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Spkr4theDead
Red Star.
3035
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Posted - 2015.03.04 17:46:00 -
[1] - Quote
KA24DERT wrote:I think it's time we admit that Rails and Forges are too effective at sniping infantry.
I can't think of any other AV weapon in the game that doubles as an AI weapon in a MORE deadly capacity than it's AV role. The current balance is as silly as letting rifles do 100% damage against vehicles, with the added frustration that these "AV" weapons kill infantry in one hit.
I propose that the efficiency of the Rail turret be reduced to 20% against infantry, reducing the damage for the base railgun turret from 1395 damage to 195.75 damage. And for that matter, they can get their splash damage bumped to 100.
A similar reduction for the forge reduces damage from 1200 to 180 damage.
I think these are much more sane values and will improve gameplay via reduction of frustrating deaths. So you want to nerf aim? Go away
Nope. Confirming that pilot input is not, and never was, valued. - Breakin Stuff
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Spkr4theDead
Red Star.
3045
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Posted - 2015.03.08 17:02:00 -
[2] - Quote
KA24DERT wrote:Spkr4theDead wrote:KA24DERT wrote:I think it's time we admit that Rails and Forges are too effective at sniping infantry.
I can't think of any other AV weapon in the game that doubles as an AI weapon in a MORE deadly capacity than it's AV role. The current balance is as silly as letting rifles do 100% damage against vehicles, with the added frustration that these "AV" weapons kill infantry in one hit.
I propose that the efficiency of the Rail turret be reduced to 20% against infantry, reducing the damage for the base railgun turret from 1395 damage to 195.75 damage. And for that matter, they can get their splash damage bumped to 100.
A similar reduction for the forge reduces damage from 1200 to 180 damage.
I think these are much more sane values and will improve gameplay via reduction of frustrating deaths. So you want to nerf aim? Go away Nope, I don't want to nerf aim, that was another thread by somebody else. The problem with the random dispersion idea is that it will also affect AV capabilities. This is strictly a damage reduction nerf specifically against Infantry, in the same manner rifles can barely hurt Vehicles. With this change I'd like to bring splash back, which would make it easier to inflict damage and suppress infantry without the insta-gib. If Remotes are ever fixed, this will be the next point of frustration. So basically another vehicle nerf. Please, go away.
Nope. Confirming that pilot input is not, and never was, valued. - Breakin Stuff
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Spkr4theDead
Red Star.
3045
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Posted - 2015.03.08 17:04:00 -
[3] - Quote
Shamarskii Simon wrote:
I don't large turret so, i wouldn't know how blasters work for large vehicles.
Well that explains everything.
Nope. Confirming that pilot input is not, and never was, valued. - Breakin Stuff
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Spkr4theDead
Red Star.
3045
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Posted - 2015.03.08 17:07:00 -
[4] - Quote
The dispersion for all automatic weapons should be increased to make it harder to hit targets.
Nope. Confirming that pilot input is not, and never was, valued. - Breakin Stuff
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Spkr4theDead
Red Star.
3049
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Posted - 2015.03.09 14:58:00 -
[5] - Quote
KA24DERT wrote:Kain Spero wrote:KA24DERT wrote:I think it's time we admit that Rails and Forges are too effective at sniping infantry.
I can't think of any other AV weapon in the game that doubles as an AI weapon in a MORE deadly capacity than it's AV role. The current balance is as silly as letting rifles do 100% damage against vehicles, with the added frustration that these "AV" weapons kill infantry in one hit.
I propose that the efficiency of the Rail turret be reduced to 20% against infantry, reducing the damage for the base railgun turret from 1395 damage to 195.75 damage. And for that matter, they can get their splash damage bumped to 100.
A similar reduction for the forge reduces damage from 1200 to 180 damage.
I think these are much more sane values and will improve gameplay via reduction of frustrating deaths. I actually think that reducing the prevalence of one-hit kill weapons in the game would actually be beneficial. Also I think the approach of reduced direct hit damage while adding back splash so these weapons can be suppressive would be a balanced way to reduce the direct damage to infantry. Not sure about the specific numbers, but I think the idea has merit. That's my gist. Most of the insta-gibs should go away or be restricted. - Plasma Cannon should be a 3-4 shot weapon with lower overall damage (the jump buff will bring this to the forefront...) - REs should be re-tooled into a trap-only weapon (requiring placement and a 5 second initialization) - Rails and Forges shouldn't be able to 1-shot infantry (but splash should be added to let them still kill/suppress) etc... You're pointing to a more holistic rebalance, but getting the conversation started on "nerfs" is always rough, even when it's painfully obvious. I wish more tankers/forgers would come up with better numbers for what's fair against infantry, but so far it appears that "fair" is 1200 damage. "What's fair against infantry?"
Infantry have been coming up with "fair" numbers for vehicles for 3+ years. Where are we now? Expensive coffins that require extensive experience to make work properly, with AV so powerful that they could contend with a small moon devastating a planet.
Nope. Confirming that pilot input is not, and never was, valued. - Breakin Stuff
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Spkr4theDead
Red Star.
3049
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Posted - 2015.03.09 15:04:00 -
[6] - Quote
KA24DERT wrote:try, in fact I think it's ok for rails and forges to kill infantry with 3-4 rounds of splash, or 2 direct hits, or a combination thereof.
The idea isn't to remove the ability to hit infantry, it's to remove the ability to kill infantry with no warning. So then let's remove REs and warbarge strikes completely. Take out the squish damage from vehicles dropping on heads completely, whether it be from a dropship squishing a red or a just-called-in vehicle squishing a friendly. Let's take out all alpha damage weapons, which would be the plasma and forge. Sniper too, because they're just annoying. Bolt pistol is incredibly powerful too, so let's take that out for good measure.
Nope. Confirming that pilot input is not, and never was, valued. - Breakin Stuff
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