pew pew, find proto swarm launcher guy in jeep, fly away, find 3 guys in open, proto swarmer on roof starts shooting, fly away, die while afterburner recharges from last close escape, BOOM.
Spawn 3: Tank 1 Drive in, spawn guys in mCRU, attack swarmer 1v1 with 6500hp, blaster spread is too much and small blaster gunners can't do anything, start to drive away, railgun ADS arrives, BOOM.
These were well fitted vehicles completely over powered by AV even when with an ADS buddy to help me. All I want to do is fly, spawn a few guys and maybe get one kill or enjoy trying to kill someone, but nooooooooo, that can't happen.
Other game:
Spawn: DS w/ mCRU
I hover beside the objective, doing nothing, waiting for spawns, swarms and PLC come out, I die in less then 5 seconds, over and over again, BOOM.
Other Spawn: ADS Fly low to avoid PLC, get attacked by swarms, missile turret, and blaster turret, BOOM.
AV is a problem.
Gassault Calogi and more. Respec Pending.
- Open Beta Vet - 38 mil sp -
- Director of Corrosive Synergy -
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Operative 1174 Uuali
Y.A.M.A.H
468
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Posted - 2015.03.05 01:03:00 -
[6] - Quote
VEHICLEPHOBES whine, Rattati listens. The game becomes more boring. The console FPS crowd proves to CCP that they made a mistake trying to develop for console rather than PC.
LEGION?
Death is a serious business. So is running a shoddy, half-baked game company.
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Nocturnal Soul
5657
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Posted - 2015.03.05 01:19:00 -
[7] - Quote
How do you think I feel when one of the help a derpship comes out of no where and splash kills me within 2 seconds... Not happy.
(Gê¬n+Ç-´)GèâGöüGÿån+ƒ.pâ+n+ín+ƒ.
LASERS BTCH!!!!!!
The Incursions are back... and they're golden baby!
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PLAYSTTION
Corrosive Synergy RISE of LEGION
611
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Posted - 2015.03.05 01:58:00 -
[8] - Quote
Nocturnal Soul wrote:How do you think I feel when one of the herp a derpship comes out of no where and splash kills me within 2 seconds... Not happy. If you faced me you would be able to kill me with an AR before I got u. And i like that! Its the challenge thats fun.
Gassault Calogi and more. Respec Pending.
- Open Beta Vet - 38 mil sp -
- Director of Corrosive Synergy -
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LUGMOS
Corrosive Synergy RISE of LEGION
2509
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Posted - 2015.03.05 02:08:00 -
[9] - Quote
Make small blaster better on the Incubus.
Official QuafeGäó Advocate
Anti-FoTM Prof. V
Forum Scavenger Prof. V
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Bright Cloud
Namtar Elite Gallente Federation
833
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Posted - 2015.03.05 02:28:00 -
[10] - Quote
Are you crazy? That would make ADS actually decent and we cant allow that can we?
Bright is the opposite of dark! Who would have thought of that?!
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stickey willem
Random Gunz RISE of LEGION
10
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Posted - 2015.03.05 02:43:00 -
[11] - Quote
Love the term "Swarmtard". I gotta say, hardened incubus, 2 complex lights and a complex burner does my trick. I,m only trying to take out my target and then recall it.
Although i find myself quit often bombing eveything and everybody. And thats where it always fail.
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tal mrak-thanl
Aethan Dor
185
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Posted - 2015.03.05 03:58:00 -
[12] - Quote
Nocturnal Soul wrote:How do you think I feel when one of the herp a derpship comes out of no where and splash kills me within 2 seconds... Not happy.
Yeah, thats how I feel when anything kills me, regardless of the role I'm playing. I understand that ADS related deaths are a bit more frustrating due to their incredible movement speed, and the impossibility of evading overhead attacks in open spaces. |
Joel II X
Bacon with a bottle of Quafe
6534
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Posted - 2015.03.05 04:02:00 -
[13] - Quote
LolADS.
Get yourself a Myron, two missile turrets, tank it up the... thrusters... with shields, grab two friends and go to town. |
tal mrak-thanl
Aethan Dor
185
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Posted - 2015.03.05 04:07:00 -
[14] - Quote
Thats fun too. But I need to keep my trigger finger in shape, so I can spend countless hours repping gold plated lard asses. |
Lupus Wolf
Minmatar Republic
130
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Posted - 2015.03.05 04:19:00 -
[15] - Quote
PLAYSTTION wrote:Yea, i proudly rage quit today after losing 600k in one match.
Spawn 1: ADS 1 Fly in, find enemy. lower altitude, switch to first person, kill noob standing still shooting at me, salvo 1 of swarms come in, afterburner out of there, hit the roof with very tip of ADS, BOOM.
Spawn 2: ADS 2 Fly in, try to find someone to pew pew, find proto swarm launcher guy in jeep, fly away, find 3 guys in open, proto swarmer on roof starts shooting, fly away, die while afterburner recharges from last close escape, BOOM.
Spawn 3: Tank 1 Drive in, spawn guys in mCRU, attack swarmer 1v1 with 6500hp, blaster spread is too much and small blaster gunners can't do anything, start to drive away, railgun ADS arrives, BOOM.
These were well fitted vehicles completely over powered by AV even when with an ADS buddy to help me. All I want to do is fly, spawn a few guys and maybe get one kill or enjoy trying to kill someone, but nooooooooo, that can't happen.
Other game:
Spawn: DS w/ mCRU
I hover beside the objective, doing nothing, waiting for spawns, swarms and PLC come out, I die in less then 5 seconds, over and over again, BOOM.
Other Spawn: ADS Fly low to avoid PLC, get attacked by swarms, missile turret, and blaster turret, BOOM.
AV is a problem. Well, if you lost 2 ADS and a tank, and you ONLY lost 600k, your fits probably aren't the best. Furthermore, why did you call in a tank if you already knew there was proto AV, let alone 3 or more of them? That's completely user error imo. Of course, I do this too sometimes, thinking "I'm not switching to infantry and you can't make me" and call in another tank or dropship. 9 times out of 10, that either gets me killed or I do nothing useful the rest of the match.
TL;DR If you know there's AV, don't be dumb.
Redundant usernames FTW
Quafe, you lied to me...
30% Logi, 25% Tanker, 40% Dropship Pilot, 5% Drunk LAV Driver
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FaustNeo
0
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Posted - 2015.03.05 13:57:00 -
[16] - Quote
Yep swarm launcher is the best AV now but you need to check yours ADS fits then practice more to evade proto SL or FG. Or just wait for the update that CCP will bring to vehicules |
Atiim
Commando Perkone Caldari State
15866
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Posted - 2015.03.05 14:16:00 -
[17] - Quote
PLAYSTTION wrote:Yea, i proudly rage quit today after losing 600k in one match.
Spawn 1: ADS 1 Fly in, find enemy. lower altitude, switch to first person, kill noob standing still shooting at me, salvo 1 of swarms come in, afterburner out of there, hit the roof with very tip of ADS, BOOM.
Spawn 2: ADS 2 Fly in, try to find someone to pew pew, find proto swarm launcher guy in jeep, fly away, find 3 guys in open, proto swarmer on roof starts shooting, fly away, die while afterburner recharges from last close escape, BOOM.
Spawn 3: Tank 1 Drive in, spawn guys in mCRU, attack swarmer 1v1 with 6500hp, blaster spread is too much and small blaster gunners can't do anything, start to drive away, railgun ADS arrives, BOOM.
These were well fitted vehicles completely over powered by AV even when with an ADS buddy to help me. All I want to do is fly, spawn a few guys and maybe get one kill or enjoy trying to kill someone, but nooooooooo, that can't happen.
Other game:
Spawn: DS w/ mCRU
I hover beside the objective, doing nothing, waiting for spawns, swarms and PLC come out, I die in less then 5 seconds, over and over again, BOOM.
Other Spawn: ADS Fly low to avoid PLC, get attacked by swarms, missile turret, and blaster turret, BOOM.
AV is a problem. So the fact that 3-4 AVers decided to attack you at once is a problem? Even though Pilots have said over and over again that Infantry should use teamwork to destroy them?
Are you honestly complaining that AVers don't let you just spawn units into the battle and kill their teammates? Did you actually try to 1v1 an AVer with a 20GJ Blaster and expect to live?
Should I even bother attempting to take you seriously?
The 1st Matari Commando
-HAND
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Racro 01 Arifistan
Simple Minded People Pty. Ltd.
508
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Posted - 2015.03.05 14:22:00 -
[18] - Quote
i don't fly my incubus/pythons very oftern if rarely but when I do form both its layout/fitting/speed/manuverbility its more inclined to starfing runs rather than direct attacks. using its high firepower/speed to fly over an area laying down cover fire for infantry.
the ADS is fine as is. it is not intended toi take anyform of damage. although with proper fitting/time investment to flying they can be a fckn bullshit thing. there are ads pilots out there that are that adapt at why they do they can maange to hover over a HAV and ping it to death with their stupidly powerful sml missiles.
the python literally just spews missiles and is the emboidement of a hit/run dropship. the incubus is slightly different over all faster than the python but takeing longer to achive speed. witht eh correct fitting/flying the incubus can take a stupid amount of damage. not to mention if its fitted with bloddy railguns.
comeing from AV/Tanker/Pilot standpoint the assault dropships are fine as is...although a bit of tweaking couldn't hurt.
if you really want a dropship that can take a beating. take a std dropship like this
Myron 2x basic shield hardners 1x basic light shield booster 1x complex shield extender 2x complex missile ammop expansion units 2x std missile launchers.
have fun being shot at with both hardners on
grimsnes 1x basic heavy armour rep 1x enhanced light armour rep 1x basic armour hardner 1x complex missile amoo expansion unit 1x mobile cru 1x (preety sure this was a damage mod.....if not then its a afterburner) 2x std missiles
have fun.
Elite Gallenten Soldier
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Billi Gene
562
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Posted - 2015.03.05 14:25:00 -
[19] - Quote
alot of it is map design in my opinion.
Maps have been getting smaller and smaller. Most of the older maps have had their redlines revisited as well, no more fighting on the roads up in the mountains for instance.
Socket layout has changed as well, with the new sockets there's no more wide roads allowing tanks into sockets. Small sockets are designed for infantry combat, and not always in a good way. the new triangular tower small sockets have rails around them that you can shoot through, but trying to get a lock on a tank through them is impossible.
Pedant, Ape, Troll.
My Beard makes Alpha's sook :P
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Mejt0
Dead Man's Game RUST415
932
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Posted - 2015.03.05 14:35:00 -
[20] - Quote
ADS can outrun swarms. Using FPP on ADS is stupid.
Ps. Learn to hear things. You can hear incoming swarms, even through your TV speakers.
Loyal to State
https://forums.dust514.com/default.aspx?g=posts&m=2629870#post2629870
- Mejto's trade/sale list
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Bahirae Serugiusu
Vendetta Reactionary Force
565
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Posted - 2015.03.05 15:00:00 -
[21] - Quote
Swarms should be nerfed just so that Forge Guns do more damage. But ADS are Dropships not gunships.
The State will always survive.
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Atiim
Commando Perkone Caldari State
15869
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Posted - 2015.03.05 15:03:00 -
[22] - Quote
Bahirae Serugiusu wrote:Swarms should be nerfed just so that Forge Guns do more damage. Perhaps if you actually knew what you were talking about you'd know that they already do.
The 1st Matari Commando
-HAND
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tal mrak-thanl
Aethan Dor
190
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Posted - 2015.03.05 16:54:00 -
[23] - Quote
Mejt0 wrote:ADS can outrun swarms.
No,thats not exactly right. If a swarm launcher fires a volley within its optimal range, it will hit you as long is it doesn't encounter terrain, no matter how fast you are moving. You can, however, out-distance a 3rd or even 2nd swarm volley, if it is fired after you are already fleeing, and you have a solid head start.
Look, surviving swarms and other AV in an ADS is not that difficult, the problem is that you are constantly having to flee to survive. Either that or you constantly have to respawn at your mcc, dish out all your isk, and wait patiently for an rdv (and pray it doesn't drop your craft on a bump and blow it up). The battle potential (and cost!) of vehicles, especially aircraft, simply is not congruent with their poor survivability, or the stopping power of AV weaponry.
Like I said in the OP, I don't really have any good ideas to fix vehicles. Buffing vehicles won't work because multiple players can operate vehicles in a battle. Nerfing AV won't work because vehicles are already hard enough to destroy for a single player. Whatever the solution is, if there even is one, it is probably unconventional, within the context of previous balancing measures implemented in dust. |
Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
7533
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Posted - 2015.03.05 17:02:00 -
[24] - Quote
Bahirae Serugiusu wrote:Swarms should be nerfed just so that Forge Guns do more damage. But ADS are Dropships not gunships. it's not the impact damage. it's the speed of shot delivery.
Forge guns do more (basic forge only by a bare margin) but the primary reason forges don't paste the crap out of dropships automatically on the first attempt usually boils down to trying to lead a target who is desperately trying to dodge in all directions at once while picking an escape vector.
Example: Breach Forge.
If it were actually possible to HIT a second shot on an ADS (you're really out of range or behind cover before the shot even fully charges) the ADS dies.
I've had that marvellous occurrence happen once. I whacked a python down to a sliver of shield health while using my trollforge and he... activated his hardener and continued trying to murder the blueberries below. Needless to say he dodn't have a really good day after that.
AV
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