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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
7483
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Posted - 2015.03.04 09:14:00 -
[1] - Quote
KA24DERT wrote:I think it's time we admit that Rails and Forges are too effective at sniping infantry.
I can't think of any other AV weapon in the game that doubles as an AI weapon in a MORE deadly capacity than it's AV role. The current balance is as silly as letting rifles do 100% damage against vehicles, with the added frustration that these "AV" weapons kill infantry in one hit.
I propose that the efficiency of the Rail turret be reduced to 20% against infantry, reducing the damage for the base railgun turret from 1395 damage to 195.75 damage. And for that matter, they can get their splash damage bumped to 100.
A similar reduction for the forge reduces damage from 1200 to 180 damage.
I think these are much more sane values and will improve gameplay via reduction of frustrating deaths. Get out.
AV
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
7487
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Posted - 2015.03.04 11:40:00 -
[2] - Quote
Himiko Kuronaga wrote:KA24DERT wrote:I think it's time we admit that Rails and Forges are too effective at sniping infantry.
I can't think of any other AV weapon in the game that doubles as an AI weapon in a MORE deadly capacity than it's AV role. The current balance is as silly as letting rifles do 100% damage against vehicles, with the added frustration that these "AV" weapons kill infantry in one hit.
I propose that the efficiency of the Rail turret be reduced to 20% against infantry, reducing the damage for the base railgun turret from 1395 damage to 195.75 damage. And for that matter, they can get their splash damage bumped to 100.
A similar reduction for the forge reduces damage from 1200 to 180 damage.
I think these are much more sane values and will improve gameplay via reduction of frustrating deaths. 10/10 No, he's actually being serious. that's the sad part.
AV
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
7487
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Posted - 2015.03.04 11:41:00 -
[3] - Quote
KA24DERT wrote:Breakin Stuff wrote:KA24DERT wrote:I think it's time we admit that Rails and Forges are too effective at sniping infantry.
I can't think of any other AV weapon in the game that doubles as an AI weapon in a MORE deadly capacity than it's AV role. The current balance is as silly as letting rifles do 100% damage against vehicles, with the added frustration that these "AV" weapons kill infantry in one hit.
I propose that the efficiency of the Rail turret be reduced to 20% against infantry, reducing the damage for the base railgun turret from 1395 damage to 195.75 damage. And for that matter, they can get their splash damage bumped to 100.
A similar reduction for the forge reduces damage from 1200 to 180 damage.
I think these are much more sane values and will improve gameplay via reduction of frustrating deaths. Get out. Forge guns take 3.25 seconds to fire at the fastest. That's less than 500 DPS. Rifles are higher. No. Get out. Rail turrets are similar DPS is hardly a factor if the alpha is higher than the EHP of most dropsuits. Charge time is hardly a factor if forges and rails usually dictate engagement terms due to their range. So does a sniper rifle, which both out-ranges and is fully capable of killing a sentinel outright if you use the charged variant.
AV
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
7514
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Posted - 2015.03.04 21:05:00 -
[4] - Quote
KA24DERT wrote:Spkr4theDead wrote:KA24DERT wrote:I think it's time we admit that Rails and Forges are too effective at sniping infantry.
I can't think of any other AV weapon in the game that doubles as an AI weapon in a MORE deadly capacity than it's AV role. The current balance is as silly as letting rifles do 100% damage against vehicles, with the added frustration that these "AV" weapons kill infantry in one hit.
I propose that the efficiency of the Rail turret be reduced to 20% against infantry, reducing the damage for the base railgun turret from 1395 damage to 195.75 damage. And for that matter, they can get their splash damage bumped to 100.
A similar reduction for the forge reduces damage from 1200 to 180 damage.
I think these are much more sane values and will improve gameplay via reduction of frustrating deaths. So you want to nerf aim? Go away Nope, I don't want to nerf aim, that was another thread by somebody else. The problem with the random dispersion idea is that it will also affect AV capabilities. This is strictly a damage reduction nerf specifically against Infantry, in the same manner rifles can barely hurt Vehicles. With this change I'd like to bring splash back, which would make it easier to inflict damage and suppress infantry without the insta-gib. If Remotes are ever fixed, this will be the next point of frustration.
you are 1 versus literally everyone else on this matter.
AV
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
7515
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Posted - 2015.03.04 21:51:00 -
[5] - Quote
KA24DERT wrote:True Adamance wrote:Uh how do you propose to explain why a tank turret did less damage to your clone?
Moreover why does a KE rounds like a Rail Rifle slug do full damage against and infantry man but a significantly larger calibre slug like an 80gj Railgun rounds not kill you outright.
I can explain it like this: because it's an unbalanced and frustrating mechanic. But if you need someone to heisenberg-compensate this away, you can say that the rail slugs are are energized with plasma that is specifically tailored to delaminate metallic armor, and is thrown off the large biological composition of dropsuits. Also nanites. that's the dumbest thing I have ever heard.
Mostly I'm going to say that No. Sorry, learn to freaking dodge.
AV
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
7515
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Posted - 2015.03.04 23:18:00 -
[6] - Quote
So your idea of " balance is that forge guns are only allowed to do 300 damage every 3.25, 4 and 5.5 seconds, for a DPS count of less than 100.
Gee. That isn't self serving and indicative that AV gunners aren't easy enough to gank so we're taking the challenge away amirite?
This has little to no value when the weapon requires extremes of patience and a steady hand.
I've had every rifle take a sentinel from max health to zero in the time it takes to charge ONCE.
AV
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
7535
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Posted - 2015.03.05 19:09:00 -
[7] - Quote
KEROSIINI-TERO wrote:KA24DERT wrote: . . OP POST . . .
That... Is an old topic. here and here. The forge is wicked sick versus all targets, versus infatry it's op as fudge as it is both easy to aim and the redberries just 'catch' the shots. Example video and another video. My short answer is:Fix the forge shake to really affect where the shot goes; now it's too easy to hit infantry pixels. My full answer with reasons here. Leave Rail Turrets as they are; they are far harder to aim and are easier to shelter from as they have several huge limitations. They aren't mass killing infantry, like the forge brawlers and forge snipers. dumb post is dumb
AV
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
7544
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Posted - 2015.03.05 23:46:00 -
[8] - Quote
Pokey Dravon wrote:And again as I said, the majority of the kills you're seeing in PC are focused around people standing still at hack points and being blown off the panel. The amount of kills that happen outside of that specific situation are not substantial enough to merit this sort of change.
It is easily the most difficult turret to use against infantry. I don't see why people feel the need to make it even worse. It's typical "it killed me, nerf it."
AV
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